Fixes to primitives
Enemy of Enlightenment type Bereaved Survivor type Suppression Bonds target Wintermoor Commander effect Tibalt, Rakish Instigator token damage target Zurzoth, Chaos Rider token damage target Dega Sanctuary extra "}" Ephara's Enlightenment bounce the caster of Swan Song was getting the swan, still not 100 % accuarate in case you want to counter your card Estrid, the Masked untap
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@@ -5921,7 +5921,7 @@ auto=@movedTo(other creature|graveyard) from(myBattlefield):name(Transform Daunt
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text=When another creature you control dies, transform Bereaved Survivor. // Dauntless Avenger
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mana={2}{W}
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type=Creature
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subtype=Human Pesant
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subtype=Human Peasant
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power=2
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toughness=1
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[/card]
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@@ -19446,7 +19446,7 @@ type=Sorcery
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[card]
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name=Dowsing Dagger
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auto=token(Plant,creature Plant,0/2,green,defender)*2 opponent
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auto=@combatdamaged(player) from(this):target(Dowsing Dagger) flip(Lost Vale)
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auto=@combatdamaged(player) from(mytgt):all(this) moveto(mybattlefield) and!(flip(Lost Vale))!
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auto=teach(creature) 2/1
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auto={2}:equip
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text=When Dowsing Dagger enters the battlefield, target opponent creates two 0/2 green Plant creature tokens with defender. -- Equipped creature gets +2/+1. -- Whenever equipped creature deals combat damage to a player, you may transform Dowsing Dagger. -- Equip {2}
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@@ -22346,7 +22346,7 @@ auto=foreach(*|opponenthand) -1/-1
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auto=@each my upkeep:target(opponent) ability$!name(discard) target(<1>*|myhand) reject !$ targetedplayer
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text=Flying -- Enemy of Enlightenment gets -1/-1 for each card in your opponents' hands. -- At the beginning of your upkeep, each player discards a card.
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mana={5}{B}
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type=Enchatment Creature
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type=Enchantment Creature
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subtype=Demon
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power=5
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toughness=5
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@@ -72607,7 +72607,7 @@ toughness=2
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name=Tenth District Legionnaire
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abilities=haste
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aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot
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auto=@targeted(this):counter(1/1) && _SCRY_(1)
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auto=_HEROIC_counter(1/1) && _SCRY_(1)
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text=Haste -- Whenever you cast a spell that targets Tenth District Legionnaire, put a +1/+1 counter on Tenth District Legionnaire, then scry 1.
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mana={R}{W}
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type=Creature
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@@ -74600,8 +74600,8 @@ name=Timmy, Power Gamer
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auto={4}:moveto(mybattlefield) target(creature|myhand)
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text={4}: Put a creature into play from your hand.
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mana={2}{G}{G}
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type=Summon
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subtype=Legend
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type=Legendary Creature
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subtype=Human Gamer
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[/card]
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[card]
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name=Timothar, Baron of Bats
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@@ -81884,8 +81884,8 @@ type=Instant
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[card]
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name=Wintermoor Commander
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abilities=deathtouch
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anyzone=2/type:creature[knight]:battlefield cdaactive
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auto=_ATTACKING_target(creature[knight]) indestructible ueot
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anyzone=2/type:creature[knight]:myBattlefield cdaactive
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auto=_ATTACKING_target(other creature[knight]) indestructible ueot
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text=Deathtouch -- Wintermoor Commander's toughness is equal to the number of Knights you control. -- Whenever Wintermoor Commander attacks, another target Knight you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
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mana={W}{B}
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type=Creature
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@@ -83387,7 +83387,7 @@ type=Enchantment
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[/card]
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[card]
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name=Zurzoth, Chaos Rider
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auto=@drawfoeof(player) restriction{myturnonly} turnlimited:name(Create Devil) token(Devil,Creature Devil,1/1,red) and!( transforms((,newability[@movedto(this|mygraveyard):damage:1 target(player^creature)])) forever )!
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auto=@drawfoeof(player) restriction{myturnonly} turnlimited:name(Create Devil) token(Devil,Creature Devil,1/1,red) and!( transforms((,newability[@movedto(this|mygraveyard):damage:1 target(*[player;creature;planeswalker])])) forever )!
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auto=@combat(attacking) source(creature[devil]|myBattlefield) turnlimited:name(Draw and discard) draw:1 && transforms((,newability[target(*|myhand) reject])) oneshot
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auto=@combat(attacking) source(creature[devil]|myBattlefield) turnlimited:ability$!name(Draw and discard) name(Draw and discard) draw:1 && transforms((,newability[target(*|myhand) reject])) oneshot!$ opponent
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text=Whenever an opponent draws their first card each turn, if it's not their turn, you create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target." -- Whenever one or more Devils you control attack one or more players, you and those players each draw a card, then discard a card at random.
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