added support for "prevent next [number] damage" to player/creature.
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@@ -23,12 +23,14 @@ class Damageable:public Targetable {
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int life;
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int poisonCount;
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int damageCount;
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int preventable;
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int type_as_damageable;
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Damageable(int _life){life=_life;};
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int getLife(){return life;};
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virtual int dealDamage(int damage){life-=damage;return life;};
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virtual int afterDamage(){return 0;}
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virtual int poisoned(){return 0;}
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virtual int prevented(){return 0;}
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virtual JQuad * getIcon(){return NULL;};
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};
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