Blood macros, more kindred changes
Created a macros for blood token, tribal to kindred changes, typo in background on various files, Bug fixes: Fiendslayer Paladin Dire Fleet Poisoner Shapers of Nature Raptor Hatchling Emiel the Blessed Path of Discovery Departed Deckhand
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@@ -25,7 +25,7 @@ GameStateOptions::GameStateOptions(GameApp* parent) :
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GameStateOptions::~GameStateOptions()
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{
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kBgFile = ""; //Reset the chosen backgorund.
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kBgFile = ""; //Reset the chosen background.
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}
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void GameStateOptions::Start()
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@@ -161,7 +161,7 @@ void GameStateOptions::End()
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JRenderer::GetInstance()->EnableVSync(false);
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SAFE_DELETE(optionsTabs);
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SAFE_DELETE(optionsMenu);
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kBgFile = ""; //Reset the chosen backgorund.
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kBgFile = ""; //Reset the chosen background.
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}
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void GameStateOptions::Update(float dt)
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@@ -282,7 +282,7 @@ void GameStateOptions::Render()
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const char * const CreditsText[] = {
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"Wagic, The Homebrew?! by Wololo",
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"",
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"Updates, new cards, and more on http://wololo.net/wagic",
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"Updates, new cards, and more on the Wagic Discord",
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"Many thanks to the people who help this project",
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"",
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"",
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@@ -320,7 +320,7 @@ void GameStateOptions::Render()
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"",
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"This work is not related to or endorsed by Wizards of the Coast, Inc",
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"",
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"Please support this project with donations at http://wololo.net/wagic",
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"Please support this project with donations at Wagic Discord",
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};
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WFont * mFont = WResourceManager::Instance()->GetWFont(Fonts::MAGIC_FONT);
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