Added all shock lands from Ravnica Block.

Tested a few days and working!!!
This commit is contained in:
solo81@web.de
2009-12-09 19:12:06 +00:00
parent 4b9223b125
commit 9e8a841164
6 changed files with 134 additions and 112 deletions

View File

@@ -474,6 +474,18 @@ toughness=6
abilities=reach
[/card]
[card]
text={T}: Hammerfist Giant deals 4 damage to each creature without flying and each player.
id=83712
auto={T}:damage:4 all(creature[-flying]) && damage:4 all(player)
name=Hammerfist Giant
rarity=R
type=Creature
mana={4}{R}{R}
power=5
subtype=Giant Warrior
toughness=4
[/card]
[card]
text=Islandwalk
id=87914
name=Grayscaled Gharial
@@ -652,6 +664,18 @@ toughness=4
abilities=vigilance
[/card]
[card]
text=({T}: Add {B} or {G} to your mana pool.) As Overgrown Tomb comes into play, you may pay 2 life. If you don't, Overgrown Tomb comes into play tapped.
id=89072
auto=tap
auto=may untap && life:-2 controller
auto={T}:Add {G}
auto={T}:Add {B}
name=Overgrown Tomb
rarity=R
type=Land
subtype=Swamp Forest
[/card]
[card]
text={1}, Sacrifice a creature: Search your library for a land card with a basic land type and put it onto the battlefield tapped. Then shuffle your library.
auto={1}{S(creature|mybattlefield)}:moveTo(myBattlefield) target(basic|mylibrary) && tap
id=83744
@@ -767,6 +791,18 @@ power=2
toughness=1
[/card]
[card]
text=({T}: Add {R} or {W} to your mana pool.) As Sacred Foundry comes into play, you may pay 2 life. If you don't, Sacred Foundry comes into play tapped.
id=89066
auto=tap
auto=may untap && life:-2 controller
auto={T}:Add {R}
auto={T}:Add {W}
name=Sacred Foundry
rarity=R
type=Land
subtype=Mountain Plains
[/card]
[card]
text=Scion of the Wild's power and toughness are each equal to the number of creatures you control.
id=83647
auto=foreach(creature|myBattlefield) 1/1
@@ -956,6 +992,18 @@ toughness=2
abilities=flying
[/card]
[card]
text=({T}: Add {G} or {W} to your mana pool.) As Temple Garden comes into play, you may pay 2 life. If you don't, Temple Garden comes into play tapped.
id=89093
name=Temple Garden
rarity=R
auto=tap
auto=may untap && life:-2 controller
auto={T}:Add {G}
auto={T}:Add {W}
type=Land
subtype=Forest Plains
[/card]
[card]
text=Terrarion enters the battlefield tapped. {2}, {T}, Sacrifice Terrarion: Add two mana in any combination of colors to your mana pool. When Terrarion is put into a graveyard from the battlefield, draw a card.
auto=tap
auto={2}{T}{S}:Add {G}{G}
@@ -1161,4 +1209,16 @@ type=Creature
subtype=Wolf
power=3
toughness=3
[/card]
[card]
text=({T}: Add {U} or {B} to your mana pool.) As Watery Grave comes into play, you may pay 2 life. If you don't, Watery Grave comes into play tapped.
id=83731
name=Watery Grave
rarity=R
auto=tap
auto=may untap && life:-2 controller
auto={T}:Add {U}
auto={T}:Add {B}
type=Land
subtype=Island Swamp
[/card]

View File

@@ -832,20 +832,6 @@ rarity=U
type=Enchantment
mana={1}{U}{U}
[/card]
#to test again
#Hammerfist giant requires a serious update of the targetChooser code before it can work.
[card]
text={T}: Hammerfist Giant deals 4 damage to each creature without flying and each player.
id=83712
auto={T}:damage:4 all(creature[-flying],player)
name=Hammerfist Giant
rarity=R
type=Creature
mana={4}{R}{R}
power=5
subtype=Giant Warrior
toughness=4
[/card]
[card]
text={B}{B}{B}, {T}: Destroy target land. If that land was nonbasic, untap Helldozer.
id=88990
@@ -1253,19 +1239,6 @@ subtype=Minotaur Soldier
toughness=1
[/card]
[card]
#to test
text=({T}: Add {B} or {G} to your mana pool.) As Overgrown Tomb comes into play, you may pay 2 life. If you don't, Overgrown Tomb comes into play tapped.
id=89072
auto=tap
auto=may untap && life:-2 controller
auto={T}:add {G}
auto={T}:add {B}
name=Overgrown Tomb
rarity=R
type=Land
subtype=Swamp Forest
[/card]
[card]
text=Convoke (Each creature you tap while playing this spell reduces its cost by {1} or by one mana of that creature's color.) Creatures you control get +3/+3 until end of turn.
id=89044
name=Overwhelm
@@ -1426,19 +1399,6 @@ subtype=Cat
toughness=1
[/card]
[card]
#to test
text=({T}: Add {R} or {W} to your mana pool.) As Sacred Foundry comes into play, you may pay 2 life. If you don't, Sacred Foundry comes into play tapped.
id=89066
auto=tap
auto=may untap && life:-2 controller
auto={T}:add{R}
auto={T}:add{W}
name=Sacred Foundry
rarity=R
type=Land
subtype=Mountain Plains
[/card]
[card]
text=When Sadistic Augermage is put into a graveyard from play, each player puts a card from his or her hand on top of his or her library.
id=83745
name=Sadistic Augermage
@@ -1748,14 +1708,6 @@ type=Instant
mana={1}{U}
[/card]
[card]
text=({T}: Add {G} or {W} to your mana pool.) As Temple Garden comes into play, you may pay 2 life. If you don't, Temple Garden comes into play tapped.
id=89093
name=Temple Garden
rarity=R
type=Land
subtype=Forest Plains
[/card]
[card]
text={1}: Choose a basic land type. Each land you control becomes that type until end of turn.
id=87905
name=Terraformer
@@ -1898,15 +1850,6 @@ type=Sorcery
mana={5}{R}{R}{R}
[/card]
[card]
#to test
text=({T}: Add {U} or {B} to your mana pool.) As Watery Grave comes into play, you may pay 2 life. If you don't, Watery Grave comes into play tapped.
id=83731
name=Watery Grave
rarity=R
type=Land
subtype=Island Swamp
[/card]
[card]
text=Flying Players play with the top card of their libraries revealed.
id=88971
name=Wizened Snitches