Modified the running loop to avoid consumming 100% CPU in pause on Android.

This commit is contained in:
Xawotihs
2011-09-06 14:03:27 +00:00
parent 95d6fa297a
commit 98709e661e

View File

@@ -86,193 +86,185 @@ extern "C" void Java_org_libsdl_app_SDLActivity_nativeResume(
class SdlApp
{
public: /* For easy interfacing with JGE static functions */
bool Running;
SDL_Window* window;
SDL_Surface* Surf_Display;
SDL_Rect viewPort;
Uint32 lastMouseUpTime;
bool Running;
SDL_Window* window;
SDL_Surface* Surf_Display;
SDL_Rect viewPort;
Uint32 lastMouseUpTime;
Uint32 lastFingerDownTime;
int windowed_w;
int windowed_h;
int windowed_pos_x;
int windowed_pos_y;
int windowed_w;
int windowed_h;
int windowed_pos_x;
int windowed_pos_y;
int mMouseDownX;
int mMouseDownY;
public:
SdlApp() : Surf_Display(NULL), window(NULL), lastMouseUpTime(0), lastFingerDownTime(0), Running(true), mMouseDownX(0), mMouseDownY(0)
{
}
SdlApp() : Surf_Display(NULL), window(NULL), lastMouseUpTime(0), lastFingerDownTime(0), Running(true), mMouseDownX(0), mMouseDownY(0)
{
}
int OnExecute()
{
if (OnInit() == false)
{
return -1;
}
int OnExecute()
{
if (OnInit() == false)
{
return -1;
}
SDL_Event Event;
SDL_Event Event;
while(Running)
{
if (g_engine && !g_engine->IsPaused())
{
while(SDL_WaitEventTimeout(&Event, 0))
{
OnEvent(&Event);
}
OnUpdate();
}
}
while(Running)
{
if (g_engine)
{
while(SDL_WaitEventTimeout(&Event, 10))
{
if(!g_engine->IsPaused())
OnEvent(&Event);
}
if(!g_engine->IsPaused())
OnUpdate();
}
}
OnCleanup();
OnCleanup();
return 0;
};
return 0;
};
public:
bool OnInit();
bool OnInit();
void OnResize(int width, int height)
{
DebugTrace("OnResize Width " << width << " height " << height);
void OnResize(int width, int height)
{
DebugTrace("OnResize Width " << width << " height " << height);
if ((GLfloat)width / (GLfloat)height <= ACTUAL_RATIO)
{
viewPort.x = 0;
viewPort.y = -(static_cast<int>(width / ACTUAL_RATIO) - height) / 2;
viewPort.w = width;
viewPort.h = static_cast<int>(width / ACTUAL_RATIO);
}
else
{
viewPort.x = -(static_cast<int>(height * ACTUAL_RATIO) - width) / 2;
viewPort.y = 0;
viewPort.w = static_cast<int>(height * ACTUAL_RATIO);
viewPort.h = height;
}
if ((GLfloat)width / (GLfloat)height <= ACTUAL_RATIO)
{
viewPort.x = 0;
viewPort.y = -(static_cast<int>(width / ACTUAL_RATIO) - height) / 2;
viewPort.w = width;
viewPort.h = static_cast<int>(width / ACTUAL_RATIO);
}
else
{
viewPort.x = -(static_cast<int>(height * ACTUAL_RATIO) - width) / 2;
viewPort.y = 0;
viewPort.w = static_cast<int>(height * ACTUAL_RATIO);
viewPort.h = height;
}
glViewport(viewPort.x, viewPort.y, viewPort.w, viewPort.h);
glViewport(viewPort.x, viewPort.y, viewPort.w, viewPort.h);
JRenderer::GetInstance()->SetActualWidth(static_cast<float>(viewPort.w));
JRenderer::GetInstance()->SetActualHeight(static_cast<float>(viewPort.h));
glScissor(0, 0, width, height);
JRenderer::GetInstance()->SetActualWidth(static_cast<float>(viewPort.w));
JRenderer::GetInstance()->SetActualHeight(static_cast<float>(viewPort.h));
glScissor(0, 0, width, height);
#if (!defined GL_ES_VERSION_2_0) && (!defined GL_VERSION_2_0)
glMatrixMode (GL_PROJECTION); // Select The Projection Matrix
glLoadIdentity (); // Reset The Projection Matrix
glMatrixMode (GL_PROJECTION); // Select The Projection Matrix
glLoadIdentity (); // Reset The Projection Matrix
#if (defined GL_VERSION_ES_CM_1_1)
glOrthof(0.0f, (float) (viewPort.w)-1.0f, 0.0f, (float) (viewPort.h)-1.0f, -1.0f, 1.0f);
glOrthof(0.0f, (float) (viewPort.w)-1.0f, 0.0f, (float) (viewPort.h)-1.0f, -1.0f, 1.0f);
#else
gluOrtho2D(0.0f, (float) (viewPort.w)-1.0f, 0.0f, (float) (viewPort.h)-1.0f);
gluOrtho2D(0.0f, (float) (viewPort.w)-1.0f, 0.0f, (float) (viewPort.h)-1.0f);
#endif
glMatrixMode (GL_MODELVIEW); // Select The Modelview Matrix
glLoadIdentity (); // Reset The Modelview Matrix
glDisable (GL_DEPTH_TEST);
glMatrixMode (GL_MODELVIEW); // Select The Modelview Matrix
glLoadIdentity (); // Reset The Modelview Matrix
glDisable (GL_DEPTH_TEST);
#endif
}
}
void OnKeyPressed(const SDL_KeyboardEvent& event);
void OnMouseDoubleClicked(const SDL_MouseButtonEvent& event);
void OnMouseClicked(const SDL_MouseButtonEvent& event);
void OnMouseMoved(const SDL_MouseMotionEvent& event);
void OnMouseWheel(int x, int y);
void OnKeyPressed(const SDL_KeyboardEvent& event);
void OnMouseDoubleClicked(const SDL_MouseButtonEvent& event);
void OnMouseClicked(const SDL_MouseButtonEvent& event);
void OnMouseMoved(const SDL_MouseMotionEvent& event);
void OnMouseWheel(int x, int y);
void OnTouchEvent(const SDL_TouchFingerEvent& event);
void OnTouchEvent(const SDL_TouchFingerEvent& event);
void OnEvent(SDL_Event* Event)
{
/* if(Event->type < SDL_USEREVENT)
DebugTrace("Event received" << Event->type);*/
switch(Event->type)
{
case SDL_QUIT:
Running = false;
break;
void OnEvent(SDL_Event* Event)
{
/* if(Event->type < SDL_USEREVENT)
DebugTrace("Event received" << Event->type);*/
switch(Event->type)
{
case SDL_QUIT:
Running = false;
break;
/* On Android, this is triggered when the device orientation changed */
case SDL_WINDOWEVENT:
window = SDL_GetWindowFromID(Event->window.windowID);
int h,w;
SDL_GetWindowSize(window, &w, &h);
OnResize(w, h);
break;
/* On Android, this is triggered when the device orientation changed */
case SDL_WINDOWEVENT:
window = SDL_GetWindowFromID(Event->window.windowID);
int h,w;
SDL_GetWindowSize(window, &w, &h);
OnResize(w, h);
break;
case SDL_KEYDOWN:
case SDL_KEYUP:
OnKeyPressed(Event->key);
break;
case SDL_KEYDOWN:
case SDL_KEYUP:
OnKeyPressed(Event->key);
break;
case SDL_MOUSEMOTION:
OnMouseMoved(Event->motion);
break;
case SDL_MOUSEMOTION:
OnMouseMoved(Event->motion);
break;
case SDL_MOUSEBUTTONDOWN:
OnMouseClicked(Event->button);
break;
case SDL_MOUSEBUTTONDOWN:
OnMouseClicked(Event->button);
break;
case SDL_MOUSEBUTTONUP:
{
Uint32 eventTime = SDL_GetTicks();
if (eventTime - lastMouseUpTime <= 500)
{
OnMouseDoubleClicked(Event->button);
}
else
{
OnMouseClicked(Event->button);
}
lastMouseUpTime = eventTime;
}
case SDL_MOUSEBUTTONUP:
{
Uint32 eventTime = SDL_GetTicks();
if (eventTime - lastMouseUpTime <= 500)
{
OnMouseDoubleClicked(Event->button);
}
else
{
OnMouseClicked(Event->button);
}
lastMouseUpTime = eventTime;
}
break;
break;
case SDL_MOUSEWHEEL:
OnMouseWheel(Event->wheel.x, Event->wheel.y);
break;
case SDL_MOUSEWHEEL:
OnMouseWheel(Event->wheel.x, Event->wheel.y);
break;
case SDL_FINGERMOTION:
case SDL_FINGERMOTION:
case SDL_FINGERDOWN:
case SDL_FINGERUP:
//DebugTrace("Touch Event triggered");
//DebugTrace("touchId " << Event->tfinger.touchId);
//DebugTrace("fingerId " << Event->tfinger.fingerId);
//DebugTrace("state " << Event->tfinger.state);
//DebugTrace("x " << Event->tfinger.x << ", y " << Event->tfinger.y);
//DebugTrace("dx " << Event->tfinger.dx << ", dy " << Event->tfinger.dy);
//DebugTrace("pressure " << Event->tfinger.pressure);
OnTouchEvent(Event->tfinger);
break;
OnTouchEvent(Event->tfinger);
break;
case SDL_MULTIGESTURE:
DebugTrace("Multigesture : touchId " << Event->mgesture.touchId
<< ", x " << Event->mgesture.x
<< ", y " << Event->mgesture.y
<< ", dTheta " << Event->mgesture.dTheta
<< ", dDist " << Event->mgesture.dDist
<< ", numFingers " << Event->mgesture.numFingers);
break;
case SDL_MULTIGESTURE:
DebugTrace("Multigesture : touchId " << Event->mgesture.touchId
<< ", x " << Event->mgesture.x
<< ", y " << Event->mgesture.y
<< ", dTheta " << Event->mgesture.dTheta
<< ", dDist " << Event->mgesture.dDist
<< ", numFingers " << Event->mgesture.numFingers);
break;
case SDL_JOYBALLMOTION:
DebugTrace("Flick gesture detected, x: " << Event->jball.xrel << ", y: " << Event->jball.yrel);
g_engine->Scroll(Event->jball.xrel, Event->jball.yrel);
break;
}
}
}
void OnUpdate();
void OnUpdate();
void OnCleanup()
{
SDL_FreeSurface(Surf_Display);
SDL_Quit();
}
void OnCleanup()
{
SDL_FreeSurface(Surf_Display);
SDL_Quit();
}
};
static const struct { LocalKeySym keysym; JButton keycode; } gDefaultBindings[] =