Jeck - Resolve issue 183. Momir decks are now automatically generated.
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@@ -1,5 +0,0 @@
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Swamp *12
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Island *12
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Plains *12
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Mountain *12
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Forest *12
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@@ -143,7 +143,13 @@ void GameStateDuel::loadPlayerRandom(int playerId, int isAI, int mode){
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void GameStateDuel::loadPlayerMomir(int playerId, int isAI){
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string deckFileSmall = "momir";
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char empty[] = "";
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MTGDeck * tempDeck = NEW MTGDeck(options.profileFile("momir.txt","",true).c_str(), mParent->collection);
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MTGDeck * tempDeck = NEW MTGDeck(mParent->collection); //Autogenerate a momir deck. Leave the "momir.txt" bits below for stats.
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tempDeck->addRandomCards(12, 0,0,Constants::RARITY_L,"Forest");
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tempDeck->addRandomCards(12, 0,0,Constants::RARITY_L,"Plains");
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tempDeck->addRandomCards(12, 0,0,Constants::RARITY_L,"Swamp");
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tempDeck->addRandomCards(12, 0,0,Constants::RARITY_L,"Mountain");
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tempDeck->addRandomCards(12, 0,0,Constants::RARITY_L,"Island");
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deck[playerId] = NEW MTGPlayerCards(mParent->collection, tempDeck);
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if (!isAI) // Human Player
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mPlayers[playerId] = NEW HumanPlayer(deck[playerId], options.profileFile("momir.txt","",true).c_str(), deckFileSmall);
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