Substitute more char arrays with strings
This commit is contained in:
@@ -103,7 +103,7 @@ public:
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bool hasSubtype(int _subtype);
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bool hasSubtype(const string& _subtype);
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bool hasType(int _type);
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bool hasType(const char * type);
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bool hasType(const string& type);
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void setManaCost(const string& value);
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ManaCost * getManaCost();
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@@ -17,7 +17,7 @@ private:
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StatsWrapper *stw;
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public:
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DeckEditorMenu(int id, JGuiListener* listener = NULL, int fontId = 1, const char * _title = "", DeckDataWrapper *selectedDeck = NULL, StatsWrapper *stats = NULL);
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DeckEditorMenu(int id, JGuiListener* listener = NULL, int fontId = 1, const string& _title = "", DeckDataWrapper *selectedDeck = NULL, StatsWrapper *stats = NULL);
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void Render();
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virtual ~DeckEditorMenu();
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};
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@@ -79,7 +79,7 @@ public:
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virtual void Render();
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virtual void Update(float dt);
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using JGuiController::Add;
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virtual void Add(int id, const char * Text, string desc = "", bool forceFocus = false, DeckMetaData *deckMetaData = NULL);
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virtual void Add(int id, const string& Text, const string& desc = "", bool forceFocus = false, DeckMetaData *deckMetaData = NULL);
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virtual void Close();
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void updateScroller();
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void RenderBackground();
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@@ -77,9 +77,7 @@ public:
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}
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// Setters
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void setDescription( const string description ) { mDescription = description; };
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;
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void setDescription( const string& description ) { mDescription = description; }
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};
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#endif
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@@ -98,7 +98,7 @@ public:
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string getManaColorIndex();
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void updateStats(string filename, MTGAllCards * collection);
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void updateStats(DeckDataWrapper *mtgDeck);
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int countCardsByType(const char * _type, DeckDataWrapper * myDeck);
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int countCardsByType(const string& _type, DeckDataWrapper * myDeck);
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float noLuck(int n, int a, int x);
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vector<string> aiDeckNames;
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@@ -98,8 +98,8 @@ class GameObserver{
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int cardClick(MTGCardInstance * card,Targetable * _object = NULL, bool log = true);
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GamePhase getCurrentGamePhase();
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void setCurrentGamePhase(GamePhase phase) { mCurrentGamePhase = phase; };
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const char * getCurrentGamePhaseName();
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const char * getNextGamePhaseName();
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const string& getCurrentGamePhaseName();
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const string& getNextGamePhaseName();
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void nextCombatStep();
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void userRequestNextGamePhase(bool allowInterrupt = true, bool log = true);
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void cleanupPhase();
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@@ -129,11 +129,11 @@ public:
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//types
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void addType(char * type_text);
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void addType(const string& type_text);
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virtual void addType(int id);
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void setType(const char * type_text);
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void setSubtype( string value);
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int removeType(string value, int removeAll = 0);
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void setType(const string& type_text);
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void setSubtype(const string &value);
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int removeType(const string &value, int removeAll = 0);
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int removeType(int value, int removeAll = 0);
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//dangerranking is a hint to Ai which creatures are the ones it should be targetting for effects.
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@@ -19,7 +19,7 @@ class MTGPack;
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class MTGSetInfo
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{
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public:
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MTGSetInfo(string _id);
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MTGSetInfo(const string& _id);
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~MTGSetInfo();
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string id; //Short name: 10E, RAV, etc. Automatic from folder.
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string author; //Author of set, for crediting mod makers, etc.
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@@ -70,7 +70,7 @@ public:
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MTGSets();
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~MTGSets();
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int Add(const char * subtype);
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int Add(const string& subtype);
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int findSet(string value);
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int findBlock(string s);
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int size();
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@@ -127,8 +127,10 @@ public:
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MTGCard * getCardByName(string name);
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void loadFolder(const string& folder, const string& filename="" );
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int load(const char * config_file, const char * setName = NULL, int autoload = 1);
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int countByType(const char * _type);
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int load(const string& config_file);
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int load(const string& config_file, const string& setName);
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int load(const string& config_file, int set_id);
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int countByType(const string& _type);
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int countByColor(int color);
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int countBySet(int setId);
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int totalCards();
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@@ -218,8 +220,8 @@ public:
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int totalCards();
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int totalPrice();
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MTGDeck(MTGAllCards * _allcards);
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MTGDeck(const char * config_file, MTGAllCards * _allcards, int meta_only = 0,int difficultySetting = 0);
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int addRandomCards(int howmany, int * setIds = NULL, int nbSets = 0, int rarity = -1, const char * subtype = NULL,
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MTGDeck(const string& config_file, MTGAllCards * _allcards, int meta_only = 0,int difficultySetting = 0);
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int addRandomCards(int howmany, int * setIds = NULL, int nbSets = 0, int rarity = -1, const string& subtype = "",
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int * colors = NULL, int nbcolors = 0);
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int add(int cardid);
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int add(MTGDeck * deck); // adds the contents of "deck" into myself
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@@ -293,7 +293,7 @@ class Constants
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static map<string,int> MTGBasicAbilitiesMap;
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static const char* MTGBasicAbilities[];
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static const char* MTGPhaseNames[];
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static const string MTGPhaseNames[];
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static const char* MTGPhaseCodeNames[];
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static int GetBasicAbilityIndex(string mtgAbility);
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@@ -62,7 +62,7 @@ public:
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int addCombatAfter(Player* player, int after_id, bool withMain = false);
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int addPhaseAfter(GamePhase id, Player* player, int after_id);
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int removePhase(int id);
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const char * phaseName(int id);
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const string& phaseName(int id);
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static GamePhase phaseStrToInt(string s);
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static string phaseIntToStr(int id);
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