added support for "prevent next [number] damage" to player/creature.
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@@ -26,6 +26,7 @@ class Player: public Damageable{
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int afterDamage();
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int poisoned();
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int damaged();
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int prevented();
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Player(MTGPlayerCards * deck, string deckFile, string deckFileSmall);
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virtual ~Player();
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void unTapPhase();
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