Fixed some primitives for M20 and ELD sets.
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@@ -2629,4 +2629,17 @@ auto=@each my upkeep:choice name(rogue) token(-47316013)
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text=At the beginning of your upkeep, choose one at random. Create a red and white creature token with those characteristics. -- • 3/1 Human Warrior with trample and haste. -- • 2/1 Human Cleric with lifelink and haste. -- • 1/2 Human Rogue with haste and "When this creature enters the battlefield, it deals 1 damage to any target."
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mana={1}{R}{W}{W}
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type=Enchantment
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[/card]
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[card]
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name=Rankle, Master of Pranks
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abilities=flying,haste
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auto=@combatdamaged(player) from(this):may name(discard) transforms((,newability[ability$!name(discard) notatarget(*|myhand) reject!$ controller],newability[ability$!name(discard) notatarget(*|myhand) reject!$ opponent])) ueot
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auto=@combatdamaged(player) from(this):may name(life and draw) draw:1 controller && draw:1 opponent && life:-1 controller && life:-1 opponent
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auto=@combatdamaged(player) from(this):may name(sacrifice) ability$!sacrifice notatarget(creature|mybattlefield)!$ controller && ability$!sacrifice notatarget(creature|mybattlefield)!$ opponent
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text=Flying, haste -- Whenever Rankle, Master of Pranks deals combat damage to a player, choose any number — -- • Each player discards a card. -- • Each player loses 1 life and draws a card. -- • Each player sacrifices a creature.
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mana={2}{B}{B}
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type=Legendary Creature
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subtype=Faerie Rogue
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power=3
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toughness=3
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[/card]
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@@ -129,16 +129,6 @@ mana={2}
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type=Artifact
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[/card]
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[card]
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name=Rankle, Master of Pranks
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abilities=flying,haste
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text=Flying, haste -- Whenever Rankle, Master of Pranks deals combat damage to a player, choose any number — -- • Each player discards a card. -- • Each player loses 1 life and draws a card. -- • Each player sacrifices a creature.
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mana={2}{B}{B}
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type=Legendary Creature
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subtype=Faerie Rogue
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power=3
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toughness=3
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[/card]
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[card]
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name=Specter's Shriek
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text=Target opponent reveals their hand. You may choose a nonland card from it. If you do, that player exiles that card. If a nonblack card is exiled this way, exile a card from your hand.
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mana={B}
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@@ -1671,4 +1671,11 @@ type=Legendary Creature
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subtype=Human Cleric
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power=3
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toughness=3
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[/card]
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[card]
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name=Legion's End
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auto=target(creature[manacost<=2]|opponentbattlefield) moveto(exile) && all(*[share!name!]|targetcontrollerbattlefield) moveto(exile) && donothing notatarget(*|targetcontrollerhand) && all(*[share!name!]|targetcontrollerhand) moveto(exile) && all(*[share!name!]|targetcontrollergraveyard) moveto(exile)
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text=Exile target creature an opponent controls with converted mana cost 2 or less and all other creatures that player controls with the same name as that creature. Then that player reveals their hand and exiles all cards with that name from their hand and graveyard.
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mana={1}{B}
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type=Sorcery
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[/card]
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@@ -94,12 +94,6 @@ power=0
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toughness=0
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[/card]
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[card]
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name=Legion's End
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text=Exile target creature an opponent controls with converted mana cost 2 or less and all other creatures that player controls with the same name as that creature. Then that player reveals their hand and exiles all cards with that name from their hand and graveyard.
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mana={1}{B}
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type=Sorcery
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[/card]
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[card]
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name=Tale's End
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text=Counter target activated ability, triggered ability, or legendary spell.
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mana={1}{U}
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@@ -11,6 +11,13 @@ power=5
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toughness=5
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[/card]
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[card]
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name=Mausoleum Secrets
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auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[black;manacost<=type:creature:mygraveyard]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend
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text=Undergrowth — Search your library for a black card with converted mana cost less than or equal to the number of creature cards in your graveyard, reveal it, put it into your hand, then shuffle your library.
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mana={1}{B}
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type=Instant
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[/card]
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[card]
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name=Coat of Arms
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auto=lord(creature|battlefield) foreach(other creature[share!type!]|battlefield) 1/1
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text=Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, it two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)
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