added support for "prevent next [number] damage" to player/creature.
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@@ -13,7 +13,8 @@ Player::Player(MTGPlayerCards * deck, string file, string fileSmall) : Damageabl
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manaPool = NEW ManaPool(this);
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canPutLandsIntoPlay = 1;
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poisonCount = 0;
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damageCount = 0;
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damageCount = 0;
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preventable = 0;
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mAvatar = NULL;
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mAvatarTex = NULL;
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type_as_damageable = DAMAGEABLE_PLAYER;
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@@ -91,6 +92,9 @@ int Player::poisoned(){
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int Player::damaged(){
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return damageCount;
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}
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int Player::prevented(){
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return preventable;
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}
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//Cleanup phase at the end of a turn
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void Player::cleanupPhase(){
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game->inPlay->cleanupPhase();
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