Erwan
- removed blinking spirit from ICE - changed display order in MTGGuiPlay (auras should be under creatures most of the time...)
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@@ -291,9 +291,9 @@ void MTGGuiPlay::RenderPlayerInfo(int playerid){
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JRenderer * r = JRenderer::GetInstance();
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Player * player = GameObserver::GetInstance()->players[playerid];
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//Avatar
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GuiAvatar * avatar = (GuiAvatar *)mObjects[3*playerid];
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avatar->Render();
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//Avatar - already done in main Render phase
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//GuiAvatar * avatar = (GuiAvatar *)mObjects[3*playerid];
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//avatar->Render();
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@@ -362,7 +362,7 @@ void MTGGuiPlay::Render(){
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renderer->RenderQuad(mBg,0,0);
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for (int i=0;i<mCount;i++){
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for (int i=mCount-1;i>=0;i--){
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if (mObjects[i]!=NULL && i!=mCurr){
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mObjects[i]->Render();
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}
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