J :
* New menu style - step one. More improvements are to come, but this should be stable and have a good portion of what is to be done.
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@@ -50,7 +50,7 @@ void GameStateDuel::Start()
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opponentMenuFont = NEW JLBFont("graphics/f3",16);
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menu = NEW SimpleMenu(11,this,mFont,SCREEN_WIDTH/2-100,20,200);
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menu = NEW SimpleMenu(11,this,mFont,SCREEN_WIDTH/2-100,20);
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menu->Add(12,"Back to main menu");
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menu->Add(13, "Cancel");
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@@ -61,7 +61,7 @@ void GameStateDuel::Start()
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if (mParent->players[i] == PLAYER_TYPE_HUMAN){
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if (!deckmenu){
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decksneeded = 1;
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deckmenu = NEW SimpleMenu(1,this,mFont, 10 , 10, 100, "Choose a Deck");
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deckmenu = NEW SimpleMenu(1,this,mFont, 10 , 10, "Choose a Deck");
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char buffer[100];
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for (int j=1; j<6; j++){
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sprintf(buffer, RESPATH"/player/deck%i.txt",j);
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@@ -196,7 +196,7 @@ void GameStateDuel::Update(float dt)
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else{
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if (mParent->players[0] == PLAYER_TYPE_HUMAN){
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if (!opponentMenu){
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opponentMenu = NEW SimpleMenu(13,this,opponentMenuFont,10,10,SCREEN_WIDTH/2,"choose Opponent");
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opponentMenu = NEW SimpleMenu(13,this,opponentMenuFont,10,10,"Choose Opponent");
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opponentMenu->Add(0,"Random");
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nbAIDecks = 0;
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int found = 1;
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