* Add linux specific code to the repository.
This commit is contained in:
jean.chalard
2008-11-13 12:17:50 +00:00
parent da1967270c
commit a6a6a48846
2 changed files with 1949 additions and 0 deletions

1718
JGE/src/linux/JGfx.cpp Normal file

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JGE/src/linux/JSfx.cpp Normal file
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//-------------------------------------------------------------------------------------
//
// JGE++ is a hardware accelerated 2D game SDK for PSP/Windows.
//
// Licensed under the BSD license, see LICENSE in JGE root for details.
//
// Copyright (c) 2007 James Hui (a.k.a. Dr.Watson) <jhkhui@gmail.com>
//
//-------------------------------------------------------------------------------------
#include <png.h>
#include "../../Dependencies/include/fmod.h"
#include "../../include/JSoundSystem.h"
#include "../../include/JFileSystem.h"
//////////////////////////////////////////////////////////////////////////
JMusic::JMusic()
{
}
JMusic::~JMusic()
{
JSoundSystem::GetInstance()->StopMusic(this);
//JSoundSystem::GetInstance()->FreeMusic(this);
if (mTrack)
FSOUND_Sample_Free(mTrack);
}
//////////////////////////////////////////////////////////////////////////
JSample::JSample()
{
}
JSample::~JSample()
{
//JSoundSystem::GetInstance()->FreeSample(this);
if (mSample)
FSOUND_Sample_Free(mSample);
}
//////////////////////////////////////////////////////////////////////////
JSoundSystem* JSoundSystem::mInstance = NULL;
JSoundSystem* JSoundSystem::GetInstance()
{
if (mInstance == NULL)
{
mInstance = new JSoundSystem();
mInstance->InitSoundSystem();
}
return mInstance;
}
void JSoundSystem::Destroy()
{
if (mInstance)
{
mInstance->DestroySoundSystem();
delete mInstance;
mInstance = NULL;
}
}
JSoundSystem::JSoundSystem()
{
}
JSoundSystem::~JSoundSystem()
{
}
void JSoundSystem::InitSoundSystem()
{
FSOUND_Init(44100, 32, 0);
}
void JSoundSystem::DestroySoundSystem()
{
FSOUND_Close();
}
JMusic *JSoundSystem::LoadMusic(const char *fileName)
{
JMusic* music = new JMusic();
if (music)
{
JFileSystem* fileSystem = JFileSystem::GetInstance();
if (fileSystem->OpenFile(fileName))
{
// FMUSIC is for MOD...
// int size = fileSystem->GetFileSize();
// char *buffer = new char[size];
// fileSystem->ReadFile(buffer, size);
// music->mTrack = FMUSIC_LoadSongEx(buffer, 0, size, FSOUND_LOADMEMORY, NULL, 0);
//
// delete[] buffer;
// fileSystem->CloseFile();
int size = fileSystem->GetFileSize();
char *buffer = new char[size];
fileSystem->ReadFile(buffer, size);
music->mTrack = FSOUND_Sample_Load(FSOUND_UNMANAGED, buffer, FSOUND_LOADMEMORY, 0, size);
delete[] buffer;
fileSystem->CloseFile();
}
}
return music;
}
// void JSoundSystem::FreeMusic(JMusic *music)
// {
// if (music)
// {
// // if (music->mTrack)
// // FMUSIC_FreeSong(music->mTrack);
// // delete music;
// // music = NULL;
//
// if (music->mTrack)
// FSOUND_Sample_Free(music->mTrack);
//
// //delete music;
// //music = NULL;
// }
// }
void JSoundSystem::PlayMusic(JMusic *music, bool looping)
{
// if (music && music->mTrack)
// {
// FMUSIC_SetLooping(music->mTrack, (looping?1:0));
// FMUSIC_PlaySong(music->mTrack);
// }
if (music && music->mTrack)
{
mChannel = FSOUND_PlaySound(FSOUND_FREE, music->mTrack);
if (looping)
FSOUND_SetLoopMode(mChannel, FSOUND_LOOP_NORMAL);
else
FSOUND_SetLoopMode(mChannel, FSOUND_LOOP_OFF);
}
}
void JSoundSystem::StopMusic(JMusic *music __attribute__((unused)))
{
// if (music && music->mTrack)
// FMUSIC_StopSong(music->mTrack);
FSOUND_StopSound(mChannel);
}
void JSoundSystem::SetVolume(int volume)
{
FSOUND_SetSFXMasterVolume(volume);
mVolume = volume;
}
JSample *JSoundSystem::LoadSample(const char *fileName)
{
JSample* sample = new JSample();
if (sample)
{
JFileSystem* fileSystem = JFileSystem::GetInstance();
if (fileSystem->OpenFile(fileName))
{
int size = fileSystem->GetFileSize();
char *buffer = new char[size];
fileSystem->ReadFile(buffer, size);
sample->mSample = FSOUND_Sample_Load(FSOUND_UNMANAGED, buffer, FSOUND_LOADMEMORY, 0, size);
delete[] buffer;
fileSystem->CloseFile();
}
}
return sample;
}
// void JSoundSystem::FreeSample(JSample *sample)
// {
// if (sample)
// {
// if (sample->mSample)
// FSOUND_Sample_Free(sample->mSample);
//
// //delete sample;
// //sample = NULL;
// }
//
// }
void JSoundSystem::PlaySample(JSample *sample)
{
if (sample && sample->mSample)
FSOUND_PlaySound(FSOUND_FREE, sample->mSample);
}