added support for "prevent next [number] damage" to player/creature.

This commit is contained in:
omegablast2002@yahoo.com
2010-08-28 19:50:26 +00:00
parent 33d0577366
commit 98d908f403
13 changed files with 99 additions and 19 deletions

View File

@@ -26,6 +26,7 @@ class Player: public Damageable{
int afterDamage();
int poisoned();
int damaged();
int prevented();
Player(MTGPlayerCards * deck, string deckFile, string deckFileSmall);
virtual ~Player();
void unTapPhase();