Bug fixes to Bloomburrow cards

A-Haywire Mite
Carrot Cake
Mind Drill Assailant
Mindwhisker
Nightwhorl Hermit
Repel Calamity
Sonar Strike
This commit is contained in:
Eduardo MG
2024-08-23 17:08:45 -06:00
parent 6088969245
commit a1266cbba8
2 changed files with 24 additions and 24 deletions

View File

@@ -19,7 +19,7 @@ type=Enchantment
[/card]
[card]
name=A-Haywire Mite
auto=life:3 controller
auto=_DIES_life:3 controller
auto={G}{S}:name(Exile enchantment) target(enchantment[-creature]) moveTo(ownerexile)
auto={G}{S}:name(Exile artifact) target(artifact[-creature]) moveTo(ownerexile)
text=When Haywire Mite dies, you gain 3 life. -- {G}, Sacrifice Haywire Mite: Exile target noncreature artifact or noncreature enchantment.
@@ -15317,9 +15317,9 @@ toughness=1
[/card]
[card]
name=Carrot Cake
auto=create(rabbit:creature rabbit:1/1 white)
auto=create(rabbit:creature rabbit:1/1:white)
auto=_SCRY1_
auto=@sacrificed(this):create(rabbit:creature rabbit:1/1 white)
auto=@sacrificed(this):create(rabbit:creature rabbit:1/1:white)
auto=@sacrificed(this):_SCRY1_
auto={2}{T}{S}:life:3
text=When Carrot Cake enters the battlefield and when you sacrifice it, create a 1/1 white Rabbit creature token and scry 1. {2}, {T}, Sacrifice Carrot Cake: You gain 3 life.
@@ -24018,7 +24018,7 @@ toughness=1
[card]
name=Daybreak Chimera
abilities=flying
anyzone=foreach(manaW|myBattlefield) changecost(colorless:-1) forcedalive
anyzone=affinity(*[white]|mybattlefield) reduce({1})
text=This spell costs {X} less to cast, where X is your devotion to white. (Each {W} in the mana costs of permanents you control counts towards your devotion to white.) -- Flying.
mana={3}{W}{W}
type=Creature
@@ -55650,7 +55650,7 @@ toughness=1
name=Jacked Rabbit
auto=counter(1/1,X)
auto=this(X>=5) draw:1
auto=_ATTACKING_create(rabbit:creature rabbit:1/1 white)*power
auto=_ATTACKING_create(rabbit:creature rabbit:1/1:white)*power
text=Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.) -- Whenever Jacked Rabbit attacks, create a number of 1/1 white Rabbit creature tokens equal to Jacked Rabbit's power.
mana={X}{1}{W}
type=Creature
@@ -67430,7 +67430,7 @@ type=Sorcery
[/card]
[card]
name=Mind Drill Assailant
auto=_THRESHOLD_3/0
auto=aslongas(*|mygraveyard) 3/0 >6
auto={2}{UB}:_SURVEIL1_
text=Threshold - As long as seven or more cards are in your graveyard, Mind Drill Assailant gets +3/+0. -- {2}{U/B}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
mana={2}{UB}{UB}
@@ -67556,7 +67556,7 @@ type=Artifact
[card]
name=Mindwhisker
auto=@each my upkeep:_SURVEIL1_
auto=_THRESHOLD_lord(creature|opponentBattlefield) -1/-0
auto=aslongas(*|mygraveyard) lord(creature|opponentBattlefield) -1/-0 >6
text=At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) -- Threshold - As long as seven or more cards are in your graveyard, creatures your opponents control get -1/-0.
mana={2}{U}
type=Creature
@@ -72477,8 +72477,8 @@ toughness=2
[card]
name=Nightwhorl Hermit
abilities=vigilance
auto=_THRESHOLD_1/0
auto=_THRESHOLD_unblockable
auto=aslongas(*|mygraveyard) 1/0 >6
auto=aslongas(*|mygraveyard) unblockable >6
text=Vigilance -- Threshold - As long as seven or more cards are in your graveyard, Nightwhorl Hermit gets +1/+0 and can't be blocked.
mana={2}{U}
type=Creature
@@ -85715,9 +85715,9 @@ type=Sorcery
[/card]
[card]
name=Repel Calamity
auto=choice name(power 4 or greater) destroy target(creature[power>=4]) restriction{type(creature[power>=4]|mybattlefield)~morethan~0}
auto=choice name(toughness 4 or greater) destroy target(creature[toughness>=4]) restriction{type(creature[power>=4]|mybattlefield)~morethan~0}
restriction=type(creature)~morethan~0
auto=choice name(power 4 or greater) destroy target(creature[power>=4]) restriction{type(creature[power>=4])~morethan~0}
auto=choice name(toughness 4 or greater) destroy target(creature[toughness>=4]) restriction{type(creature[toughness>=4])~morethan~0}
restriction=type(creature)~morethan~0
text=Destroy target creature with power or toughness 4 or greater.
mana={1}{W}
type=Instant
@@ -99198,8 +99198,8 @@ toughness=1
[/card]
[card]
name=Sonar Strike
target=creature[attacking;blocking;tap]
auto=damage:4
auto=choice name(target attacking or blocking) target(creature[attacking;blocking) damage:4 restriction{type(creature[attacking;blocking])~morethan~0}
auto=choice name(target tapped creature) target(creature[tapped]) damage:4 restriction{type(creature[tapped])~morethan~0}
auto=aslongas(bat|myBattlefield) life:3 controller
text=Sonar Strike deals 4 damage to target attacking, blocking, or tapped creature. You gain 3 life if you control a Bat.
mana={1}{W}

View File

@@ -71581,7 +71581,7 @@ toughness=3
[/card]
[card]
name=Marshmist Titan
autohand=affinity(type:manaB) reduce({1})
anyzone=affinity(*[black]|mybattlefield) reduce({1})
text=Marshmist Titan costs {X} less to cast, where X is your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)
mana={6}{B}
type=Creature
@@ -137626,15 +137626,6 @@ toughness=2
[/card]
#Due to card type association, Dryad Arbor is placed at the end. Any other card that associates two super types in this manner should also be placed at the end of the primitive to avoid changeling thinking that "forest" is a creature type. This applies to reconfigure cards as well, to avoid making changelings equipment.
[card]
name=Dryad Arbor
text=(Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has "{T}: Add {G}.") -- Dryad Arbor is green.
color=green
type=Land Creature
subtype=Forest Dryad
power=1
toughness=1
[/card]
[card]
name=Acquisition Octopus
auto={2}:reconfigure
auto=this(cantargetcard(*[attached]|*) {2}{unattach}:name(Reconfigure unattach) name(Reconfigure unattach) donothing asSorcery
@@ -137713,6 +137704,15 @@ power=3
toughness=2
[/card]
[card]
name=Dryad Arbor
text=(Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has "{T}: Add {G}.") -- Dryad Arbor is green.
color=green
type=Land Creature
subtype=Forest Dryad
power=1
toughness=1
[/card]
[card]
name=Komainu Battle Armor
abilities=menace
auto={4}:reconfigure