added support for "prevent next [number] damage" to player/creature.

This commit is contained in:
omegablast2002@yahoo.com
2010-08-28 19:50:26 +00:00
parent 33d0577366
commit 98d908f403
13 changed files with 99 additions and 19 deletions

View File

@@ -98,6 +98,7 @@ void GameObserver::nextGamePhase(){
cleanupPhase();
currentPlayer->canPutLandsIntoPlay = 1;
currentPlayer->damageCount = 0;
currentPlayer->preventable = 0;
mLayers->actionLayer()->cleanGarbage(); //clean abilities history for this turn;
mLayers->stackLayer()->garbageCollect(); //clean stack history for this turn;
mLayers->actionLayer()->Update(0);