Removed compilation warnings.
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@@ -35,7 +35,7 @@ int ActionLayer::removeFromGame(ActionElement * e)
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if (i == -1)
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return 0; //Should not happen, it means we deleted thesame object twice?
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AbilityFactory af(observer);
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if(MTGAbility * a = dynamic_cast<MTGAbility*>(e))
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if(dynamic_cast<MTGAbility*>(e))
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{
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AManaProducer * manaObject = dynamic_cast<AManaProducer*>(af.getCoreAbility((MTGAbility*)e));
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if(manaObject)
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@@ -22,7 +22,7 @@ void GuiLayer::Add(JGuiObject *object)
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{
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mObjects.push_back(object);
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AbilityFactory af(observer);
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if(MTGAbility * a = dynamic_cast<MTGAbility*>(object))
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if(dynamic_cast<MTGAbility*>(object))
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{
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AManaProducer * manaObject = dynamic_cast<AManaProducer*>(af.getCoreAbility((MTGAbility*)object));
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if(manaObject)
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@@ -36,7 +36,7 @@ int GuiLayer::Remove(JGuiObject *object)
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{
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AbilityFactory af(observer);
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if(MTGAbility * a = dynamic_cast<MTGAbility*>(object))
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if(dynamic_cast<MTGAbility*>(object))
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{
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AManaProducer * manaObject = dynamic_cast<AManaProducer*>(af.getCoreAbility((MTGAbility*)object));
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if(manaObject)
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@@ -42,7 +42,7 @@ namespace
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}
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GuiPhaseBar::GuiPhaseBar(GameObserver* observer) :
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PlayGuiObject(0, 0, 106, 0, false), GuiLayer(observer),
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GuiLayer(observer), PlayGuiObject(0, 0, 106, 0, false),
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phase(NULL), angle(0.0f), zoomFactor(ICONSCALE)
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{
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JQuadPtr quad = WResourceManager::Instance()->GetQuad("phasebar");
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