fix for that stupid bug where cards get added randomly while quickly going through your collection by pressing cards quickly.
basically if the last tap was less then .05 don't automatically register it as "addremovecard".
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@@ -508,7 +508,7 @@ void GameStateDeckViewer::Update(float dt)
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mEngine->LeftClickedProcessed();
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}
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if(mStage != STAGE_TRANSITION_SELECTED)
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if(mStage != STAGE_TRANSITION_SELECTED && last_user_activity > .05)
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{
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last_user_activity = 0;
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addRemove(cardIndex[2]);
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