added support for "prevent next [number] damage" to player/creature.

This commit is contained in:
omegablast2002@yahoo.com
2010-08-28 19:50:26 +00:00
parent 33d0577366
commit 98d908f403
13 changed files with 99 additions and 19 deletions
+1
View File
@@ -75,6 +75,7 @@ void DamagerDamaged::Render(CombatStep mode)
}*/
sprintf(buf, "%i", sumDamages());
mFont->DrawString(buf, actX - 14 * actZ + 5, actY - 14 * actZ);
/*
}else{
mFont->SetColor(ARGB(255,0,0,255));