diff --git a/projects/mtg/bin/Res/sets/primitives/borderline.txt b/projects/mtg/bin/Res/sets/primitives/borderline.txt index 612a7f4cd..5a22f9171 100644 --- a/projects/mtg/bin/Res/sets/primitives/borderline.txt +++ b/projects/mtg/bin/Res/sets/primitives/borderline.txt @@ -5921,7 +5921,7 @@ auto=@movedTo(other creature|graveyard) from(myBattlefield):name(Transform Daunt text=When another creature you control dies, transform Bereaved Survivor. // Dauntless Avenger mana={2}{W} type=Creature -subtype=Human Pesant +subtype=Human Peasant power=2 toughness=1 [/card] @@ -19446,7 +19446,7 @@ type=Sorcery [card] name=Dowsing Dagger auto=token(Plant,creature Plant,0/2,green,defender)*2 opponent -auto=@combatdamaged(player) from(this):target(Dowsing Dagger) flip(Lost Vale) +auto=@combatdamaged(player) from(mytgt):all(this) moveto(mybattlefield) and!(flip(Lost Vale))! auto=teach(creature) 2/1 auto={2}:equip text=When Dowsing Dagger enters the battlefield, target opponent creates two 0/2 green Plant creature tokens with defender. -- Equipped creature gets +2/+1. -- Whenever equipped creature deals combat damage to a player, you may transform Dowsing Dagger. -- Equip {2} @@ -22346,7 +22346,7 @@ auto=foreach(*|opponenthand) -1/-1 auto=@each my upkeep:target(opponent) ability$!name(discard) target(<1>*|myhand) reject !$ targetedplayer text=Flying -- Enemy of Enlightenment gets -1/-1 for each card in your opponents' hands. -- At the beginning of your upkeep, each player discards a card. mana={5}{B} -type=Enchatment Creature +type=Enchantment Creature subtype=Demon power=5 toughness=5 @@ -72607,7 +72607,7 @@ toughness=2 name=Tenth District Legionnaire abilities=haste aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot -auto=@targeted(this):counter(1/1) && _SCRY_(1) +auto=_HEROIC_counter(1/1) && _SCRY_(1) text=Haste -- Whenever you cast a spell that targets Tenth District Legionnaire, put a +1/+1 counter on Tenth District Legionnaire, then scry 1. mana={R}{W} type=Creature @@ -74600,8 +74600,8 @@ name=Timmy, Power Gamer auto={4}:moveto(mybattlefield) target(creature|myhand) text={4}: Put a creature into play from your hand. mana={2}{G}{G} -type=Summon -subtype=Legend +type=Legendary Creature +subtype=Human Gamer [/card] [card] name=Timothar, Baron of Bats @@ -81884,8 +81884,8 @@ type=Instant [card] name=Wintermoor Commander abilities=deathtouch -anyzone=2/type:creature[knight]:battlefield cdaactive -auto=_ATTACKING_target(creature[knight]) indestructible ueot +anyzone=2/type:creature[knight]:myBattlefield cdaactive +auto=_ATTACKING_target(other creature[knight]) indestructible ueot text=Deathtouch -- Wintermoor Commander's toughness is equal to the number of Knights you control. -- Whenever Wintermoor Commander attacks, another target Knight you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) mana={W}{B} type=Creature @@ -83387,7 +83387,7 @@ type=Enchantment [/card] [card] name=Zurzoth, Chaos Rider -auto=@drawfoeof(player) restriction{myturnonly} turnlimited:name(Create Devil) token(Devil,Creature Devil,1/1,red) and!( transforms((,newability[@movedto(this|mygraveyard):damage:1 target(player^creature)])) forever )! +auto=@drawfoeof(player) restriction{myturnonly} turnlimited:name(Create Devil) token(Devil,Creature Devil,1/1,red) and!( transforms((,newability[@movedto(this|mygraveyard):damage:1 target(*[player;creature;planeswalker])])) forever )! auto=@combat(attacking) source(creature[devil]|myBattlefield) turnlimited:name(Draw and discard) draw:1 && transforms((,newability[target(*|myhand) reject])) oneshot auto=@combat(attacking) source(creature[devil]|myBattlefield) turnlimited:ability$!name(Draw and discard) name(Draw and discard) draw:1 && transforms((,newability[target(*|myhand) reject])) oneshot!$ opponent text=Whenever an opponent draws their first card each turn, if it's not their turn, you create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target." -- Whenever one or more Devils you control attack one or more players, you and those players each draw a card, then discard a card at random. diff --git a/projects/mtg/bin/Res/sets/primitives/mtg.txt b/projects/mtg/bin/Res/sets/primitives/mtg.txt index d915b0eeb..8ff030790 100644 --- a/projects/mtg/bin/Res/sets/primitives/mtg.txt +++ b/projects/mtg/bin/Res/sets/primitives/mtg.txt @@ -28124,8 +28124,8 @@ toughness=1 [/card] [card] name=Dega Sanctuary -auto=@each my upkeep restriction{type(*[black]|myBattlefield)~morethan~0,type(*[red]|myBattlefield)~lessthan~1}}:life:2 -auto=@each my upkeep restriction{type(*[red]|myBattlefield)~morethan~0,type(*[black]|myBattlefield)~lessthan~1}}:life:2 +auto=@each my upkeep restriction{type(*[black]|myBattlefield)~morethan~0,type(*[red]|myBattlefield)~lessthan~1}:life:2 +auto=@each my upkeep restriction{type(*[red]|myBattlefield)~morethan~0,type(*[black]|myBattlefield)~lessthan~1}:life:2 auto=@each my upkeep restriction{type(*[black]|myBattlefield)~morethan~0,type(*[red]|myBattlefield)~morethan~0}:life:4 text=At the beginning of your upkeep, if you control a black or red permanent, you gain 2 life. If you control a black permanent and a red permanent, you gain 4 life instead. mana={2}{W} @@ -36496,7 +36496,7 @@ name=Ephara's Enlightenment target=creature auto=counter(1/1,1) auto=teach(creature) flying -auto=@movedto(creature|mybattlefield):may choice moveto(ownerhand) all(this) +auto=@movedto(creature|mybattlefield):may moveto(ownerHand) all(this) text=Enchant creature -- When Ephara's Enlightenment enters the battlefield, put a +1/+1 counter on enchanted creature. -- Enchanted creature has flying. -- Whenever a creature enters the battlefield under your control, you may return Ephara's Enlightenment to its owner's hand. mana={1}{W}{U} type=Enchantment @@ -115980,7 +115980,7 @@ toughness=4 [/card] [card] name=Suppression Bonds -target=*[-land]|battlefield +target=artifact,creature,enchantment,planeswalker auto=teach(*) cantattack auto=teach(*) cantpwattack auto=teach(*) cantblock @@ -116418,7 +116418,7 @@ subtype=Swamp name=Swan Song target=enchantment,instant,sorcery|stack auto=fizzle -auto=token(Bird,Creature Bird,2/2,blue,flying) targetcontroller +auto=token(Bird,Creature Bird,2/2,blue,flying) opponent text=Counter target enchantment, instant or sorcery spell. Its controller puts a 2/2 blue Bird creature token with flying onto the battlefield under their control. mana={U} type=Instant diff --git a/projects/mtg/bin/Res/sets/primitives/planeswalkers.txt b/projects/mtg/bin/Res/sets/primitives/planeswalkers.txt index 180c579bb..925ce3cdb 100644 --- a/projects/mtg/bin/Res/sets/primitives/planeswalkers.txt +++ b/projects/mtg/bin/Res/sets/primitives/planeswalkers.txt @@ -870,7 +870,7 @@ subtype=Elspeth name=Estrid, the Masked abilities=canbecommander auto=counter(0/0,3,loyalty) -auto={C(0/0,2,Loyalty)}:name(+2: Untap each enchanted permanent) untap all(*[geared]|myBattlefield) +auto={C(0/0,2,Loyalty)}:name(+2: Untap each enchanted permanent) untap all(*[enchanted]|myBattlefield) auto={C(0/0,-1,Loyalty)}:name(-1: Create an Aura Mask) token(Mask Est) auto={C(0/0,-7,Loyalty)}:name(-7: Mill seven cards and return enchantments) deplete:7 controller && moveTo(myBattlefield) all(enchantment|myGraveyard) text=+2: Untap each enchanted permanent you control. -- −1: Create a white Aura enchantment token named Mask attached to another target permanent. The token has enchant permanent and totem armor. -- −7: Mill seven cards. Return all non-Aura enchantment cards from your graveyard to the battlefield, then do the same for Aura cards. -- Estrid, the Masked can be your commander. @@ -2957,7 +2957,7 @@ subtype=Tibalt name=Tibalt, Rakish Instigator auto=counter(0/0,5,loyalty) abilities=nolifegainopponent -auto={C(0/0,-2,Loyalty)}:name(-2: Create a 1/1 Devil) token(Devil,Creature Devil,1/1,red) and!( transforms((,newability[@movedto(this|mygraveyard):damage:1 target(player,creature,planeswalker)])) forever )! +auto={C(0/0,-2,Loyalty)}:name(-2: Create a 1/1 Devil) token(Devil,Creature Devil,1/1,red) and!( transforms((,newability[@movedto(this|mygraveyard):damage:1 target(*[player;creature;planeswalker])])) forever )! text=Your opponents can't gain life. -- -2: Create a 1/1 red Devil creature token with "Whenever this creature dies, it deals 1 damage to any target." mana={2}{R} type=Legendary Planeswalker