Fixes to primitives

Enemy of Enlightenment type
Bereaved Survivor type
Suppression Bonds target
Wintermoor Commander effect
Tibalt, Rakish Instigator token damage target
Zurzoth, Chaos Rider token damage target
Dega Sanctuary extra "}"
Ephara's Enlightenment bounce
the caster of Swan Song was getting the swan, still not 100 % accuarate in case you want to counter your card
Estrid, the Masked untap
This commit is contained in:
Eduardo
2021-12-07 00:43:06 -06:00
parent 5421c0cfda
commit a4670f0b82
3 changed files with 16 additions and 16 deletions

View File

@@ -5921,7 +5921,7 @@ auto=@movedTo(other creature|graveyard) from(myBattlefield):name(Transform Daunt
text=When another creature you control dies, transform Bereaved Survivor. // Dauntless Avenger
mana={2}{W}
type=Creature
subtype=Human Pesant
subtype=Human Peasant
power=2
toughness=1
[/card]
@@ -19446,7 +19446,7 @@ type=Sorcery
[card]
name=Dowsing Dagger
auto=token(Plant,creature Plant,0/2,green,defender)*2 opponent
auto=@combatdamaged(player) from(this):target(Dowsing Dagger) flip(Lost Vale)
auto=@combatdamaged(player) from(mytgt):all(this) moveto(mybattlefield) and!(flip(Lost Vale))!
auto=teach(creature) 2/1
auto={2}:equip
text=When Dowsing Dagger enters the battlefield, target opponent creates two 0/2 green Plant creature tokens with defender. -- Equipped creature gets +2/+1. -- Whenever equipped creature deals combat damage to a player, you may transform Dowsing Dagger. -- Equip {2}
@@ -22346,7 +22346,7 @@ auto=foreach(*|opponenthand) -1/-1
auto=@each my upkeep:target(opponent) ability$!name(discard) target(<1>*|myhand) reject !$ targetedplayer
text=Flying -- Enemy of Enlightenment gets -1/-1 for each card in your opponents' hands. -- At the beginning of your upkeep, each player discards a card.
mana={5}{B}
type=Enchatment Creature
type=Enchantment Creature
subtype=Demon
power=5
toughness=5
@@ -72607,7 +72607,7 @@ toughness=2
name=Tenth District Legionnaire
abilities=haste
aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot
auto=@targeted(this):counter(1/1) && _SCRY_(1)
auto=_HEROIC_counter(1/1) && _SCRY_(1)
text=Haste -- Whenever you cast a spell that targets Tenth District Legionnaire, put a +1/+1 counter on Tenth District Legionnaire, then scry 1.
mana={R}{W}
type=Creature
@@ -74600,8 +74600,8 @@ name=Timmy, Power Gamer
auto={4}:moveto(mybattlefield) target(creature|myhand)
text={4}: Put a creature into play from your hand.
mana={2}{G}{G}
type=Summon
subtype=Legend
type=Legendary Creature
subtype=Human Gamer
[/card]
[card]
name=Timothar, Baron of Bats
@@ -81884,8 +81884,8 @@ type=Instant
[card]
name=Wintermoor Commander
abilities=deathtouch
anyzone=2/type:creature[knight]:battlefield cdaactive
auto=_ATTACKING_target(creature[knight]) indestructible ueot
anyzone=2/type:creature[knight]:myBattlefield cdaactive
auto=_ATTACKING_target(other creature[knight]) indestructible ueot
text=Deathtouch -- Wintermoor Commander's toughness is equal to the number of Knights you control. -- Whenever Wintermoor Commander attacks, another target Knight you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
mana={W}{B}
type=Creature
@@ -83387,7 +83387,7 @@ type=Enchantment
[/card]
[card]
name=Zurzoth, Chaos Rider
auto=@drawfoeof(player) restriction{myturnonly} turnlimited:name(Create Devil) token(Devil,Creature Devil,1/1,red) and!( transforms((,newability[@movedto(this|mygraveyard):damage:1 target(player^creature)])) forever )!
auto=@drawfoeof(player) restriction{myturnonly} turnlimited:name(Create Devil) token(Devil,Creature Devil,1/1,red) and!( transforms((,newability[@movedto(this|mygraveyard):damage:1 target(*[player;creature;planeswalker])])) forever )!
auto=@combat(attacking) source(creature[devil]|myBattlefield) turnlimited:name(Draw and discard) draw:1 && transforms((,newability[target(*|myhand) reject])) oneshot
auto=@combat(attacking) source(creature[devil]|myBattlefield) turnlimited:ability$!name(Draw and discard) name(Draw and discard) draw:1 && transforms((,newability[target(*|myhand) reject])) oneshot!$ opponent
text=Whenever an opponent draws their first card each turn, if it's not their turn, you create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target." -- Whenever one or more Devils you control attack one or more players, you and those players each draw a card, then discard a card at random.