added support for "prevent next [number] damage" to player/creature.

This commit is contained in:
omegablast2002@yahoo.com
2010-08-28 19:50:26 +00:00
parent 33d0577366
commit 98d908f403
13 changed files with 99 additions and 19 deletions
+31 -2
View File
@@ -2167,6 +2167,7 @@ AALifeSet(int _id, MTGCardInstance * _source, Targetable * _target, WParsedInt *
class AADamager:public ActivatedAbilityTP{
public:
WParsedInt * damage;
AADamager(int _id, MTGCardInstance * _source, Targetable * _target, WParsedInt * damage, ManaCost * _cost=NULL, int doTap = 0, int who = TargetChooser::UNSET):ActivatedAbilityTP(_id,_source,_target,_cost,doTap,who),damage(damage){
aType = MTGAbility::DAMAGER;
}
@@ -2180,11 +2181,9 @@ AADamager(int _id, MTGCardInstance * _source, Targetable * _target, WParsedInt *
}
return 0;
}
const char * getMenuText(){
return "Damage";
}
AADamager * clone() const{
AADamager * a = NEW AADamager(*this);
a->damage = NEW WParsedInt(*(a->damage));
@@ -2197,6 +2196,36 @@ AADamager(int _id, MTGCardInstance * _source, Targetable * _target, WParsedInt *
}
};
//prevent next damage
class AADamagePrevent:public ActivatedAbilityTP{
public:
int preventing;
AADamagePrevent(int _id, MTGCardInstance * _source, Targetable * _target,int preventing, ManaCost * _cost=NULL, int doTap = 0, int who = TargetChooser::UNSET):ActivatedAbilityTP(_id,_source,_target,_cost,doTap,who),preventing(preventing){
}
int resolve(){
Damageable * _target = (Damageable *) getTarget();
if(_target){
_target->preventable += preventing;
}
return 0;
}
const char * getMenuText(){
return "Prevent Damage";
}
AADamagePrevent * clone() const{
AADamagePrevent * a = NEW AADamagePrevent(*this);
a->isClone = 1;
return a;
}
~AADamagePrevent(){
}
};
//poison removel
class AARemovePoison:public ActivatedAbilityTP{