Added all shock lands from Ravnica Block.
Tested a few days and working!!!
This commit is contained in:
@@ -474,6 +474,18 @@ toughness=6
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abilities=reach
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[/card]
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[card]
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text={T}: Hammerfist Giant deals 4 damage to each creature without flying and each player.
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id=83712
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auto={T}:damage:4 all(creature[-flying]) && damage:4 all(player)
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name=Hammerfist Giant
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rarity=R
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type=Creature
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mana={4}{R}{R}
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power=5
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subtype=Giant Warrior
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toughness=4
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[/card]
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[card]
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text=Islandwalk
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id=87914
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name=Grayscaled Gharial
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@@ -652,6 +664,18 @@ toughness=4
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abilities=vigilance
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[/card]
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[card]
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text=({T}: Add {B} or {G} to your mana pool.) As Overgrown Tomb comes into play, you may pay 2 life. If you don't, Overgrown Tomb comes into play tapped.
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id=89072
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auto=tap
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auto=may untap && life:-2 controller
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auto={T}:Add {G}
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auto={T}:Add {B}
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name=Overgrown Tomb
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rarity=R
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type=Land
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subtype=Swamp Forest
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[/card]
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[card]
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text={1}, Sacrifice a creature: Search your library for a land card with a basic land type and put it onto the battlefield tapped. Then shuffle your library.
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auto={1}{S(creature|mybattlefield)}:moveTo(myBattlefield) target(basic|mylibrary) && tap
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id=83744
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@@ -767,6 +791,18 @@ power=2
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toughness=1
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[/card]
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[card]
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text=({T}: Add {R} or {W} to your mana pool.) As Sacred Foundry comes into play, you may pay 2 life. If you don't, Sacred Foundry comes into play tapped.
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id=89066
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auto=tap
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auto=may untap && life:-2 controller
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auto={T}:Add {R}
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auto={T}:Add {W}
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name=Sacred Foundry
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rarity=R
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type=Land
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subtype=Mountain Plains
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[/card]
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[card]
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text=Scion of the Wild's power and toughness are each equal to the number of creatures you control.
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id=83647
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auto=foreach(creature|myBattlefield) 1/1
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@@ -956,6 +992,18 @@ toughness=2
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abilities=flying
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[/card]
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[card]
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text=({T}: Add {G} or {W} to your mana pool.) As Temple Garden comes into play, you may pay 2 life. If you don't, Temple Garden comes into play tapped.
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id=89093
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name=Temple Garden
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rarity=R
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auto=tap
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auto=may untap && life:-2 controller
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auto={T}:Add {G}
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auto={T}:Add {W}
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type=Land
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subtype=Forest Plains
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[/card]
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[card]
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text=Terrarion enters the battlefield tapped. {2}, {T}, Sacrifice Terrarion: Add two mana in any combination of colors to your mana pool. When Terrarion is put into a graveyard from the battlefield, draw a card.
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auto=tap
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auto={2}{T}{S}:Add {G}{G}
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@@ -1161,4 +1209,16 @@ type=Creature
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subtype=Wolf
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power=3
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toughness=3
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[/card]
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[card]
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text=({T}: Add {U} or {B} to your mana pool.) As Watery Grave comes into play, you may pay 2 life. If you don't, Watery Grave comes into play tapped.
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id=83731
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name=Watery Grave
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rarity=R
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auto=tap
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auto=may untap && life:-2 controller
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auto={T}:Add {U}
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auto={T}:Add {B}
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type=Land
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subtype=Island Swamp
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[/card]
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@@ -832,20 +832,6 @@ rarity=U
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type=Enchantment
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mana={1}{U}{U}
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[/card]
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#to test again
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#Hammerfist giant requires a serious update of the targetChooser code before it can work.
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[card]
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text={T}: Hammerfist Giant deals 4 damage to each creature without flying and each player.
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id=83712
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auto={T}:damage:4 all(creature[-flying],player)
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name=Hammerfist Giant
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rarity=R
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type=Creature
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mana={4}{R}{R}
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power=5
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subtype=Giant Warrior
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toughness=4
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[/card]
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[card]
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text={B}{B}{B}, {T}: Destroy target land. If that land was nonbasic, untap Helldozer.
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id=88990
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@@ -1253,19 +1239,6 @@ subtype=Minotaur Soldier
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toughness=1
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[/card]
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[card]
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#to test
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text=({T}: Add {B} or {G} to your mana pool.) As Overgrown Tomb comes into play, you may pay 2 life. If you don't, Overgrown Tomb comes into play tapped.
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id=89072
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auto=tap
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auto=may untap && life:-2 controller
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auto={T}:add {G}
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auto={T}:add {B}
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name=Overgrown Tomb
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rarity=R
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type=Land
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subtype=Swamp Forest
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[/card]
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[card]
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text=Convoke (Each creature you tap while playing this spell reduces its cost by {1} or by one mana of that creature's color.) Creatures you control get +3/+3 until end of turn.
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id=89044
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name=Overwhelm
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@@ -1426,19 +1399,6 @@ subtype=Cat
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toughness=1
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[/card]
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[card]
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#to test
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text=({T}: Add {R} or {W} to your mana pool.) As Sacred Foundry comes into play, you may pay 2 life. If you don't, Sacred Foundry comes into play tapped.
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id=89066
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auto=tap
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auto=may untap && life:-2 controller
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auto={T}:add{R}
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auto={T}:add{W}
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name=Sacred Foundry
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rarity=R
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type=Land
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subtype=Mountain Plains
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[/card]
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[card]
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text=When Sadistic Augermage is put into a graveyard from play, each player puts a card from his or her hand on top of his or her library.
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id=83745
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name=Sadistic Augermage
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@@ -1748,14 +1708,6 @@ type=Instant
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mana={1}{U}
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[/card]
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[card]
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text=({T}: Add {G} or {W} to your mana pool.) As Temple Garden comes into play, you may pay 2 life. If you don't, Temple Garden comes into play tapped.
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id=89093
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name=Temple Garden
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rarity=R
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type=Land
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subtype=Forest Plains
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[/card]
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[card]
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text={1}: Choose a basic land type. Each land you control becomes that type until end of turn.
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id=87905
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name=Terraformer
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@@ -1898,15 +1850,6 @@ type=Sorcery
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mana={5}{R}{R}{R}
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[/card]
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[card]
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#to test
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text=({T}: Add {U} or {B} to your mana pool.) As Watery Grave comes into play, you may pay 2 life. If you don't, Watery Grave comes into play tapped.
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id=83731
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name=Watery Grave
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rarity=R
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type=Land
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subtype=Island Swamp
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[/card]
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[card]
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text=Flying Players play with the top card of their libraries revealed.
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id=88971
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name=Wizened Snitches
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