Bug fixes to Bloomburrow cards

A-Haywire Mite
Carrot Cake
Mind Drill Assailant
Mindwhisker
Nightwhorl Hermit
Repel Calamity
Sonar Strike
This commit is contained in:
Eduardo MG
2024-08-23 17:08:45 -06:00
parent 6088969245
commit a1266cbba8
2 changed files with 24 additions and 24 deletions
@@ -19,7 +19,7 @@ type=Enchantment
[/card] [/card]
[card] [card]
name=A-Haywire Mite name=A-Haywire Mite
auto=life:3 controller auto=_DIES_life:3 controller
auto={G}{S}:name(Exile enchantment) target(enchantment[-creature]) moveTo(ownerexile) auto={G}{S}:name(Exile enchantment) target(enchantment[-creature]) moveTo(ownerexile)
auto={G}{S}:name(Exile artifact) target(artifact[-creature]) moveTo(ownerexile) auto={G}{S}:name(Exile artifact) target(artifact[-creature]) moveTo(ownerexile)
text=When Haywire Mite dies, you gain 3 life. -- {G}, Sacrifice Haywire Mite: Exile target noncreature artifact or noncreature enchantment. text=When Haywire Mite dies, you gain 3 life. -- {G}, Sacrifice Haywire Mite: Exile target noncreature artifact or noncreature enchantment.
@@ -15317,9 +15317,9 @@ toughness=1
[/card] [/card]
[card] [card]
name=Carrot Cake name=Carrot Cake
auto=create(rabbit:creature rabbit:1/1 white) auto=create(rabbit:creature rabbit:1/1:white)
auto=_SCRY1_ auto=_SCRY1_
auto=@sacrificed(this):create(rabbit:creature rabbit:1/1 white) auto=@sacrificed(this):create(rabbit:creature rabbit:1/1:white)
auto=@sacrificed(this):_SCRY1_ auto=@sacrificed(this):_SCRY1_
auto={2}{T}{S}:life:3 auto={2}{T}{S}:life:3
text=When Carrot Cake enters the battlefield and when you sacrifice it, create a 1/1 white Rabbit creature token and scry 1. {2}, {T}, Sacrifice Carrot Cake: You gain 3 life. text=When Carrot Cake enters the battlefield and when you sacrifice it, create a 1/1 white Rabbit creature token and scry 1. {2}, {T}, Sacrifice Carrot Cake: You gain 3 life.
@@ -24018,7 +24018,7 @@ toughness=1
[card] [card]
name=Daybreak Chimera name=Daybreak Chimera
abilities=flying abilities=flying
anyzone=foreach(manaW|myBattlefield) changecost(colorless:-1) forcedalive anyzone=affinity(*[white]|mybattlefield) reduce({1})
text=This spell costs {X} less to cast, where X is your devotion to white. (Each {W} in the mana costs of permanents you control counts towards your devotion to white.) -- Flying. text=This spell costs {X} less to cast, where X is your devotion to white. (Each {W} in the mana costs of permanents you control counts towards your devotion to white.) -- Flying.
mana={3}{W}{W} mana={3}{W}{W}
type=Creature type=Creature
@@ -55650,7 +55650,7 @@ toughness=1
name=Jacked Rabbit name=Jacked Rabbit
auto=counter(1/1,X) auto=counter(1/1,X)
auto=this(X>=5) draw:1 auto=this(X>=5) draw:1
auto=_ATTACKING_create(rabbit:creature rabbit:1/1 white)*power auto=_ATTACKING_create(rabbit:creature rabbit:1/1:white)*power
text=Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.) -- Whenever Jacked Rabbit attacks, create a number of 1/1 white Rabbit creature tokens equal to Jacked Rabbit's power. text=Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.) -- Whenever Jacked Rabbit attacks, create a number of 1/1 white Rabbit creature tokens equal to Jacked Rabbit's power.
mana={X}{1}{W} mana={X}{1}{W}
type=Creature type=Creature
@@ -67430,7 +67430,7 @@ type=Sorcery
[/card] [/card]
[card] [card]
name=Mind Drill Assailant name=Mind Drill Assailant
auto=_THRESHOLD_3/0 auto=aslongas(*|mygraveyard) 3/0 >6
auto={2}{UB}:_SURVEIL1_ auto={2}{UB}:_SURVEIL1_
text=Threshold - As long as seven or more cards are in your graveyard, Mind Drill Assailant gets +3/+0. -- {2}{U/B}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) text=Threshold - As long as seven or more cards are in your graveyard, Mind Drill Assailant gets +3/+0. -- {2}{U/B}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
mana={2}{UB}{UB} mana={2}{UB}{UB}
@@ -67556,7 +67556,7 @@ type=Artifact
[card] [card]
name=Mindwhisker name=Mindwhisker
auto=@each my upkeep:_SURVEIL1_ auto=@each my upkeep:_SURVEIL1_
auto=_THRESHOLD_lord(creature|opponentBattlefield) -1/-0 auto=aslongas(*|mygraveyard) lord(creature|opponentBattlefield) -1/-0 >6
text=At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) -- Threshold - As long as seven or more cards are in your graveyard, creatures your opponents control get -1/-0. text=At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) -- Threshold - As long as seven or more cards are in your graveyard, creatures your opponents control get -1/-0.
mana={2}{U} mana={2}{U}
type=Creature type=Creature
@@ -72477,8 +72477,8 @@ toughness=2
[card] [card]
name=Nightwhorl Hermit name=Nightwhorl Hermit
abilities=vigilance abilities=vigilance
auto=_THRESHOLD_1/0 auto=aslongas(*|mygraveyard) 1/0 >6
auto=_THRESHOLD_unblockable auto=aslongas(*|mygraveyard) unblockable >6
text=Vigilance -- Threshold - As long as seven or more cards are in your graveyard, Nightwhorl Hermit gets +1/+0 and can't be blocked. text=Vigilance -- Threshold - As long as seven or more cards are in your graveyard, Nightwhorl Hermit gets +1/+0 and can't be blocked.
mana={2}{U} mana={2}{U}
type=Creature type=Creature
@@ -85715,8 +85715,8 @@ type=Sorcery
[/card] [/card]
[card] [card]
name=Repel Calamity name=Repel Calamity
auto=choice name(power 4 or greater) destroy target(creature[power>=4]) restriction{type(creature[power>=4]|mybattlefield)~morethan~0} auto=choice name(power 4 or greater) destroy target(creature[power>=4]) restriction{type(creature[power>=4])~morethan~0}
auto=choice name(toughness 4 or greater) destroy target(creature[toughness>=4]) restriction{type(creature[power>=4]|mybattlefield)~morethan~0} auto=choice name(toughness 4 or greater) destroy target(creature[toughness>=4]) restriction{type(creature[toughness>=4])~morethan~0}
restriction=type(creature)~morethan~0 restriction=type(creature)~morethan~0
text=Destroy target creature with power or toughness 4 or greater. text=Destroy target creature with power or toughness 4 or greater.
mana={1}{W} mana={1}{W}
@@ -99198,8 +99198,8 @@ toughness=1
[/card] [/card]
[card] [card]
name=Sonar Strike name=Sonar Strike
target=creature[attacking;blocking;tap] auto=choice name(target attacking or blocking) target(creature[attacking;blocking) damage:4 restriction{type(creature[attacking;blocking])~morethan~0}
auto=damage:4 auto=choice name(target tapped creature) target(creature[tapped]) damage:4 restriction{type(creature[tapped])~morethan~0}
auto=aslongas(bat|myBattlefield) life:3 controller auto=aslongas(bat|myBattlefield) life:3 controller
text=Sonar Strike deals 4 damage to target attacking, blocking, or tapped creature. You gain 3 life if you control a Bat. text=Sonar Strike deals 4 damage to target attacking, blocking, or tapped creature. You gain 3 life if you control a Bat.
mana={1}{W} mana={1}{W}
+10 -10
View File
@@ -71581,7 +71581,7 @@ toughness=3
[/card] [/card]
[card] [card]
name=Marshmist Titan name=Marshmist Titan
autohand=affinity(type:manaB) reduce({1}) anyzone=affinity(*[black]|mybattlefield) reduce({1})
text=Marshmist Titan costs {X} less to cast, where X is your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) text=Marshmist Titan costs {X} less to cast, where X is your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)
mana={6}{B} mana={6}{B}
type=Creature type=Creature
@@ -137626,15 +137626,6 @@ toughness=2
[/card] [/card]
#Due to card type association, Dryad Arbor is placed at the end. Any other card that associates two super types in this manner should also be placed at the end of the primitive to avoid changeling thinking that "forest" is a creature type. This applies to reconfigure cards as well, to avoid making changelings equipment. #Due to card type association, Dryad Arbor is placed at the end. Any other card that associates two super types in this manner should also be placed at the end of the primitive to avoid changeling thinking that "forest" is a creature type. This applies to reconfigure cards as well, to avoid making changelings equipment.
[card] [card]
name=Dryad Arbor
text=(Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has "{T}: Add {G}.") -- Dryad Arbor is green.
color=green
type=Land Creature
subtype=Forest Dryad
power=1
toughness=1
[/card]
[card]
name=Acquisition Octopus name=Acquisition Octopus
auto={2}:reconfigure auto={2}:reconfigure
auto=this(cantargetcard(*[attached]|*) {2}{unattach}:name(Reconfigure unattach) name(Reconfigure unattach) donothing asSorcery auto=this(cantargetcard(*[attached]|*) {2}{unattach}:name(Reconfigure unattach) name(Reconfigure unattach) donothing asSorcery
@@ -137713,6 +137704,15 @@ power=3
toughness=2 toughness=2
[/card] [/card]
[card] [card]
name=Dryad Arbor
text=(Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has "{T}: Add {G}.") -- Dryad Arbor is green.
color=green
type=Land Creature
subtype=Forest Dryad
power=1
toughness=1
[/card]
[card]
name=Komainu Battle Armor name=Komainu Battle Armor
abilities=menace abilities=menace
auto={4}:reconfigure auto={4}:reconfigure