Sorry, I keep modifying this line accidentally since I'm building with the newer pspsdk version.
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@@ -82,7 +82,7 @@ void GameApp::Create()
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#if defined (WIN32)
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_CrtSetDbgFlag ( _CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF );
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#elif not defined (LINUX)
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pspFpuSetEnable(0); //disable FPU Exceptions until we find where the FPU errors come from
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pspfpu_set_enable(0); //disable FPU Exceptions until we find where the FPU errors come from
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#endif
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//_CrtSetBreakAlloc(368);
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LOG("starting Game");
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