* New menu style - step one.
  More improvements are to come, but this should be stable and have a good
  portion of what is to be done.
This commit is contained in:
jean.chalard
2008-12-30 05:24:38 +00:00
parent 3e9ff2b580
commit a82d4b51bb
19 changed files with 367 additions and 192 deletions
+1 -1
View File
@@ -164,7 +164,7 @@ void ActionLayer::setMenuObject(Targetable * object){
SAFE_DELETE(abilitiesMenu);
JLBFont * mFont = GameApp::CommonRes->GetJLBFont(MAIN_FONT);
abilitiesMenu = NEW SimpleMenu(10, this, mFont, 100, 100, 200);
abilitiesMenu = NEW SimpleMenu(10, this, mFont, 100, 100);
for (int i=0;i<mCount;i++){
ActionElement * currentAction = (ActionElement *)mObjects[i];
+3 -7
View File
@@ -1,4 +1,3 @@
#include "../include/config.h"
#include <JGE.h>
#include <JRenderer.h>
@@ -97,6 +96,9 @@ void GameApp::Create()
CommonRes->CreateQuad("particles", "graphics/particles.png", 0, 0, 32, 32);
CommonRes->GetQuad("particles")->SetHotSpot(16,16);
CommonRes->CreateQuad("stars", "graphics/particles.png", 64, 0, 32, 32);
CommonRes->GetQuad("stars")->SetHotSpot(16,16);
CommonRes->LoadJLBFont("graphics/f3",16);
CommonRes->LoadJLBFont("graphics/magic",16);
@@ -121,7 +123,6 @@ void GameApp::Create()
mGameStates[GAME_STATE_MENU] = NEW GameStateMenu(this);
mGameStates[GAME_STATE_MENU]->Create();
mGameStates[GAME_STATE_DUEL] = NEW GameStateDuel(this);
mGameStates[GAME_STATE_DUEL]->Create();
@@ -131,15 +132,10 @@ void GameApp::Create()
mGameStates[GAME_STATE_OPTIONS] = NEW GameStateOptions(this);
mGameStates[GAME_STATE_OPTIONS]->Create();
//mGameStates[GAME_STATE_GAME] = NEW GameStateGAME(this);
mCurrentState = NULL;
mNextState = mGameStates[GAME_STATE_MENU];
}
+3 -3
View File
@@ -50,7 +50,7 @@ void GameStateDuel::Start()
opponentMenuFont = NEW JLBFont("graphics/f3",16);
menu = NEW SimpleMenu(11,this,mFont,SCREEN_WIDTH/2-100,20,200);
menu = NEW SimpleMenu(11,this,mFont,SCREEN_WIDTH/2-100,20);
menu->Add(12,"Back to main menu");
menu->Add(13, "Cancel");
@@ -61,7 +61,7 @@ void GameStateDuel::Start()
if (mParent->players[i] == PLAYER_TYPE_HUMAN){
if (!deckmenu){
decksneeded = 1;
deckmenu = NEW SimpleMenu(1,this,mFont, 10 , 10, 100, "Choose a Deck");
deckmenu = NEW SimpleMenu(1,this,mFont, 10 , 10, "Choose a Deck");
char buffer[100];
for (int j=1; j<6; j++){
sprintf(buffer, RESPATH"/player/deck%i.txt",j);
@@ -196,7 +196,7 @@ void GameStateDuel::Update(float dt)
else{
if (mParent->players[0] == PLAYER_TYPE_HUMAN){
if (!opponentMenu){
opponentMenu = NEW SimpleMenu(13,this,opponentMenuFont,10,10,SCREEN_WIDTH/2,"choose Opponent");
opponentMenu = NEW SimpleMenu(13,this,opponentMenuFont,10,10,"Choose Opponent");
opponentMenu->Add(0,"Random");
nbAIDecks = 0;
int found = 1;
+1 -1
View File
@@ -27,7 +27,7 @@ void GameStateOptions::Start()
if (GameApp::HasMusic) optionsList->Add(NEW OptionItem(OPTIONS_MUSICVOLUME, "Music volume", 100, 10));
optionsList->Add(NEW OptionItem(OPTIONS_SFXVOLUME, "SFX volume", 100, 10));
JLBFont * mFont = GameApp::CommonRes->GetJLBFont("graphics/f3");
optionsMenu = NEW SimpleMenu(102, this,mFont, 50,170,SCREEN_WIDTH-120);
optionsMenu = NEW SimpleMenu(102, this,mFont, 50,170);
optionsMenu->Add(1, "Save & Back to Main Menu");
optionsMenu->Add(2, "Back to Main Menu");
optionsMenu->Add(3, "Cancel");
+1 -1
View File
@@ -92,7 +92,7 @@ void GameStateShop::Update(float dt)
if (menu){
menu->Update(dt);
}else{
menu = NEW SimpleMenu(11,this,mFont,SCREEN_WIDTH/2-100,20,200);
menu = NEW SimpleMenu(11,this,mFont,SCREEN_WIDTH/2-100,20);
menu->Add(12,"Save & Back to main menu");
menu->Add(13, "Cancel");
}
+6 -7
View File
@@ -356,13 +356,6 @@ void MTGGuiPlay::Render(){
RenderPlayerInfo(0);
RenderPlayerInfo(1);
if (mCount && mObjects[mCurr] != NULL){
mObjects[mCurr]->Render();
if (hasFocus && mCurr >= offset && showBigCards){
((CardGui *)mObjects[mCurr])->RenderBig(-1,-1,showBigCards-1);
}
}
if (mGlitterAlpha < 0){
mGlitterAlpha = 510;
int position = rand() % 2;
@@ -378,6 +371,12 @@ void MTGGuiPlay::Render(){
renderer->RenderQuad(mGlitter,mGlitterX,mGlitterY, (float)(mGlitterAlpha)/(float)255, 1.2*float(mGlitterAlpha)/float(255),1.2*float(mGlitterAlpha)/float(255));
mGlitterAlpha-=10;
if (mCount && mObjects[mCurr] != NULL){
mObjects[mCurr]->Render();
if (hasFocus && mCurr >= offset && showBigCards){
((CardGui *)mObjects[mCurr])->RenderBig(-1,-1,showBigCards-1);
}
}
}
MTGGuiPlay::~MTGGuiPlay(){
+2 -5
View File
@@ -35,9 +35,9 @@ void MenuItem::Render()
if (mHasFocus)
{
if (!updatedSinceLastRender){
/* if (!updatedSinceLastRender){
mParticleSys->Update(lastDt);
}
}*/
// set additive blending
renderer->SetTexBlend(BLEND_SRC_ALPHA, BLEND_ONE);
mParticleSys->Render();
@@ -75,10 +75,7 @@ void MenuItem::Update(float dt)
mScale = mTargetScale;
}
if (mHasFocus){
mParticleSys->Update(dt);
}
}
+1 -1
View File
@@ -162,7 +162,7 @@ void ShopItems::Update(float dt){
char buffer[4096];
sprintf(buffer,"%s : %i credits",item->getText(),price);
if(!dialog){
dialog = NEW SimpleMenu(1,this,mFont,SCREEN_WIDTH-300,SCREEN_HEIGHT/2,270,buffer);
dialog = NEW SimpleMenu(1,this,mFont,SCREEN_WIDTH-300,SCREEN_HEIGHT/2,buffer);
dialog->Add(1,"Yes");
dialog->Add(2,"No");
}
+124 -22
View File
@@ -1,37 +1,125 @@
#include "../include/config.h"
#include "../include/SimpleMenu.h"
#include "../include/SimpleMenuItem.h"
#include "JTypes.h"
#include "../include/GameApp.h"
SimpleMenu::SimpleMenu(int id, JGuiListener* listener, JLBFont* font, int x, int y, int width, const char * _title, int _maxItems): JGuiController(id, listener){
mHeight = 0;
mWidth = width;
const unsigned SimpleMenu::SIDE_SIZE = 7;
const unsigned SimpleMenu::VMARGIN = 8;
const unsigned SimpleMenu::HMARGIN = 27;
const unsigned SimpleMenu::LINE_HEIGHT = 20;
const char* SimpleMenu::spadeLPath = "graphics/spade_ul.png";
const char* SimpleMenu::spadeRPath = "graphics/spade_ur.png";
const char* SimpleMenu::jewelPath = "graphics/jewel.png";
const char* SimpleMenu::sidePath = "graphics/menuside.png";
const char* SimpleMenu::titleFontPath = "graphics/smallface";
JQuad* SimpleMenu::spadeR = NULL;
JQuad* SimpleMenu::spadeL = NULL;
JQuad* SimpleMenu::jewel = NULL;
JQuad* SimpleMenu::side = NULL;
JLBFont* SimpleMenu::titleFont = NULL;
SimpleMenu::SimpleMenu(int id, JGuiListener* listener, JLBFont* font, int x, int y, const char * _title, int _maxItems): JGuiController(id, listener){
mHeight = 2 * VMARGIN;
mWidth = 0;
mX = x;
mY = y;
mFont = font;
if (_title){
displaytitle = 1;
title = _title;
mHeight = 20;
}else{
displaytitle = 0;
}
title = _title;
startId = 0;
maxItems = _maxItems;
side = NULL;
selectionT = 0;
timeOpen = 0;
closed = false;
JRenderer* renderer = JRenderer::GetInstance();
static JTexture* spadeLTex = renderer->LoadTexture(spadeLPath, TEX_TYPE_USE_VRAM);
static JTexture* spadeRTex = renderer->LoadTexture(spadeRPath, TEX_TYPE_USE_VRAM);
static JTexture* jewelTex = renderer->LoadTexture(jewelPath, TEX_TYPE_USE_VRAM);
static JTexture* sideTex = renderer->LoadTexture(sidePath, TEX_TYPE_USE_VRAM);
if (NULL == spadeL) spadeL = NEW JQuad(spadeLTex, 2, 1, 16, 13);
if (NULL == spadeR) spadeR = NEW JQuad(spadeRTex, 2, 1, 16, 13);
if (NULL == jewel) jewel = NEW JQuad(jewelTex, 0, 0, 3, 3);
if (NULL == side) side = NEW JQuad(sideTex, 0, 1, 1, 7);
if (NULL == titleFont)
{
GameApp::CommonRes->LoadJLBFont(titleFontPath, 7);
titleFont = GameApp::CommonRes->GetJLBFont(titleFontPath);
}
stars = NEW hgeParticleSystem("graphics/stars.psi", GameApp::CommonRes->GetQuad("stars"));
stars->MoveTo(mX, mY);
}
void SimpleMenu::drawHorzPole(int x, int y, int width)
{
JRenderer* renderer = JRenderer::GetInstance();
renderer->RenderQuad(side, x + 5, y - SIDE_SIZE / 2, 0, width - 10);
spadeR->SetHFlip(true);
spadeL->SetHFlip(false);
renderer->RenderQuad(spadeR, x - 9, y - 6);
renderer->RenderQuad(spadeL, x + width - 5, y - 6);
renderer->RenderQuad(jewel, x - 1, y - 1);
renderer->RenderQuad(jewel, x + width - 1, y - 1);
}
void SimpleMenu::drawVertPole(int x, int y, int height)
{
JRenderer* renderer = JRenderer::GetInstance();
renderer->RenderQuad(side, x - SIDE_SIZE / 2, y + height - 5, -M_PI/2, height - 10);
spadeR->SetHFlip(false);
spadeL->SetHFlip(true);
renderer->RenderQuad(spadeR, x - 6, y + 7, -M_PI/2);
renderer->RenderQuad(spadeL, x - 6, y + height + 11, -M_PI/2);
renderer->RenderQuad(jewel, x - 1, y - 1);
renderer->RenderQuad(jewel, x - 1, y + height - 1);
}
void SimpleMenu::Render(){
if (0 == mWidth)
{
for (int i = startId; i < startId + mCount; ++i)
{
int width = (static_cast<SimpleMenuItem*>(mObjects[i]))->GetWidth();
if (mWidth < width) mWidth = width;
}
mWidth += 2*HMARGIN;
for (int i = startId; i < startId + mCount; ++i)
static_cast<SimpleMenuItem*>(mObjects[i])->Relocate(mX + mWidth / 2, mY + VMARGIN + i * LINE_HEIGHT);
stars->Fire();
selectionTargetY = selectionY = mY + VMARGIN;
timeOpen = 0;
}
mFont->SetColor(ARGB(255,255,255,255));
JRenderer * renderer = JRenderer::GetInstance();
renderer->FillRect(0,0,SCREEN_WIDTH,SCREEN_HEIGHT,ARGB(70,0,0,0));
renderer->FillRoundRect(mX,mY,mWidth,mHeight,10,ARGB(255,17,17,17));
renderer->FillRoundRect(mX+2,mY+2,mWidth - 4,mHeight-4,10,ARGB(255,62,62,62));
if (displaytitle){
mFont->DrawString(title.c_str(), mX+10, mY+10);
}
float height = mHeight;
if (timeOpen < 1)
height *= timeOpen > 0 ? timeOpen : -timeOpen;
renderer->FillRect(mX, mY, mWidth, height, ARGB(180,0,0,0));
drawVertPole(mX, mY - 16, height + 32);
drawVertPole(mX + mWidth, mY - 16, height + 32);
drawHorzPole(mX - 16, mY, mWidth + 32);
if (!title.empty())
titleFont->DrawString(title.c_str(), mX+mWidth/2, mY - 3, JGETEXT_CENTER);
for (int i = startId; i < startId + maxItems ; i++){
if (i > mCount-1) break;
((SimpleMenuItem * )mObjects[i])->RenderWithOffset(-20*startId);
if ((static_cast<SimpleMenuItem*>(mObjects[i]))->mY - LINE_HEIGHT * startId < mY + height - LINE_HEIGHT + 7)
(static_cast<SimpleMenuItem*>(mObjects[i]))->RenderWithOffset(-LINE_HEIGHT*startId);
}
renderer->SetTexBlend(BLEND_SRC_ALPHA, BLEND_DST_ALPHA);
stars->Render();
renderer->SetTexBlend(BLEND_SRC_ALPHA, BLEND_ONE_MINUS_SRC_ALPHA);
drawHorzPole(mX - 25, mY + height, mWidth + 50);
}
void SimpleMenu::Update(float dt){
@@ -41,13 +129,27 @@ void SimpleMenu::Update(float dt){
}else if (mCurr < startId){
startId = mCurr;
}
stars->Update(dt);
selectionT += 3*dt;
selectionY += (selectionTargetY - selectionY) * 8 * dt;
stars->MoveTo(mX + HMARGIN + ((mWidth-2*HMARGIN)*(1+cos(selectionT))/2), selectionY + 5 * cos(selectionT*2.35) + LINE_HEIGHT / 2 - LINE_HEIGHT * startId);
if (timeOpen < 0)
{
timeOpen += dt * 10;
if (timeOpen >= 0) { timeOpen = 0; closed = true; }
}
else
{
timeOpen += dt * 10;
}
}
void SimpleMenu::Add(int id, const char * text){
int y = mCount*20;
if (displaytitle) y+=20;
JGuiController::Add(NEW SimpleMenuItem(id, mFont, text, mWidth/2 + mX + 10, mY + 10 + y, (mCount == 0)));
if (mCount <= maxItems) mHeight += 20;
JGuiController::Add(NEW SimpleMenuItem(this, id, mFont, text, 0, mY + VMARGIN + mCount*LINE_HEIGHT, (mCount == 0)));
if (mCount <= maxItems) mHeight += LINE_HEIGHT;
}
void SimpleMenu::Close()
{
timeOpen = -1.0;
}
+13 -17
View File
@@ -2,41 +2,31 @@
#include "../include/SimpleMenuItem.h"
SimpleMenuItem::SimpleMenuItem(int id, JLBFont *font, const char* text, int x, int y, bool hasFocus): JGuiObject(id), mFont(font), mX(x), mY(y)
SimpleMenuItem::SimpleMenuItem(SimpleMenu* _parent, int id, JLBFont *font, const char* text, int x, int y, bool hasFocus): JGuiObject(id), parent(_parent), mFont(font), mX(x), mY(y)
{
mText = text;
mHasFocus = hasFocus;
mScale = 1.0f;
mTargetScale = 1.0f;
if (hasFocus)
Entering();
mFont->SetScale(1.2f);
}
void SimpleMenuItem::RenderWithOffset(float yOffset)
{
mFont->SetScale(mScale);
mFont->SetColor(ARGB(255,255,255,255));
if (mHasFocus)
{
mFont->SetColor(ARGB(255,255,255,0));
}
mFont->DrawString(mText.c_str(), mX, mY + yOffset, JGETEXT_CENTER);
mFont->SetScale(1.0f);
}
void SimpleMenuItem::Render()
{
RenderWithOffset(0);
RenderWithOffset(0);
}
void SimpleMenuItem::Update(float dt)
@@ -56,20 +46,16 @@ void SimpleMenuItem::Update(float dt)
}
void SimpleMenuItem::Entering()
{
mHasFocus = true;
mTargetScale = 1.2f;
parent->selectionTargetY = mY;
}
bool SimpleMenuItem::Leaving(u32 key)
{
mHasFocus = false;
mTargetScale = 1.0f;
return true;
}
@@ -79,3 +65,13 @@ bool SimpleMenuItem::ButtonPressed()
return true;
}
void SimpleMenuItem::Relocate(int x, int y)
{
mX = x;
mY = y;
}
int SimpleMenuItem::GetWidth()
{
return mFont->GetStringWidth(mText.c_str());
}
+1 -1
View File
@@ -14,7 +14,7 @@ Subtypes::Subtypes(){
int Subtypes::Add(string value){
int result = find(value);
if (result) return result;
#if defined (WIN32) || defined (LINUX)
#if defined (WIN32)
char buf[4096];
sprintf(buf, "Adding new type: *%s*\n",value.c_str());
OutputDebugString(buf);