added support for "prevent next [number] damage" to player/creature.
This commit is contained in:
+24
-11
@@ -43,13 +43,28 @@ int Damage::resolve(){
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}
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damage = ev->damage->damage;
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target = ev->damage->target;
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if (!damage) return 0;
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//prevent next damage-----------------------------
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if((target)->preventable >= 1) {
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int preventing =(target)->preventable;
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for(int k = preventing; k > 0;k--){
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//the following keeps preventable from ADDING toughness/life if damage was less then preventable amount.
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for (int i = 0; i < damage; i++){
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damage -= 1;
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(target)->preventable -= 1;
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}
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}
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}
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//set prevent next damage back to 0 if it is equal to less then 0
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if((target)->preventable < 0){
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(target)->preventable = 0;
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}
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//-------------------------------------------------
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if (target->type_as_damageable == DAMAGEABLE_MTGCARDINSTANCE){
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MTGCardInstance * _target = (MTGCardInstance *)target;
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if ((_target)->protectedAgainst(source)) damage = 0;
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if (!damage){
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state = RESOLVED_NOK;
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delete (e);
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@@ -65,7 +80,7 @@ int Damage::resolve(){
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for (int i = 0; i < damage; i++){
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_target->counters->addCounter(-1, -1);
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}
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}else{//infect damage---------------------------------------
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}else{//infect damage---------------------------------------------
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while(target->type_as_damageable == DAMAGEABLE_MTGCARDINSTANCE && source->has(Constants::INFECT)){
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MTGCardInstance * _target = (MTGCardInstance *)target;
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for (int i = 0; i < damage; i++){
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@@ -76,38 +91,36 @@ int Damage::resolve(){
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for (int i = 0; i < damage; i++){
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_target->poisonCount += 1;//this will be changed to poison counters.
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}return a;
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}//infect end--------------------------------------------------
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//poison AND damage
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}//--------------------------------------------------
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//poison AND damage----------------------------------
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while(target->type_as_damageable == DAMAGEABLE_PLAYER && source->has(Constants::POISONDAMAGE)){
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MTGCardInstance * _target = (MTGCardInstance *)target;
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for (int i = 0; i < damage; i++){
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//this will be changed to poison counters.
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a = target->dealDamage(1);
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target->damageCount += 1;
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}
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_target->poisonCount += 1;
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return a;
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}
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while(target->type_as_damageable == DAMAGEABLE_PLAYER && source->has(Constants::POISONTWODAMAGE)){
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while(target->type_as_damageable == DAMAGEABLE_PLAYER && source->has(Constants::POISONTWODAMAGE)){
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MTGCardInstance * _target = (MTGCardInstance *)target;
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for (int i = 0; i < damage; i++){
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//this will be changed to poison counters.
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a = target->dealDamage(1);
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target->damageCount += 1;
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}
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_target->poisonCount += 2;
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return a;
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}
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while(target->type_as_damageable == DAMAGEABLE_PLAYER && source->has(Constants::POISONTHREEDAMAGE)){
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while(target->type_as_damageable == DAMAGEABLE_PLAYER && source->has(Constants::POISONTHREEDAMAGE)){
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MTGCardInstance * _target = (MTGCardInstance *)target;
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for (int i = 0; i < damage; i++){
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//this will be changed to poison counters.
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a = target->dealDamage(1);
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target->damageCount += 1;
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}
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_target->poisonCount += 3;
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return a;
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}
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}//----------------------------------------------------------
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//return the left over amount after effects have been applied to them.
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a = target->dealDamage(damage);
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target->damageCount += 1;
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}
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