added support for "prevent next [number] damage" to player/creature.
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@@ -75,6 +75,7 @@ void DamagerDamaged::Render(CombatStep mode)
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}*/
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sprintf(buf, "%i", sumDamages());
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mFont->DrawString(buf, actX - 14 * actZ + 5, actY - 14 * actZ);
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/*
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}else{
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mFont->SetColor(ARGB(255,0,0,255));
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