Bu fixes, removed extra parenthesis and spaces at end of line

Baron Sengir
Myr Moonvessel
Synod Artificer
Piston Sledge
Ichor Explosion
Boreas Charger
Captivating Crew
Gate to the Afterlife
Imaryll, Elfhame Elite
This commit is contained in:
Eduardo MG
2023-03-31 00:06:14 -06:00
parent 54d8c00aaa
commit 98839c4e8c
2 changed files with 67 additions and 68 deletions
@@ -5314,8 +5314,8 @@ toughness=5
[card] [card]
name=Balmor, Battlemage Captain name=Balmor, Battlemage Captain
abilities=flying abilities=flying
auto=@movedTo(instant,sorcery|mystack):all(creature|myBattlefield)) 1/0 ueot auto=@movedTo(instant,sorcery|mystack):all(creature|myBattlefield) 1/0 ueot
auto=@movedTo(instant,sorcery|mystack):all(creature|myBattlefield)) trample ueot auto=@movedTo(instant,sorcery|mystack):all(creature|myBattlefield) trample ueot
text=Flying -- Whenever you cast an instant or sorcery spell, creatures you control get +1/+0 and gain trample until end of turn. text=Flying -- Whenever you cast an instant or sorcery spell, creatures you control get +1/+0 and gain trample until end of turn.
mana={U}{R} mana={U}{R}
type=Legendary Creature type=Legendary Creature
@@ -9157,7 +9157,7 @@ toughness=2
[card] [card]
name=Boreas Charger name=Boreas Charger
abilities=flying abilities=flying
auto=@movedto(this|nonbattlezone) restriction{type(plains|opponentbattlefield)~morethan~type(plains|myBattlefield)}:name(Search plains) target(plains|mylibrary) moveto(myBattlefield) and!( transforms((,newability[tap(noevent)],newability[if type(plains|opponentbattlefield)~morethan~type(plains|myBattlefield) then name(Search other plains) name(Search other plains) target(<type:plains:opponentbattlefieldminustype:plains:myBattlefieldminusend>plains|mylibrary) moveto(myhand)])) oneshot )! auto=@movedto(this|nonbattlezone) restriction{type(land|opponentbattlefield)~morethan~type(land|myBattlefield)}:name(Search plains) target(plains|mylibrary) moveto(myBattlefield) and!( transforms((,newability[tap(noevent)],newability[if type(land|opponentbattlefield)~morethan~type(land|myBattlefield) then name(Search other plains) name(Search other plains) target(<type:land:opponentbattlefieldminustype:land:myBattlefieldminusend>land|mylibrary) moveto(myhand)])) oneshot )!
text=Flying -- When Boreas Charger leaves the battlefield, choose an opponent who controls more lands than you. Search your library for a number of Plains cards equal to the difference and reveal them. Put one of them onto the battlefield tapped and the rest into your hand. Then shuffle your library. text=Flying -- When Boreas Charger leaves the battlefield, choose an opponent who controls more lands than you. Search your library for a number of Plains cards equal to the difference and reveal them. Put one of them onto the battlefield tapped and the rest into your hand. Then shuffle your library.
mana={2}{W} mana={2}{W}
type=Creature type=Creature
@@ -11263,7 +11263,7 @@ type=Instant
[/card] [/card]
[card] [card]
name=Captivating Crew name=Captivating Crew
auto={3}{R}:target(creature) untap && haste && alias=129767 auto={3}{R}:name(gain control) target(creature|opponentbattlefield) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],haste)) ueot asSorcery
text={3}{R}: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate this ability only any time you could cast a sorcery. text={3}{R}: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate this ability only any time you could cast a sorcery.
mana={3}{R} mana={3}{R}
type=Creature type=Creature
@@ -11896,7 +11896,7 @@ toughness=6
[/card] [/card]
[card] [card]
name=Cavalier of Flame name=Cavalier of Flame
auto={1}{R}:all(creature|myBattlefield)) transforms((,newability[1/0],newability[haste])) ueot auto={1}{R}:all(creature|myBattlefield) transforms((,newability[1/0],newability[haste])) ueot
auto=may target(<anyamount>*|myhand) reject && draw:1 auto=may target(<anyamount>*|myhand) reject && draw:1
auto=_DIES_damage:type:land:mygraveyard opponent auto=_DIES_damage:type:land:mygraveyard opponent
auto=_DIES_damage:type:land:mygraveyard all(planeswalker|opponentbattlefield) auto=_DIES_damage:type:land:mygraveyard all(planeswalker|opponentbattlefield)
@@ -20466,7 +20466,7 @@ toughness=2
[card] [card]
name=Dire Fleet Poisoner name=Dire Fleet Poisoner
abilities=flash, deathtouch abilities=flash, deathtouch
auto=target(pirate[attacking]|myBattlefield)) 1/1 && deathtouch ueot auto=target(pirate[attacking]|myBattlefield) 1/1 && deathtouch ueot
text=Flash -- Deathtouch -- When Dire Fleet Poisoner enters the battlefield, target attacking Pirate you control gets +1/+1 and gains deathtouch until end of turn. text=Flash -- Deathtouch -- When Dire Fleet Poisoner enters the battlefield, target attacking Pirate you control gets +1/+1 and gains deathtouch until end of turn.
mana={1}{B} mana={1}{B}
type=Creature type=Creature
@@ -29473,7 +29473,7 @@ name=Fortified Beachhead
auto=if compare(type:Soldier:myhand)~equalto~0 then tap(noevent) auto=if compare(type:Soldier:myhand)~equalto~0 then tap(noevent)
auto={T}:Add{W} auto={T}:Add{W}
auto={T}:Add{U} auto={T}:Add{U}
auto={5}{T}:all(soldiers|myBattlefield)) 1/1 ueot auto={5}{T}:all(soldiers|myBattlefield) 1/1 ueot
text=As Fortified Beachhead enters the battlefield, you may reveal a Soldier card from your hand. Fortified Beachhead enters the battlefield tapped unless you revealed a Soldier card this way or you control a Soldier. -- {T}: Add {W} or {U}. -- {5}, {T}: Soldiers you control get +1/+1 until end of turn. text=As Fortified Beachhead enters the battlefield, you may reveal a Soldier card from your hand. Fortified Beachhead enters the battlefield tapped unless you revealed a Soldier card this way or you control a Soldier. -- {T}: Add {W} or {U}. -- {5}, {T}: Soldiers you control get +1/+1 until end of turn.
type=Land type=Land
[/card] [/card]
@@ -30711,7 +30711,7 @@ toughness=8
name=Gate to the Afterlife name=Gate to the Afterlife
auto=@movedto(creature[-token]|mygraveyard) from(mybattlefield):may _LOOT_ auto=@movedto(creature[-token]|mygraveyard) from(mybattlefield):may _LOOT_
auto=@movedto(creature[-token]|mygraveyard) from(mybattlefield):life:1 controller auto=@movedto(creature[-token]|mygraveyard) from(mybattlefield):life:1 controller
text=Whenever a nontoken creature you control dies, you gain 1 life. Then you may draw a card. If you do, discard a card. -- {2}, {T}, Sacrifice Gate to the Afterlife: Search your graveyard, hand, and/or library for a card named God-Pharaoh's Gift and put it onto the battlefield. If you As long as it's your tursearch your library this way, shuffle it. Activate this ability only if there are six or more creature cards in your graveyard. text=Whenever a nontoken creature you control dies, you gain 1 life. Then you may draw a card. If you do, discard a card. -- {2}, {T}, Sacrifice Gate to the Afterlife: Search your graveyard, hand, and/or library for a card named God-Pharaoh's Gift and put it onto the battlefield. If you search your library this way, shuffle. Activate only if there are six or more creature cards in your graveyard.
mana={3} mana={3}
type=Artifact type=Artifact
[/card] [/card]
@@ -35596,7 +35596,7 @@ type=Sorcery
[card] [card]
name=Halls of Mist name=Halls of Mist
auto=cumulativeupcost[{1}] sacrifice auto=cumulativeupcost[{1}] sacrifice
auto=@each my combatends:all(creature[attacking]|mybattlefield)) transforms((,newability[counter(0/0.1.MistEffect)],newability[@each my end restriction{didntattack}:counter(0/0.-1.MistEffect)])) forever auto=@each my combatends:all(creature[attacking]|mybattlefield) transforms((,newability[counter(0/0.1.MistEffect)],newability[@each my end restriction{didntattack}:counter(0/0.-1.MistEffect)])) forever
auto=@each opponent combatends:all(creature[attacking]|opponentbattlefield)) transforms((,newability[counter(0/0.1.MistEffect)],newability[@each my end restriction{didntattack}:counter(0/0.-1.MistEffect)])) forever auto=@each opponent combatends:all(creature[attacking]|opponentbattlefield)) transforms((,newability[counter(0/0.1.MistEffect)],newability[@each my end restriction{didntattack}:counter(0/0.-1.MistEffect)])) forever
auto=lord(creature[counter{0/0.1.MistEffect}]) cantattack auto=lord(creature[counter{0/0.1.MistEffect}]) cantattack
text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Creatures that attacked during their controller's last turn can't attack. text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Creatures that attacked during their controller's last turn can't attack.
@@ -39298,7 +39298,7 @@ type=Instant
[/card] [/card]
[card] [card]
name=Imaryll, Elfhame Elite name=Imaryll, Elfhame Elite
auto=_ATTACKING_othertype:elf:battlefield/othertype:elf:battlefield auto=_ATTACKING_othertype:elf:battlefield/othertype:elf:battlefield ueot
auto=_BLOCKED_may name(assign combat damage to defending player) thisforeach(power>=1) damage:1 opponent && fog from(this) auto=_BLOCKED_may name(assign combat damage to defending player) thisforeach(power>=1) damage:1 opponent && fog from(this)
text=Whenever Imaryll, Elfhame Elite attacks, it gets +X/+X until end of turn, where X is the number of other Elves you control. -- You may have Imaryll assign its combat damage as though it weren't blocked. text=Whenever Imaryll, Elfhame Elite attacks, it gets +X/+X until end of turn, where X is the number of other Elves you control. -- You may have Imaryll assign its combat damage as though it weren't blocked.
mana={2}{G}{G} mana={2}{G}{G}
@@ -45341,7 +45341,7 @@ toughness=2
name=Lathliss, Dragon Queen name=Lathliss, Dragon Queen
abilities=flying abilities=flying
auto=@movedTo(Dragon[-token]|myBattlefield):_DRAGONTOKEN_ auto=@movedTo(Dragon[-token]|myBattlefield):_DRAGONTOKEN_
auto={1}{R}:all(dragon|myBattlefield)) 1/0 ueot auto={1}{R}:all(dragon|myBattlefield) 1/0 ueot
text=Flying -- Whenever another nontoken Dragon enters the battlefield under your control, create a 5/5 red Dragon creature token with flying. -- {1}{R}: Dragons you control get +1/+0 until end of turn. text=Flying -- Whenever another nontoken Dragon enters the battlefield under your control, create a 5/5 red Dragon creature token with flying. -- {1}{R}: Dragons you control get +1/+0 until end of turn.
mana={4}{R}{R} mana={4}{R}{R}
type=Legendary Creature type=Legendary Creature
@@ -52388,7 +52388,7 @@ toughness=4
[/card] [/card]
[card] [card]
name=Myrkul's Invoker name=Myrkul's Invoker
auto=name(Psychic Blades) {8}:all(creature|myBattlefield)) transforms((,newability[2/0],newability[menace])) ueot auto=name(Psychic Blades) {8}:all(creature|myBattlefield) transforms((,newability[2/0],newability[menace])) ueot
text=Psychic Blades - {8}: Creatures you control get +2/+0 and gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.) text=Psychic Blades - {8}: Creatures you control get +2/+0 and gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)
mana={2}{B} mana={2}{B}
type=Creature type=Creature
@@ -61319,7 +61319,7 @@ type=Land
[/card] [/card]
[card] [card]
name=Radha, Coalition Warlord name=Radha, Coalition Warlord
auto=@tapped(this):target(other creature|myBattlefield)) pbasiclandtypes/pbasiclandtypes ueot auto=@tapped(this):target(other creature|myBattlefield) pbasiclandtypes/pbasiclandtypes ueot
text=Domain - Whenever Radha, Coalition Warlord becomes tapped, another target creature you control gets +X/+X until end of turn, where X is the number of basic land types among lands you control. text=Domain - Whenever Radha, Coalition Warlord becomes tapped, another target creature you control gets +X/+X until end of turn, where X is the number of basic land types among lands you control.
mana={2}{R}{G} mana={2}{R}{G}
type=Legendary Creature type=Legendary Creature
@@ -61464,7 +61464,7 @@ toughness=3
[card] [card]
name=Raff, Weatherlight Stalwart name=Raff, Weatherlight Stalwart
auto=@movedTo(instant,sorcery|mystack):may transforms((,newability[tap notatarget(<2>creature[-tapped]|myBattlefield)],newability[draw:1])) oneshot auto=@movedTo(instant,sorcery|mystack):may transforms((,newability[tap notatarget(<2>creature[-tapped]|myBattlefield)],newability[draw:1])) oneshot
auto={3}{W}{W}:all(creature|myBattlefield)) transforms((,newability[1/1],newability[vigilance])) ueot auto={3}{W}{W}:all(creature|myBattlefield) transforms((,newability[1/1],newability[vigilance])) ueot
text=Whenever you cast an instant or sorcery spell, you may tap two untapped creatures you control. If you do, draw a card. -- {3}{W}{W}: Creatures you control get +1/+1 and gain vigilance until end of turn. text=Whenever you cast an instant or sorcery spell, you may tap two untapped creatures you control. If you do, draw a card. -- {3}{W}{W}: Creatures you control get +1/+1 and gain vigilance until end of turn.
mana={W}{U} mana={W}{U}
type=Legendary Creature type=Legendary Creature
@@ -69282,7 +69282,7 @@ toughness=3
[card] [card]
name=Selfless Samurai name=Selfless Samurai
auto=@combat(attackedalone) source(*[Samurai;Warrior]|myBattlefield):all(trigger[to]) lifelink ueot auto=@combat(attackedalone) source(*[Samurai;Warrior]|myBattlefield):all(trigger[to]) lifelink ueot
auto={S}:indestructible target(other creature|myBattlefield)) ueot auto={S}:indestructible target(other creature|myBattlefield) ueot
text=Whenever a Samurai or Warrior you control attacks alone, it gains lifelink until end of turn. -- Sacrifice Selfless Samurai: Another target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) text=Whenever a Samurai or Warrior you control attacks alone, it gains lifelink until end of turn. -- Sacrifice Selfless Samurai: Another target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
mana={1}{W} mana={1}{W}
type=Creature type=Creature
@@ -78109,7 +78109,7 @@ toughness=5
[card] [card]
name=Supply Drop name=Supply Drop
abilities=flash abilities=flash
auto=target(creature|myBattlefield)) 2/2 ueot auto=target(creature|myBattlefield) 2/2 ueot
auto={4}{T}{S}:draw:1 auto={4}{T}{S}:draw:1
text=Flash -- When Supply Drop enters the battlefield, target creature you control gets +2/+2 until end of turn. -- {4}, {T}, Sacrifice Supply Drop: Draw a card. text=Flash -- When Supply Drop enters the battlefield, target creature you control gets +2/+2 until end of turn. -- {4}, {T}, Sacrifice Supply Drop: Draw a card.
mana={3} mana={3}
@@ -78414,7 +78414,7 @@ toughness=3
[/card] [/card]
[card] [card]
name=Swarm Guildmage name=Swarm Guildmage
auto={4}{B}{T}:all(creature|myBattlefield)) 1/0 && menace ueot auto={4}{B}{T}:all(creature|myBattlefield) 1/0 && menace ueot
auto={1}{G}{T}:life:2 auto={1}{G}{T}:life:2
text={4}{B}, {T}: Creatures you control get +1/+0 and gain menace until end of turn. (They can't be blocked except by two or more creatures.) -- {1}{G}, {T}: You gain 2 life. text={4}{B}, {T}: Creatures you control get +1/+0 and gain menace until end of turn. (They can't be blocked except by two or more creatures.) -- {1}{G}, {T}: You gain 2 life.
mana={B}{G} mana={B}{G}
@@ -78530,7 +78530,7 @@ type=Instant
[card] [card]
name=Swift Warden name=Swift Warden
abilities=flash abilities=flash
auto=target(merfolk|myBattlefield)) opponentshroud ueot auto=target(merfolk|myBattlefield) opponentshroud ueot
text=Flash -- When Swift Warden enters the battlefield, target Merfolk you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) text=Flash -- When Swift Warden enters the battlefield, target Merfolk you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
mana={1}{G}{G} mana={1}{G}{G}
type=Creature type=Creature
@@ -78855,45 +78855,45 @@ toughness=3
[/card] [/card]
[card] [card]
name=Synod Artificer name=Synod Artificer
auto={1}{T}:name(Tap 1 creature) tap(noevent) target(<1>creature[-artifact]) auto={1}{T}:name(Tap 1 creature) tap(noevent) target(<1>artifact[-creature])
auto={1}{T}:name(Untap 1 artifact) untap target(<1>artifact[-creature]) auto={1}{T}:name(Untap 1 artifact) untap target(<1>artifact[-creature])
auto={2}{T}:name(Tap 2 creature) tap(noevent) target(<2>creature[-artifact]) auto={2}{T}:name(Tap 2 creature) tap(noevent) target(<2>artifact[-creature])
auto={2}{T}:name(Untap 2 artifact) untap target(<2>artifact[-creature]) auto={2}{T}:name(Untap 2 artifact) untap target(<2>artifact[-creature])
auto={3}{T}:name(Tap 3 creature) tap(noevent) target(<3>creature[-artifact]) auto={3}{T}:name(Tap 3 creature) tap(noevent) target(<3>artifact[-creature])
auto={3}{T}:name(Untap 3 artifact) untap target(<3>artifact[-creature]) auto={3}{T}:name(Untap 3 artifact) untap target(<3>artifact[-creature])
auto={4}{T}:name(Tap 4 creature) tap(noevent) target(<4>creature[-artifact]) auto={4}{T}:name(Tap 4 creature) tap(noevent) target(<4>artifact[-creature])
auto={4}{T}:name(Untap 4 artifact) untap target(<4>artifact[-creature]) auto={4}{T}:name(Untap 4 artifact) untap target(<4>artifact[-creature])
auto={5}{T}:name(Tap 5 creature) tap(noevent) target(<5>creature[-artifact]) auto={5}{T}:name(Tap 5 creature) tap(noevent) target(<5>artifact[-creature])
auto={5}{T}:name(Untap 5 artifact) untap target(<5>artifact[-creature]) auto={5}{T}:name(Untap 5 artifact) untap target(<5>artifact[-creature])
auto={6}{T}:name(Tap 6 creature) tap(noevent) target(<6>creature[-artifact]) auto={6}{T}:name(Tap 6 creature) tap(noevent) target(<6>artifact[-creature])
auto={6}{T}:name(Untap 6 artifact) untap target(<6>artifact[-creature]) auto={6}{T}:name(Untap 6 artifact) untap target(<6>artifact[-creature])
auto={7}{T}:name(Tap 7 creature) tap(noevent) target(<7>creature[-artifact]) auto={7}{T}:name(Tap 7 creature) tap(noevent) target(<7>artifact[-creature])
auto={7}{T}:name(Untap 7 artifact) untap target(<7>artifact[-creature]) auto={7}{T}:name(Untap 7 artifact) untap target(<7>artifact[-creature])
auto={8}{T}:name(Tap 8 creature) tap(noevent) target(<8>creature[-artifact]) auto={8}{T}:name(Tap 8 creature) tap(noevent) target(<8>artifact[-creature])
auto={8}{T}:name(Untap 8 artifact) untap target(<8>artifact[-creature]) auto={8}{T}:name(Untap 8 artifact) untap target(<8>artifact[-creature])
auto={9}{T}:name(Tap 9 creature) tap(noevent) target(<9>creature[-artifact]) auto={9}{T}:name(Tap 9 creature) tap(noevent) target(<9>artifact[-creature])
auto={9}{T}:name(Untap 9 artifact) untap target(<9>artifact[-creature]) auto={9}{T}:name(Untap 9 artifact) untap target(<9>artifact[-creature])
auto={10}{T}:name(Tap 10 creature) tap(noevent) target(<10>creature[-artifact]) auto={10}{T}:name(Tap 10 creature) tap(noevent) target(<10>artifact[-creature])
auto={10}{T}:name(Untap 10 artifact) untap target(<10>artifact[-creature]) auto={10}{T}:name(Untap 10 artifact) untap target(<10>artifact[-creature])
auto={11}{T}:name(Tap 11 creature) tap(noevent) target(<11>creature[-artifact]) auto={11}{T}:name(Tap 11 creature) tap(noevent) target(<11>artifact[-creature])
auto={11}{T}:name(Untap 11 artifact) untap target(<11>artifact[-creature]) auto={11}{T}:name(Untap 11 artifact) untap target(<11>artifact[-creature])
auto={12}{T}:name(Tap 12 creature) tap(noevent) target(<12>creature[-artifact]) auto={12}{T}:name(Tap 12 creature) tap(noevent) target(<12>artifact[-creature])
auto={12}{T}:name(Untap 12 artifact) untap target(<12>artifact[-creature]) auto={12}{T}:name(Untap 12 artifact) untap target(<12>artifact[-creature])
auto={13}{T}:name(Tap 13 creature) tap(noevent) target(<13>creature[-artifact]) auto={13}{T}:name(Tap 13 creature) tap(noevent) target(<13>artifact[-creature])
auto={13}{T}:name(Untap 13 artifact) untap target(<13>artifact[-creature]) auto={13}{T}:name(Untap 13 artifact) untap target(<13>artifact[-creature])
auto={14}{T}:name(Tap 14 creature) tap(noevent) target(<14>creature[-artifact]) auto={14}{T}:name(Tap 14 creature) tap(noevent) target(<14>artifact[-creature])
auto={14}{T}:name(Untap 14 artifact) untap target(<14>artifact[-creature]) auto={14}{T}:name(Untap 14 artifact) untap target(<14>artifact[-creature])
auto={15}{T}:name(Tap 15 creature) tap(noevent) target(<15>creature[-artifact]) auto={15}{T}:name(Tap 15 creature) tap(noevent) target(<15>artifact[-creature])
auto={15}{T}:name(Untap 15 artifact) untap target(<15>artifact[-creature]) auto={15}{T}:name(Untap 15 artifact) untap target(<15>artifact[-creature])
auto={16}{T}:name(Tap 16 creature) tap(noevent) target(<16>creature[-artifact]) auto={16}{T}:name(Tap 16 creature) tap(noevent) target(<16>artifact[-creature])
auto={16}{T}:name(Untap 16 artifact) untap target(<16>artifact[-creature]) auto={16}{T}:name(Untap 16 artifact) untap target(<16>artifact[-creature])
auto={17}{T}:name(Tap 17 creature) tap(noevent) target(<17>creature[-artifact]) auto={17}{T}:name(Tap 17 creature) tap(noevent) target(<17>artifact[-creature])
auto={17}{T}:name(Untap 17 artifact) untap target(<17>artifact[-creature]) auto={17}{T}:name(Untap 17 artifact) untap target(<17>artifact[-creature])
auto={18}{T}:name(Tap 18 creature) tap(noevent) target(<18>creature[-artifact]) auto={18}{T}:name(Tap 18 creature) tap(noevent) target(<18>artifact[-creature])
auto={18}{T}:name(Untap 18 artifact) untap target(<18>artifact[-creature]) auto={18}{T}:name(Untap 18 artifact) untap target(<18>artifact[-creature])
auto={19}{T}:name(Tap 19 creature) tap(noevent) target(<19>creature[-artifact]) auto={19}{T}:name(Tap 19 creature) tap(noevent) target(<19>artifact[-creature])
auto={19}{T}:name(Untap 19 artifact) untap target(<19>artifact[-creature]) auto={19}{T}:name(Untap 19 artifact) untap target(<19>artifact[-creature])
auto={20}{T}:name(Tap 20 creature) tap(noevent) target(<20>creature[-artifact]) auto={20}{T}:name(Tap 20 creature) tap(noevent) target(<20>artifact[-creature])
auto={20}{T}:name(Untap 20 artifact) untap target(<20>artifact[-creature]) auto={20}{T}:name(Untap 20 artifact) untap target(<20>artifact[-creature])
text={X}, {T}: Tap X target noncreature artifacts. -- {X}, {T}: Untap X target noncreature artifacts. text={X}, {T}: Tap X target noncreature artifacts. -- {X}, {T}: Untap X target noncreature artifacts.
mana={2}{U} mana={2}{U}
@@ -82047,7 +82047,7 @@ type=Sorcery
[card] [card]
name=Thundering Ceratok name=Thundering Ceratok
abilities=trample abilities=trample
auto=all(other creature|myBattlefield)) trample ueot auto=all(other creature|myBattlefield) trample ueot
text=Trample -- When Thundering Ceratok enters the battlefield, other creatures you control gain trample until end of turn. text=Trample -- When Thundering Ceratok enters the battlefield, other creatures you control gain trample until end of turn.
mana={4}{G} mana={4}{G}
type=Creature type=Creature
@@ -88469,7 +88469,7 @@ toughness=1
[card] [card]
name=Voracious Vampire name=Voracious Vampire
abilities=menace abilities=menace
auto=target(vampire|myBattlefield)) 1/1 && menace ueot auto=target(vampire|myBattlefield) 1/1 && menace ueot
text=Menace -- When Voracious Vampire enters the battlefield, target Vampire you control gets +1/+1 and gains menace until end of turn. text=Menace -- When Voracious Vampire enters the battlefield, target Vampire you control gets +1/+1 and gains menace until end of turn.
mana={2}{B} mana={2}{B}
type=Creature type=Creature
@@ -88983,7 +88983,7 @@ type=Land
[card] [card]
name=War Screecher name=War Screecher
abilities=flying abilities=flying
auto={5}{W}{T}:all(other creature|myBattlefield)) 1/1 auto={5}{W}{T}:all(other creature|myBattlefield) 1/1
text=Flying -- {5}{W}, {T}: Other creatures you control get +1/+1 until end of turn. text=Flying -- {5}{W}, {T}: Other creatures you control get +1/+1 until end of turn.
mana={1}{W} mana={1}{W}
type=Creature type=Creature
+4 -5
View File
@@ -9207,7 +9207,7 @@ type=Artifact
name=Baron Sengir name=Baron Sengir
abilities=flying abilities=flying
auto=@vampired(creature) from(this):counter(2/2,1) all(this) auto=@vampired(creature) from(this):counter(2/2,1) all(this)
auto={T}:regenerate target(other vampire) auto={T}:target(other vampire) regenerate
text=Flying -- Whenever a creature dealt damage by Baron Sengir this turn is put into a graveyard, put a +2/+2 counter on Baron Sengir. -- {T}: Regenerate another target Vampire. text=Flying -- Whenever a creature dealt damage by Baron Sengir this turn is put into a graveyard, put a +2/+2 counter on Baron Sengir. -- {T}: Regenerate another target Vampire.
mana={5}{B}{B}{B} mana={5}{B}{B}{B}
type=Legendary Creature type=Legendary Creature
@@ -56949,10 +56949,9 @@ toughness=1
[/card] [/card]
[card] [card]
name=Ichor Explosion name=Ichor Explosion
target=creature|myBattlefield
auto=all(creature) -storedpower/-storedpower ueot auto=all(creature) -storedpower/-storedpower ueot
text=As an additional cost to cast Ichor Explosion, sacrifice a creature. -- All creatures get -X/-X until end of turn, where X is the sacrificed creature's power. text=As an additional cost to cast Ichor Explosion, sacrifice a creature. -- All creatures get -X/-X until end of turn, where X is the sacrificed creature's power.
mana={5}{B}{B}{S(artifact|mybattlefield)} mana={5}{B}{B}{S(creature|mybattlefield)}
type=Sorcery type=Sorcery
[/card] [/card]
[card] [card]
@@ -77666,7 +77665,7 @@ toughness=1
[/card] [/card]
[card] [card]
name=Myr Moonvessel name=Myr Moonvessel
auto=@movedto(this|graveyard):add{1} auto=_DIES_Add{1}
text=When Myr Moonvessel dies, add {1} to your mana pool. text=When Myr Moonvessel dies, add {1} to your mana pool.
mana={1} mana={1}
type=Artifact Creature type=Artifact Creature
@@ -86968,7 +86967,7 @@ toughness=3
[/card] [/card]
[card] [card]
name=Piston Sledge name=Piston Sledge
auto=aslongas(parents) rehook target(creature|mybattlefield) <1 auto=name(Attach to creature) rehook target(creature|mybattlefield)
auto=teach(creature) 3/1 auto=teach(creature) 3/1
auto={S(artifact|mybattlefield)}:equip auto={S(artifact|mybattlefield)}:equip
text=When Piston Sledge enters the battlefield, attach it to target creature you control. -- Equipped creature gets +3/+1. -- Equip - Sacrifice an artifact. text=When Piston Sledge enters the battlefield, attach it to target creature you control. -- Equipped creature gets +3/+1. -- Equip - Sacrifice an artifact.