added support for "prevent next [number] damage" to player/creature.
This commit is contained in:
@@ -98,6 +98,7 @@ void GameObserver::nextGamePhase(){
|
||||
cleanupPhase();
|
||||
currentPlayer->canPutLandsIntoPlay = 1;
|
||||
currentPlayer->damageCount = 0;
|
||||
currentPlayer->preventable = 0;
|
||||
mLayers->actionLayer()->cleanGarbage(); //clean abilities history for this turn;
|
||||
mLayers->stackLayer()->garbageCollect(); //clean stack history for this turn;
|
||||
mLayers->actionLayer()->Update(0);
|
||||
|
||||
Reference in New Issue
Block a user