J :
* Add linux specific code to the repository.
This commit is contained in:
1718
JGE/src/linux/JGfx.cpp
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1718
JGE/src/linux/JGfx.cpp
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231
JGE/src/linux/JSfx.cpp
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231
JGE/src/linux/JSfx.cpp
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//-------------------------------------------------------------------------------------
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//
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// JGE++ is a hardware accelerated 2D game SDK for PSP/Windows.
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//
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// Licensed under the BSD license, see LICENSE in JGE root for details.
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//
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// Copyright (c) 2007 James Hui (a.k.a. Dr.Watson) <jhkhui@gmail.com>
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//
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//-------------------------------------------------------------------------------------
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#include <png.h>
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#include "../../Dependencies/include/fmod.h"
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#include "../../include/JSoundSystem.h"
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#include "../../include/JFileSystem.h"
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//////////////////////////////////////////////////////////////////////////
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JMusic::JMusic()
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{
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}
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JMusic::~JMusic()
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{
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JSoundSystem::GetInstance()->StopMusic(this);
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//JSoundSystem::GetInstance()->FreeMusic(this);
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if (mTrack)
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FSOUND_Sample_Free(mTrack);
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}
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//////////////////////////////////////////////////////////////////////////
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JSample::JSample()
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{
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}
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JSample::~JSample()
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{
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//JSoundSystem::GetInstance()->FreeSample(this);
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if (mSample)
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FSOUND_Sample_Free(mSample);
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}
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//////////////////////////////////////////////////////////////////////////
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JSoundSystem* JSoundSystem::mInstance = NULL;
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JSoundSystem* JSoundSystem::GetInstance()
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{
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if (mInstance == NULL)
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{
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mInstance = new JSoundSystem();
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mInstance->InitSoundSystem();
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}
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return mInstance;
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}
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void JSoundSystem::Destroy()
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{
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if (mInstance)
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{
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mInstance->DestroySoundSystem();
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delete mInstance;
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mInstance = NULL;
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}
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}
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JSoundSystem::JSoundSystem()
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{
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}
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JSoundSystem::~JSoundSystem()
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{
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}
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void JSoundSystem::InitSoundSystem()
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{
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FSOUND_Init(44100, 32, 0);
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}
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void JSoundSystem::DestroySoundSystem()
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{
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FSOUND_Close();
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}
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JMusic *JSoundSystem::LoadMusic(const char *fileName)
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{
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JMusic* music = new JMusic();
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if (music)
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{
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JFileSystem* fileSystem = JFileSystem::GetInstance();
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if (fileSystem->OpenFile(fileName))
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{
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// FMUSIC is for MOD...
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// int size = fileSystem->GetFileSize();
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// char *buffer = new char[size];
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// fileSystem->ReadFile(buffer, size);
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// music->mTrack = FMUSIC_LoadSongEx(buffer, 0, size, FSOUND_LOADMEMORY, NULL, 0);
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//
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// delete[] buffer;
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// fileSystem->CloseFile();
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int size = fileSystem->GetFileSize();
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char *buffer = new char[size];
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fileSystem->ReadFile(buffer, size);
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music->mTrack = FSOUND_Sample_Load(FSOUND_UNMANAGED, buffer, FSOUND_LOADMEMORY, 0, size);
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delete[] buffer;
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fileSystem->CloseFile();
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}
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}
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return music;
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}
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// void JSoundSystem::FreeMusic(JMusic *music)
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// {
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// if (music)
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// {
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// // if (music->mTrack)
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// // FMUSIC_FreeSong(music->mTrack);
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// // delete music;
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// // music = NULL;
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//
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// if (music->mTrack)
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// FSOUND_Sample_Free(music->mTrack);
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//
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// //delete music;
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// //music = NULL;
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// }
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// }
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void JSoundSystem::PlayMusic(JMusic *music, bool looping)
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{
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// if (music && music->mTrack)
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// {
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// FMUSIC_SetLooping(music->mTrack, (looping?1:0));
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// FMUSIC_PlaySong(music->mTrack);
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// }
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if (music && music->mTrack)
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{
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mChannel = FSOUND_PlaySound(FSOUND_FREE, music->mTrack);
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if (looping)
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FSOUND_SetLoopMode(mChannel, FSOUND_LOOP_NORMAL);
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else
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FSOUND_SetLoopMode(mChannel, FSOUND_LOOP_OFF);
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}
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}
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void JSoundSystem::StopMusic(JMusic *music __attribute__((unused)))
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{
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// if (music && music->mTrack)
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// FMUSIC_StopSong(music->mTrack);
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FSOUND_StopSound(mChannel);
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}
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void JSoundSystem::SetVolume(int volume)
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{
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FSOUND_SetSFXMasterVolume(volume);
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mVolume = volume;
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}
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JSample *JSoundSystem::LoadSample(const char *fileName)
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{
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JSample* sample = new JSample();
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if (sample)
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{
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JFileSystem* fileSystem = JFileSystem::GetInstance();
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if (fileSystem->OpenFile(fileName))
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{
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int size = fileSystem->GetFileSize();
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char *buffer = new char[size];
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fileSystem->ReadFile(buffer, size);
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sample->mSample = FSOUND_Sample_Load(FSOUND_UNMANAGED, buffer, FSOUND_LOADMEMORY, 0, size);
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delete[] buffer;
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fileSystem->CloseFile();
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}
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}
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return sample;
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}
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// void JSoundSystem::FreeSample(JSample *sample)
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// {
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// if (sample)
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// {
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// if (sample->mSample)
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// FSOUND_Sample_Free(sample->mSample);
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//
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// //delete sample;
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// //sample = NULL;
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// }
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//
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// }
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void JSoundSystem::PlaySample(JSample *sample)
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{
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if (sample && sample->mSample)
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FSOUND_PlaySound(FSOUND_FREE, sample->mSample);
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}
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