* New menu style - step one.
  More improvements are to come, but this should be stable and have a good
  portion of what is to be done.
This commit is contained in:
jean.chalard
2008-12-30 05:24:38 +00:00
parent 3e9ff2b580
commit a82d4b51bb
19 changed files with 367 additions and 192 deletions

View File

@@ -12,21 +12,51 @@
#include "../include/GameOptions.h"
#define STATE_MENU 0
#define STATE_SUBMENU 1
#define STATE_LOADING_MENU 2
#define STATE_LOADING_CARDS 3
#define STATE_FIRST_TIME 4
#define STATE_WARNING 5
#define GAME_VERSION "WTH?! 0.3.1 - by WilLoW"
static const char* GAME_VERSION = "WTH?! 0.3.1 - by WilLoW";
#define ALPHA_WARNING 0
#define DEFAULT_ANGLE_MULTIPLIER 0.4
#define MAX_ANGLE_MULTIPLIER (3*M_PI)
#define MIN_ANGLE_MULTIPLIER 0.4
#define STEP_ANGLE_MULTIPLIER 0.0002
static const double STEP_ANGLE_MULTIPLIER = 0.0002;
enum ENUM_MENU_STATE_MAJOR
{
MENU_STATE_MAJOR_MAINMENU = 0x01,
MENU_STATE_MAJOR_SUBMENU = 0x02,
MENU_STATE_MAJOR_LOADING_MENU = 0x03,
MENU_STATE_MAJOR_LOADING_CARDS = 0x04,
MENU_STATE_MAJOR_FIRST_TIME = 0x05,
MENU_STATE_MAJOR_WARNING = 0x06,
MENU_STATE_MAJOR_DUEL = 0x07,
MENU_STATE_MAJOR = 0xFF
};
enum ENUM_MENU_STATE_MINOR
{
MENU_STATE_MINOR_NONE = 0,
MENU_STATE_MINOR_SUBMENU_CLOSING = 0x100,
MENU_STATE_MINOR = 0xF00
};
enum
{
MENUITEM_PLAY,
MENUITEM_DECKEDITOR,
MENUITEM_SHOP,
MENUITEM_OPTIONS,
MENUITEM_EXIT,
SUBMENUITEM_1PLAYER,
SUBMENUITEM_2PLAYER,
SUBMENUITEM_DEMO,
SUBMENUITEM_CANCEL,
SUBMENUITEM_TESTSUITE
};
class GameStateMenu: public GameState, public JGuiListener
@@ -107,28 +137,21 @@ class GameStateMenu: public GameState, public JGuiListener
}
}
mFont = GameApp::CommonRes->GetJLBFont("graphics/f3");
//mFont->SetBase(0); // using 2nd font
mGuiController = NEW JGuiController(100, this);
//mGuiController->SetShadingBackground(10, 45, 80, 100, ARGB(255,0,0,0));
if (mGuiController)
{
mGuiController->Add(NEW MenuItem(1, mFont, "Play", 80, 50 + SCREEN_HEIGHT/2, mIcons[8], mIcons[9],"graphics/particle1.psi",GameApp::CommonRes->GetQuad("particles"), true));
mGuiController->Add(NEW MenuItem(2, mFont, "Deck Editor", 160, 50 + SCREEN_HEIGHT/2, mIcons[2], mIcons[3],"graphics/particle2.psi",GameApp::CommonRes->GetQuad("particles")));
mGuiController->Add(NEW MenuItem(3, mFont, "Shop", 240, 50 + SCREEN_HEIGHT/2, mIcons[0], mIcons[1],"graphics/particle3.psi",GameApp::CommonRes->GetQuad("particles")));
mGuiController->Add(NEW MenuItem(4, mFont, "Options", 320, 50 + SCREEN_HEIGHT/2, mIcons[6], mIcons[7],"graphics/particle4.psi",GameApp::CommonRes->GetQuad("particles")));
mGuiController->Add(NEW MenuItem(5, mFont, "Exit", 400, 50 + SCREEN_HEIGHT/2, mIcons[4], mIcons[5],"graphics/particle5.psi",GameApp::CommonRes->GetQuad("particles")));
mGuiController->Add(NEW MenuItem(MENUITEM_PLAY, mFont, "Play", 80, 50 + SCREEN_HEIGHT/2, mIcons[8], mIcons[9],"graphics/particle1.psi",GameApp::CommonRes->GetQuad("particles"), true));
mGuiController->Add(NEW MenuItem(MENUITEM_DECKEDITOR, mFont, "Deck Editor", 160, 50 + SCREEN_HEIGHT/2, mIcons[2], mIcons[3],"graphics/particle2.psi",GameApp::CommonRes->GetQuad("particles")));
mGuiController->Add(NEW MenuItem(MENUITEM_SHOP, mFont, "Shop", 240, 50 + SCREEN_HEIGHT/2, mIcons[0], mIcons[1],"graphics/particle3.psi",GameApp::CommonRes->GetQuad("particles")));
mGuiController->Add(NEW MenuItem(MENUITEM_OPTIONS, mFont, "Options", 320, 50 + SCREEN_HEIGHT/2, mIcons[6], mIcons[7],"graphics/particle4.psi",GameApp::CommonRes->GetQuad("particles")));
mGuiController->Add(NEW MenuItem(MENUITEM_EXIT, mFont, "Exit", 400, 50 + SCREEN_HEIGHT/2, mIcons[4], mIcons[5],"graphics/particle5.psi",GameApp::CommonRes->GetQuad("particles")));
}
currentState = STATE_LOADING_CARDS;
currentState = MENU_STATE_MAJOR_LOADING_CARDS | MENU_STATE_MINOR_NONE;
}
@@ -160,7 +183,7 @@ class GameStateMenu: public GameState, public JGuiListener
virtual void Start(){
JRenderer::GetInstance()->ResetPrivateVRAM();
JRenderer::GetInstance()->EnableVSync(true);
subMenuController = NULL;
subMenuController = NULL;
if (GameApp::HasMusic && !GameApp::music && GameOptions::GetInstance()->values[OPTIONS_MUSICVOLUME] > 0){
GameApp::music = JSoundSystem::GetInstance()->LoadMusic("sound/Track0.mp3");
@@ -224,69 +247,80 @@ subMenuController = NULL;
}
timeIndex += dt * 2;
if (currentState == STATE_LOADING_CARDS){
if (mReadConf){
mParent->collection->load(mCurrentSetFileName, mCurrentSetName);
}else{
mReadConf = 1;
}
if (!nextCardSet()){
//How many cards total ?
sprintf(nbcardsStr, "Database: %i cards", mParent->collection->totalCards());
//Check for first time comer
std::ifstream file(RESPATH"/player/collection.dat");
if(file){
file.close();
currentState = STATE_WARNING;
switch (MENU_STATE_MAJOR & currentState)
{
case MENU_STATE_MAJOR_LOADING_CARDS :
if (mReadConf){
mParent->collection->load(mCurrentSetFileName, mCurrentSetName);
}else{
currentState = STATE_FIRST_TIME;
mReadConf = 1;
}
}
}else if (currentState == STATE_FIRST_TIME){
//Give the player cards from the set for which we have the most variety
int setId = 0;
int maxcards = 0;
for (int i=0; i< MtgSets::SetsList->nb_items; i++){
int value = mParent->collection->countBySet(i);
if (value > maxcards){
maxcards = value;
setId = i;
}
}
createUsersFirstDeck(setId);
currentState = STATE_WARNING;
}else if (currentState == STATE_WARNING){
if (!ALPHA_WARNING){
currentState = STATE_MENU;
}else{
if (mEngine->GetButtonClick(PSP_CTRL_CIRCLE)) currentState = STATE_MENU;
}
}else{
if (currentState == STATE_MENU && mGuiController!=NULL){
mGuiController->Update(dt);
SAFE_DELETE(subMenuController);
}
if (currentState == STATE_SUBMENU){
if( subMenuController){
subMenuController->Update(dt);
}else{
subMenuController = NEW SimpleMenu(102, this,mFont, 50,170,SCREEN_WIDTH-120);
if (subMenuController){
subMenuController->Add(11,"1 Player");
subMenuController->Add(12, "2 Players");
subMenuController->Add(13,"Demo");
subMenuController->Add(14, "Cancel");
#ifdef TESTSUITE
subMenuController->Add(666, "Test Suite");
#endif
if (!nextCardSet()){
//How many cards total ?
sprintf(nbcardsStr, "Database: %i cards", mParent->collection->totalCards());
//Check for first time comer
std::ifstream file(RESPATH"/player/collection.dat");
if(file){
file.close();
currentState = MENU_STATE_MAJOR_WARNING | MENU_STATE_MINOR_NONE;
}else{
currentState = MENU_STATE_MAJOR_FIRST_TIME | MENU_STATE_MINOR_NONE;
}
}
break;
case MENU_STATE_MAJOR_FIRST_TIME :
{
//Give the player cards from the set for which we have the most variety
int setId = 0;
int maxcards = 0;
for (int i=0; i< MtgSets::SetsList->nb_items; i++){
int value = mParent->collection->countBySet(i);
if (value > maxcards){
maxcards = value;
setId = i;
}
}
createUsersFirstDeck(setId);
}
currentState = MENU_STATE_MAJOR_WARNING | MENU_STATE_MINOR_NONE;
break;
case MENU_STATE_MAJOR_WARNING :
if (!ALPHA_WARNING){
currentState = MENU_STATE_MAJOR_MAINMENU | MENU_STATE_MINOR_NONE;
}else{
if (mEngine->GetButtonClick(PSP_CTRL_CIRCLE)) currentState = MENU_STATE_MAJOR_MAINMENU | MENU_STATE_MINOR_NONE;
}
break;
case MENU_STATE_MAJOR_MAINMENU :
if (mGuiController!=NULL){
mGuiController->Update(dt);
}
break;
case MENU_STATE_MAJOR_SUBMENU :
subMenuController->Update(dt);
mGuiController->Update(dt);
break;
case MENU_STATE_MAJOR_DUEL :
if (MENU_STATE_MINOR_NONE == (currentState & MENU_STATE_MINOR))
{
mParent->SetNextState(GAME_STATE_DUEL);
currentState = MENU_STATE_MAJOR_MAINMENU;
}
}
switch (MENU_STATE_MINOR & currentState)
{
case MENU_STATE_MINOR_SUBMENU_CLOSING :
if (subMenuController->closed)
{
SAFE_DELETE(subMenuController);
currentState &= ~MENU_STATE_MINOR_SUBMENU_CLOSING;
}
else
subMenuController->Update(dt);
break;
case MENU_STATE_MINOR_NONE :
;// Nothing to do.
}
}
if (currentState == STATE_WARNING && !ALPHA_WARNING) currentState = STATE_MENU;
if (yW <= 55)
{
if (mEngine->GetButtonState(PSP_CTRL_SQUARE)) angleMultiplier += STEP_ANGLE_MULTIPLIER;
@@ -362,7 +396,7 @@ subMenuController = NULL;
JRenderer * renderer = JRenderer::GetInstance();
renderer->ClearScreen(ARGB(0,0,0,0));
if (currentState == STATE_LOADING_CARDS){
if ((currentState & MENU_STATE_MAJOR) == MENU_STATE_MAJOR_LOADING_CARDS){
char text[512];
sprintf(text, "LOADING SET: %s", mCurrentSetName);
mFont->DrawString(text,SCREEN_WIDTH/2,SCREEN_HEIGHT/2,JGETEXT_CENTER);
@@ -391,11 +425,11 @@ subMenuController = NULL;
mFont->DrawString(nbcardsStr,10, SCREEN_HEIGHT-15);
mFont->SetScale(1.f);
mFont->SetColor(ARGB(255,255,255,255));
if (currentState == STATE_SUBMENU && subMenuController){
if (subMenuController){
subMenuController->Render();
}
if (currentState == STATE_WARNING){
if ((currentState & MENU_STATE_MAJOR) == MENU_STATE_MAJOR_WARNING){
renderer->FillRect(0,0,SCREEN_WIDTH,SCREEN_HEIGHT,ARGB(128,0,0,0));
mFont->DrawString("IMPORTANT NOTE" ,SCREEN_WIDTH/2,10,JGETEXT_CENTER);
@@ -426,49 +460,68 @@ subMenuController = NULL;
switch (controllerId){
case 101:
createUsersFirstDeck(controlId);
currentState = STATE_MENU;
currentState = MENU_STATE_MAJOR_MAINMENU | MENU_STATE_MINOR_NONE;
break;
default:
switch (controlId)
{
case 1:
currentState = STATE_SUBMENU;
case MENUITEM_PLAY:
#ifdef TESTSUITE
subMenuController = NEW SimpleMenu(102, this, mFont, 180,110);
#else
subMenuController = NEW SimpleMenu(102, this, mFont, 180,110);
#endif
if (subMenuController){
subMenuController->Add(SUBMENUITEM_1PLAYER,"1 Player");
subMenuController->Add(SUBMENUITEM_2PLAYER, "2 Players");
subMenuController->Add(SUBMENUITEM_DEMO,"Demo");
subMenuController->Add(SUBMENUITEM_CANCEL, "Cancel");
#ifdef TESTSUITE
subMenuController->Add(SUBMENUITEM_TESTSUITE, "Test Suite");
#endif
currentState = MENU_STATE_MAJOR_SUBMENU | MENU_STATE_MINOR_NONE;
}
break;
case 2:
case MENUITEM_DECKEDITOR:
mParent->SetNextState(GAME_STATE_DECK_VIEWER);
break;
case 3:
case MENUITEM_SHOP:
mParent->SetNextState(GAME_STATE_SHOP);
break;
case 4:
case MENUITEM_OPTIONS:
mParent->SetNextState(GAME_STATE_OPTIONS);
break;
case 5:
case MENUITEM_EXIT:
mEngine->End();
break;
case 11:
case SUBMENUITEM_1PLAYER:
mParent->players[0] = PLAYER_TYPE_HUMAN;
mParent->players[1] = PLAYER_TYPE_CPU;
mParent->SetNextState(GAME_STATE_DUEL);
subMenuController->Close();
currentState = MENU_STATE_MAJOR_DUEL | MENU_STATE_MINOR_SUBMENU_CLOSING;
break;
case 12:
case SUBMENUITEM_2PLAYER:
mParent->players[0] = PLAYER_TYPE_HUMAN;
mParent->players[1] = PLAYER_TYPE_HUMAN;
mParent->SetNextState(GAME_STATE_DUEL);
subMenuController->Close();
currentState = MENU_STATE_MAJOR_DUEL | MENU_STATE_MINOR_SUBMENU_CLOSING;
break;
case 13:
case SUBMENUITEM_DEMO:
mParent->players[0] = PLAYER_TYPE_CPU;
mParent->players[1] = PLAYER_TYPE_CPU;
mParent->SetNextState(GAME_STATE_DUEL);
subMenuController->Close();
currentState = MENU_STATE_MAJOR_DUEL | MENU_STATE_MINOR_SUBMENU_CLOSING;
break;
case 14:
currentState = STATE_MENU;
case SUBMENUITEM_CANCEL:
subMenuController->Close();
currentState = MENU_STATE_MAJOR_MAINMENU | MENU_STATE_MINOR_SUBMENU_CLOSING;
break;
#ifdef TESTSUITE
case 666:
case SUBMENUITEM_TESTSUITE:
mParent->players[0] = PLAYER_TYPE_TESTSUITE;
mParent->players[1] = PLAYER_TYPE_TESTSUITE;
mParent->SetNextState(GAME_STATE_DUEL);
subMenuController->Close();
currentState = MENU_STATE_MAJOR_DUEL | MENU_STATE_MINOR_SUBMENU_CLOSING;
break;
#endif
}
@@ -481,4 +534,3 @@ subMenuController = NULL;
#endif