Fixes to primitives

Enemy of Enlightenment type
Bereaved Survivor type
Suppression Bonds target
Wintermoor Commander effect
Tibalt, Rakish Instigator token damage target
Zurzoth, Chaos Rider token damage target
Dega Sanctuary extra "}"
Ephara's Enlightenment bounce
the caster of Swan Song was getting the swan, still not 100 % accuarate in case you want to counter your card
Estrid, the Masked untap
This commit is contained in:
Eduardo
2021-12-07 00:43:06 -06:00
parent 5421c0cfda
commit a4670f0b82
3 changed files with 16 additions and 16 deletions
@@ -5921,7 +5921,7 @@ auto=@movedTo(other creature|graveyard) from(myBattlefield):name(Transform Daunt
text=When another creature you control dies, transform Bereaved Survivor. // Dauntless Avenger text=When another creature you control dies, transform Bereaved Survivor. // Dauntless Avenger
mana={2}{W} mana={2}{W}
type=Creature type=Creature
subtype=Human Pesant subtype=Human Peasant
power=2 power=2
toughness=1 toughness=1
[/card] [/card]
@@ -19446,7 +19446,7 @@ type=Sorcery
[card] [card]
name=Dowsing Dagger name=Dowsing Dagger
auto=token(Plant,creature Plant,0/2,green,defender)*2 opponent auto=token(Plant,creature Plant,0/2,green,defender)*2 opponent
auto=@combatdamaged(player) from(this):target(Dowsing Dagger) flip(Lost Vale) auto=@combatdamaged(player) from(mytgt):all(this) moveto(mybattlefield) and!(flip(Lost Vale))!
auto=teach(creature) 2/1 auto=teach(creature) 2/1
auto={2}:equip auto={2}:equip
text=When Dowsing Dagger enters the battlefield, target opponent creates two 0/2 green Plant creature tokens with defender. -- Equipped creature gets +2/+1. -- Whenever equipped creature deals combat damage to a player, you may transform Dowsing Dagger. -- Equip {2} text=When Dowsing Dagger enters the battlefield, target opponent creates two 0/2 green Plant creature tokens with defender. -- Equipped creature gets +2/+1. -- Whenever equipped creature deals combat damage to a player, you may transform Dowsing Dagger. -- Equip {2}
@@ -22346,7 +22346,7 @@ auto=foreach(*|opponenthand) -1/-1
auto=@each my upkeep:target(opponent) ability$!name(discard) target(<1>*|myhand) reject !$ targetedplayer auto=@each my upkeep:target(opponent) ability$!name(discard) target(<1>*|myhand) reject !$ targetedplayer
text=Flying -- Enemy of Enlightenment gets -1/-1 for each card in your opponents' hands. -- At the beginning of your upkeep, each player discards a card. text=Flying -- Enemy of Enlightenment gets -1/-1 for each card in your opponents' hands. -- At the beginning of your upkeep, each player discards a card.
mana={5}{B} mana={5}{B}
type=Enchatment Creature type=Enchantment Creature
subtype=Demon subtype=Demon
power=5 power=5
toughness=5 toughness=5
@@ -72607,7 +72607,7 @@ toughness=2
name=Tenth District Legionnaire name=Tenth District Legionnaire
abilities=haste abilities=haste
aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot
auto=@targeted(this):counter(1/1) && _SCRY_(1) auto=_HEROIC_counter(1/1) && _SCRY_(1)
text=Haste -- Whenever you cast a spell that targets Tenth District Legionnaire, put a +1/+1 counter on Tenth District Legionnaire, then scry 1. text=Haste -- Whenever you cast a spell that targets Tenth District Legionnaire, put a +1/+1 counter on Tenth District Legionnaire, then scry 1.
mana={R}{W} mana={R}{W}
type=Creature type=Creature
@@ -74600,8 +74600,8 @@ name=Timmy, Power Gamer
auto={4}:moveto(mybattlefield) target(creature|myhand) auto={4}:moveto(mybattlefield) target(creature|myhand)
text={4}: Put a creature into play from your hand. text={4}: Put a creature into play from your hand.
mana={2}{G}{G} mana={2}{G}{G}
type=Summon type=Legendary Creature
subtype=Legend subtype=Human Gamer
[/card] [/card]
[card] [card]
name=Timothar, Baron of Bats name=Timothar, Baron of Bats
@@ -81884,8 +81884,8 @@ type=Instant
[card] [card]
name=Wintermoor Commander name=Wintermoor Commander
abilities=deathtouch abilities=deathtouch
anyzone=2/type:creature[knight]:battlefield cdaactive anyzone=2/type:creature[knight]:myBattlefield cdaactive
auto=_ATTACKING_target(creature[knight]) indestructible ueot auto=_ATTACKING_target(other creature[knight]) indestructible ueot
text=Deathtouch -- Wintermoor Commander's toughness is equal to the number of Knights you control. -- Whenever Wintermoor Commander attacks, another target Knight you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) text=Deathtouch -- Wintermoor Commander's toughness is equal to the number of Knights you control. -- Whenever Wintermoor Commander attacks, another target Knight you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
mana={W}{B} mana={W}{B}
type=Creature type=Creature
@@ -83387,7 +83387,7 @@ type=Enchantment
[/card] [/card]
[card] [card]
name=Zurzoth, Chaos Rider name=Zurzoth, Chaos Rider
auto=@drawfoeof(player) restriction{myturnonly} turnlimited:name(Create Devil) token(Devil,Creature Devil,1/1,red) and!( transforms((,newability[@movedto(this|mygraveyard):damage:1 target(player^creature)])) forever )! auto=@drawfoeof(player) restriction{myturnonly} turnlimited:name(Create Devil) token(Devil,Creature Devil,1/1,red) and!( transforms((,newability[@movedto(this|mygraveyard):damage:1 target(*[player;creature;planeswalker])])) forever )!
auto=@combat(attacking) source(creature[devil]|myBattlefield) turnlimited:name(Draw and discard) draw:1 && transforms((,newability[target(*|myhand) reject])) oneshot auto=@combat(attacking) source(creature[devil]|myBattlefield) turnlimited:name(Draw and discard) draw:1 && transforms((,newability[target(*|myhand) reject])) oneshot
auto=@combat(attacking) source(creature[devil]|myBattlefield) turnlimited:ability$!name(Draw and discard) name(Draw and discard) draw:1 && transforms((,newability[target(*|myhand) reject])) oneshot!$ opponent auto=@combat(attacking) source(creature[devil]|myBattlefield) turnlimited:ability$!name(Draw and discard) name(Draw and discard) draw:1 && transforms((,newability[target(*|myhand) reject])) oneshot!$ opponent
text=Whenever an opponent draws their first card each turn, if it's not their turn, you create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target." -- Whenever one or more Devils you control attack one or more players, you and those players each draw a card, then discard a card at random. text=Whenever an opponent draws their first card each turn, if it's not their turn, you create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target." -- Whenever one or more Devils you control attack one or more players, you and those players each draw a card, then discard a card at random.
+5 -5
View File
@@ -28124,8 +28124,8 @@ toughness=1
[/card] [/card]
[card] [card]
name=Dega Sanctuary name=Dega Sanctuary
auto=@each my upkeep restriction{type(*[black]|myBattlefield)~morethan~0,type(*[red]|myBattlefield)~lessthan~1}}:life:2 auto=@each my upkeep restriction{type(*[black]|myBattlefield)~morethan~0,type(*[red]|myBattlefield)~lessthan~1}:life:2
auto=@each my upkeep restriction{type(*[red]|myBattlefield)~morethan~0,type(*[black]|myBattlefield)~lessthan~1}}:life:2 auto=@each my upkeep restriction{type(*[red]|myBattlefield)~morethan~0,type(*[black]|myBattlefield)~lessthan~1}:life:2
auto=@each my upkeep restriction{type(*[black]|myBattlefield)~morethan~0,type(*[red]|myBattlefield)~morethan~0}:life:4 auto=@each my upkeep restriction{type(*[black]|myBattlefield)~morethan~0,type(*[red]|myBattlefield)~morethan~0}:life:4
text=At the beginning of your upkeep, if you control a black or red permanent, you gain 2 life. If you control a black permanent and a red permanent, you gain 4 life instead. text=At the beginning of your upkeep, if you control a black or red permanent, you gain 2 life. If you control a black permanent and a red permanent, you gain 4 life instead.
mana={2}{W} mana={2}{W}
@@ -36496,7 +36496,7 @@ name=Ephara's Enlightenment
target=creature target=creature
auto=counter(1/1,1) auto=counter(1/1,1)
auto=teach(creature) flying auto=teach(creature) flying
auto=@movedto(creature|mybattlefield):may choice moveto(ownerhand) all(this) auto=@movedto(creature|mybattlefield):may moveto(ownerHand) all(this)
text=Enchant creature -- When Ephara's Enlightenment enters the battlefield, put a +1/+1 counter on enchanted creature. -- Enchanted creature has flying. -- Whenever a creature enters the battlefield under your control, you may return Ephara's Enlightenment to its owner's hand. text=Enchant creature -- When Ephara's Enlightenment enters the battlefield, put a +1/+1 counter on enchanted creature. -- Enchanted creature has flying. -- Whenever a creature enters the battlefield under your control, you may return Ephara's Enlightenment to its owner's hand.
mana={1}{W}{U} mana={1}{W}{U}
type=Enchantment type=Enchantment
@@ -115980,7 +115980,7 @@ toughness=4
[/card] [/card]
[card] [card]
name=Suppression Bonds name=Suppression Bonds
target=*[-land]|battlefield target=artifact,creature,enchantment,planeswalker
auto=teach(*) cantattack auto=teach(*) cantattack
auto=teach(*) cantpwattack auto=teach(*) cantpwattack
auto=teach(*) cantblock auto=teach(*) cantblock
@@ -116418,7 +116418,7 @@ subtype=Swamp
name=Swan Song name=Swan Song
target=enchantment,instant,sorcery|stack target=enchantment,instant,sorcery|stack
auto=fizzle auto=fizzle
auto=token(Bird,Creature Bird,2/2,blue,flying) targetcontroller auto=token(Bird,Creature Bird,2/2,blue,flying) opponent
text=Counter target enchantment, instant or sorcery spell. Its controller puts a 2/2 blue Bird creature token with flying onto the battlefield under their control. text=Counter target enchantment, instant or sorcery spell. Its controller puts a 2/2 blue Bird creature token with flying onto the battlefield under their control.
mana={U} mana={U}
type=Instant type=Instant
@@ -870,7 +870,7 @@ subtype=Elspeth
name=Estrid, the Masked name=Estrid, the Masked
abilities=canbecommander abilities=canbecommander
auto=counter(0/0,3,loyalty) auto=counter(0/0,3,loyalty)
auto={C(0/0,2,Loyalty)}:name(+2: Untap each enchanted permanent) untap all(*[geared]|myBattlefield) auto={C(0/0,2,Loyalty)}:name(+2: Untap each enchanted permanent) untap all(*[enchanted]|myBattlefield)
auto={C(0/0,-1,Loyalty)}:name(-1: Create an Aura Mask) token(Mask Est) auto={C(0/0,-1,Loyalty)}:name(-1: Create an Aura Mask) token(Mask Est)
auto={C(0/0,-7,Loyalty)}:name(-7: Mill seven cards and return enchantments) deplete:7 controller && moveTo(myBattlefield) all(enchantment|myGraveyard) auto={C(0/0,-7,Loyalty)}:name(-7: Mill seven cards and return enchantments) deplete:7 controller && moveTo(myBattlefield) all(enchantment|myGraveyard)
text=+2: Untap each enchanted permanent you control. -- 1: Create a white Aura enchantment token named Mask attached to another target permanent. The token has enchant permanent and totem armor. -- 7: Mill seven cards. Return all non-Aura enchantment cards from your graveyard to the battlefield, then do the same for Aura cards. -- Estrid, the Masked can be your commander. text=+2: Untap each enchanted permanent you control. -- 1: Create a white Aura enchantment token named Mask attached to another target permanent. The token has enchant permanent and totem armor. -- 7: Mill seven cards. Return all non-Aura enchantment cards from your graveyard to the battlefield, then do the same for Aura cards. -- Estrid, the Masked can be your commander.
@@ -2957,7 +2957,7 @@ subtype=Tibalt
name=Tibalt, Rakish Instigator name=Tibalt, Rakish Instigator
auto=counter(0/0,5,loyalty) auto=counter(0/0,5,loyalty)
abilities=nolifegainopponent abilities=nolifegainopponent
auto={C(0/0,-2,Loyalty)}:name(-2: Create a 1/1 Devil) token(Devil,Creature Devil,1/1,red) and!( transforms((,newability[@movedto(this|mygraveyard):damage:1 target(player,creature,planeswalker)])) forever )! auto={C(0/0,-2,Loyalty)}:name(-2: Create a 1/1 Devil) token(Devil,Creature Devil,1/1,red) and!( transforms((,newability[@movedto(this|mygraveyard):damage:1 target(*[player;creature;planeswalker])])) forever )!
text=Your opponents can't gain life. -- -2: Create a 1/1 red Devil creature token with "Whenever this creature dies, it deals 1 damage to any target." text=Your opponents can't gain life. -- -2: Create a 1/1 red Devil creature token with "Whenever this creature dies, it deals 1 damage to any target."
mana={2}{R} mana={2}{R}
type=Legendary Planeswalker type=Legendary Planeswalker