Merge pull request #1115 from patrickbabb/master

Various Android fixes
This commit is contained in:
Eduardo MG
2025-05-06 18:38:21 -06:00
committed by GitHub
3 changed files with 61 additions and 28 deletions
@@ -309,6 +309,7 @@ public class SDLActivity extends Activity implements OnKeyListener {
File root = new File(System.getenv("EXTERNAL_STORAGE") + "/Download"); File root = new File(System.getenv("EXTERNAL_STORAGE") + "/Download");
File[] files = root.listFiles(); File[] files = root.listFiles();
if (files != null) {
for (File f : files) { for (File f : files) {
if (!myresult.contains(f.toString()) && if (!myresult.contains(f.toString()) &&
(f.toString().contains(".txt") || (f.toString().contains(".txt") ||
@@ -317,6 +318,7 @@ public class SDLActivity extends Activity implements OnKeyListener {
myresult.add(f.toString()); myresult.add(f.toString());
} }
} }
}
//get first item? //get first item?
if (!myresult.isEmpty()) { if (!myresult.isEmpty()) {
@@ -1115,16 +1117,41 @@ public class SDLActivity extends Activity implements OnKeyListener {
} }
// Setup // Setup
private void enterImmersiveMode() {
final View decorView = getWindow().getDecorView();
decorView.setSystemUiVisibility(
View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY
| View.SYSTEM_UI_FLAG_HIDE_NAVIGATION
| View.SYSTEM_UI_FLAG_FULLSCREEN
| View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION
| View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN
| View.SYSTEM_UI_FLAG_LAYOUT_STABLE
);
}
@Override
public void onWindowFocusChanged(boolean hasFocus) {
super.onWindowFocusChanged(hasFocus);
if (hasFocus) {
enterImmersiveMode();
}
}
@Override @Override
protected void onCreate(Bundle savedInstanceState) { protected void onCreate(Bundle savedInstanceState) {
//Log.d(TAG, "onCreate()");
super.onCreate(savedInstanceState); super.onCreate(savedInstanceState);
StrictMode.ThreadPolicy policy = new StrictMode.ThreadPolicy.Builder().permitAll() StrictMode.ThreadPolicy policy = new StrictMode.ThreadPolicy.Builder().permitAll().build();
.build();
StrictMode.setThreadPolicy(policy); StrictMode.setThreadPolicy(policy);
setContentView(R.layout.main); setContentView(R.layout.main);
// Enable immersive mode
enterImmersiveMode();
getWindow().addFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON); getWindow().addFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON);
// So we can call stuff from static callbacks // So we can call stuff from static callbacks
mSingleton = this; mSingleton = this;
mContext = this.getApplicationContext(); mContext = this.getApplicationContext();
@@ -1132,7 +1159,7 @@ public class SDLActivity extends Activity implements OnKeyListener {
StorageOptions.determineStorageOptions(mContext); StorageOptions.determineStorageOptions(mContext);
checkStorageLocationPreference(); checkStorageLocationPreference();
prepareOptionMenu(null); prepareOptionMenu(null);
} }
public void forceResDownload(final File oldRes) { public void forceResDownload(final File oldRes) {
AlertDialog.Builder resChooser = new AlertDialog.Builder(this); AlertDialog.Builder resChooser = new AlertDialog.Builder(this);
+1 -1
View File
@@ -88,7 +88,7 @@ Mod by: Vitty85
#define WAGIC_CORE_VERSION_STRING "core_" VERSION_STRINGIFY(WAGIC_RESOURCE_VERSION) #define WAGIC_CORE_VERSION_STRING "core_" VERSION_STRINGIFY(WAGIC_RESOURCE_VERSION)
#define WAGIC_RESOURCE_NAME "Wagic-core-" VERSION_STRINGIFY(WAGIC_RESOURCE_VERSION) ".zip" #define WAGIC_RESOURCE_NAME "Wagic-core-" VERSION_STRINGIFY(WAGIC_RESOURCE_VERSION) ".zip"
#define WAGIC_RELEASE_NAME "wagic-v" WAGIC_VERSION_STRING #define WAGIC_RELEASE_NAME "wagic-v" WAGIC_VERSION_STRING
#define WAGIC_RESOURCE_URL "https://github.com/WagicProject/wagic/releases" WAGIC_RELEASE_NAME "/" WAGIC_RESOURCE_NAME #define WAGIC_RESOURCE_URL "https://github.com/WagicProject/wagic/releases/download/" WAGIC_RELEASE_NAME "/" WAGIC_RESOURCE_NAME
#endif #endif
+6
View File
@@ -98,6 +98,12 @@ void GameStateAwards::Start()
wgh = NEW WGuiHeader(""); wgh = NEW WGuiHeader("");
listview->Add(wgh); listview->Add(wgh);
#if !defined(PSP)
WGuiItem* backLabel = NEW WGuiItem("Back to Main Menu");
WGuiButton* backBtn = NEW WGuiButton(backLabel, EXIT_AWARDS_MENU, GameStateAwardsConst::kBackToMainMenuID, this);
listview->Add(backBtn);
#endif
int locked = 0; int locked = 0;
vector<pair<string, string> > orderedSet; vector<pair<string, string> > orderedSet;