Modified the running loop to avoid consumming 100% CPU in pause on Android.
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@@ -86,193 +86,185 @@ extern "C" void Java_org_libsdl_app_SDLActivity_nativeResume(
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class SdlApp
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{
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public: /* For easy interfacing with JGE static functions */
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bool Running;
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SDL_Window* window;
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SDL_Surface* Surf_Display;
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SDL_Rect viewPort;
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Uint32 lastMouseUpTime;
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bool Running;
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SDL_Window* window;
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SDL_Surface* Surf_Display;
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SDL_Rect viewPort;
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Uint32 lastMouseUpTime;
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Uint32 lastFingerDownTime;
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int windowed_w;
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int windowed_h;
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int windowed_pos_x;
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int windowed_pos_y;
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int windowed_w;
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int windowed_h;
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int windowed_pos_x;
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int windowed_pos_y;
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int mMouseDownX;
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int mMouseDownY;
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public:
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SdlApp() : Surf_Display(NULL), window(NULL), lastMouseUpTime(0), lastFingerDownTime(0), Running(true), mMouseDownX(0), mMouseDownY(0)
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{
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}
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SdlApp() : Surf_Display(NULL), window(NULL), lastMouseUpTime(0), lastFingerDownTime(0), Running(true), mMouseDownX(0), mMouseDownY(0)
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{
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}
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int OnExecute()
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{
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if (OnInit() == false)
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{
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return -1;
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}
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int OnExecute()
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{
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if (OnInit() == false)
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{
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return -1;
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}
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SDL_Event Event;
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SDL_Event Event;
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while(Running)
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{
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if (g_engine && !g_engine->IsPaused())
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{
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while(SDL_WaitEventTimeout(&Event, 0))
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{
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OnEvent(&Event);
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}
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OnUpdate();
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}
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}
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while(Running)
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{
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if (g_engine)
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{
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while(SDL_WaitEventTimeout(&Event, 10))
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{
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if(!g_engine->IsPaused())
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OnEvent(&Event);
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}
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if(!g_engine->IsPaused())
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OnUpdate();
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}
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}
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OnCleanup();
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OnCleanup();
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return 0;
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};
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return 0;
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};
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public:
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bool OnInit();
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bool OnInit();
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void OnResize(int width, int height)
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{
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DebugTrace("OnResize Width " << width << " height " << height);
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void OnResize(int width, int height)
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{
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DebugTrace("OnResize Width " << width << " height " << height);
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if ((GLfloat)width / (GLfloat)height <= ACTUAL_RATIO)
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{
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viewPort.x = 0;
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viewPort.y = -(static_cast<int>(width / ACTUAL_RATIO) - height) / 2;
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viewPort.w = width;
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viewPort.h = static_cast<int>(width / ACTUAL_RATIO);
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}
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else
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{
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viewPort.x = -(static_cast<int>(height * ACTUAL_RATIO) - width) / 2;
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viewPort.y = 0;
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viewPort.w = static_cast<int>(height * ACTUAL_RATIO);
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viewPort.h = height;
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}
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if ((GLfloat)width / (GLfloat)height <= ACTUAL_RATIO)
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{
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viewPort.x = 0;
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viewPort.y = -(static_cast<int>(width / ACTUAL_RATIO) - height) / 2;
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viewPort.w = width;
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viewPort.h = static_cast<int>(width / ACTUAL_RATIO);
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}
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else
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{
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viewPort.x = -(static_cast<int>(height * ACTUAL_RATIO) - width) / 2;
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viewPort.y = 0;
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viewPort.w = static_cast<int>(height * ACTUAL_RATIO);
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viewPort.h = height;
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}
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glViewport(viewPort.x, viewPort.y, viewPort.w, viewPort.h);
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glViewport(viewPort.x, viewPort.y, viewPort.w, viewPort.h);
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JRenderer::GetInstance()->SetActualWidth(static_cast<float>(viewPort.w));
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JRenderer::GetInstance()->SetActualHeight(static_cast<float>(viewPort.h));
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glScissor(0, 0, width, height);
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JRenderer::GetInstance()->SetActualWidth(static_cast<float>(viewPort.w));
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JRenderer::GetInstance()->SetActualHeight(static_cast<float>(viewPort.h));
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glScissor(0, 0, width, height);
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#if (!defined GL_ES_VERSION_2_0) && (!defined GL_VERSION_2_0)
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glMatrixMode (GL_PROJECTION); // Select The Projection Matrix
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glLoadIdentity (); // Reset The Projection Matrix
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glMatrixMode (GL_PROJECTION); // Select The Projection Matrix
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glLoadIdentity (); // Reset The Projection Matrix
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#if (defined GL_VERSION_ES_CM_1_1)
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glOrthof(0.0f, (float) (viewPort.w)-1.0f, 0.0f, (float) (viewPort.h)-1.0f, -1.0f, 1.0f);
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glOrthof(0.0f, (float) (viewPort.w)-1.0f, 0.0f, (float) (viewPort.h)-1.0f, -1.0f, 1.0f);
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#else
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gluOrtho2D(0.0f, (float) (viewPort.w)-1.0f, 0.0f, (float) (viewPort.h)-1.0f);
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gluOrtho2D(0.0f, (float) (viewPort.w)-1.0f, 0.0f, (float) (viewPort.h)-1.0f);
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#endif
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glMatrixMode (GL_MODELVIEW); // Select The Modelview Matrix
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glLoadIdentity (); // Reset The Modelview Matrix
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glDisable (GL_DEPTH_TEST);
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glMatrixMode (GL_MODELVIEW); // Select The Modelview Matrix
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glLoadIdentity (); // Reset The Modelview Matrix
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glDisable (GL_DEPTH_TEST);
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#endif
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}
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}
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void OnKeyPressed(const SDL_KeyboardEvent& event);
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void OnMouseDoubleClicked(const SDL_MouseButtonEvent& event);
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void OnMouseClicked(const SDL_MouseButtonEvent& event);
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void OnMouseMoved(const SDL_MouseMotionEvent& event);
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void OnMouseWheel(int x, int y);
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void OnKeyPressed(const SDL_KeyboardEvent& event);
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void OnMouseDoubleClicked(const SDL_MouseButtonEvent& event);
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void OnMouseClicked(const SDL_MouseButtonEvent& event);
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void OnMouseMoved(const SDL_MouseMotionEvent& event);
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void OnMouseWheel(int x, int y);
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void OnTouchEvent(const SDL_TouchFingerEvent& event);
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void OnTouchEvent(const SDL_TouchFingerEvent& event);
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void OnEvent(SDL_Event* Event)
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{
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/* if(Event->type < SDL_USEREVENT)
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DebugTrace("Event received" << Event->type);*/
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switch(Event->type)
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{
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case SDL_QUIT:
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Running = false;
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break;
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void OnEvent(SDL_Event* Event)
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{
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/* if(Event->type < SDL_USEREVENT)
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DebugTrace("Event received" << Event->type);*/
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switch(Event->type)
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{
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case SDL_QUIT:
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Running = false;
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break;
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/* On Android, this is triggered when the device orientation changed */
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case SDL_WINDOWEVENT:
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window = SDL_GetWindowFromID(Event->window.windowID);
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int h,w;
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SDL_GetWindowSize(window, &w, &h);
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OnResize(w, h);
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break;
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/* On Android, this is triggered when the device orientation changed */
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case SDL_WINDOWEVENT:
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window = SDL_GetWindowFromID(Event->window.windowID);
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int h,w;
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SDL_GetWindowSize(window, &w, &h);
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OnResize(w, h);
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break;
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case SDL_KEYDOWN:
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case SDL_KEYUP:
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OnKeyPressed(Event->key);
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break;
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case SDL_KEYDOWN:
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case SDL_KEYUP:
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OnKeyPressed(Event->key);
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break;
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case SDL_MOUSEMOTION:
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OnMouseMoved(Event->motion);
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break;
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case SDL_MOUSEMOTION:
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OnMouseMoved(Event->motion);
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break;
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case SDL_MOUSEBUTTONDOWN:
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OnMouseClicked(Event->button);
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break;
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case SDL_MOUSEBUTTONDOWN:
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OnMouseClicked(Event->button);
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break;
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case SDL_MOUSEBUTTONUP:
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{
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Uint32 eventTime = SDL_GetTicks();
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if (eventTime - lastMouseUpTime <= 500)
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{
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OnMouseDoubleClicked(Event->button);
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}
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else
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{
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OnMouseClicked(Event->button);
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}
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lastMouseUpTime = eventTime;
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}
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case SDL_MOUSEBUTTONUP:
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{
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Uint32 eventTime = SDL_GetTicks();
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if (eventTime - lastMouseUpTime <= 500)
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{
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OnMouseDoubleClicked(Event->button);
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}
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else
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{
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OnMouseClicked(Event->button);
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}
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lastMouseUpTime = eventTime;
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}
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break;
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break;
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case SDL_MOUSEWHEEL:
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OnMouseWheel(Event->wheel.x, Event->wheel.y);
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break;
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case SDL_MOUSEWHEEL:
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OnMouseWheel(Event->wheel.x, Event->wheel.y);
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break;
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case SDL_FINGERMOTION:
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case SDL_FINGERMOTION:
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case SDL_FINGERDOWN:
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case SDL_FINGERUP:
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//DebugTrace("Touch Event triggered");
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//DebugTrace("touchId " << Event->tfinger.touchId);
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//DebugTrace("fingerId " << Event->tfinger.fingerId);
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//DebugTrace("state " << Event->tfinger.state);
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//DebugTrace("x " << Event->tfinger.x << ", y " << Event->tfinger.y);
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//DebugTrace("dx " << Event->tfinger.dx << ", dy " << Event->tfinger.dy);
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//DebugTrace("pressure " << Event->tfinger.pressure);
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OnTouchEvent(Event->tfinger);
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break;
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OnTouchEvent(Event->tfinger);
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break;
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case SDL_MULTIGESTURE:
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DebugTrace("Multigesture : touchId " << Event->mgesture.touchId
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<< ", x " << Event->mgesture.x
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<< ", y " << Event->mgesture.y
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<< ", dTheta " << Event->mgesture.dTheta
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<< ", dDist " << Event->mgesture.dDist
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<< ", numFingers " << Event->mgesture.numFingers);
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break;
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case SDL_MULTIGESTURE:
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DebugTrace("Multigesture : touchId " << Event->mgesture.touchId
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<< ", x " << Event->mgesture.x
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<< ", y " << Event->mgesture.y
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<< ", dTheta " << Event->mgesture.dTheta
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<< ", dDist " << Event->mgesture.dDist
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<< ", numFingers " << Event->mgesture.numFingers);
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break;
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case SDL_JOYBALLMOTION:
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DebugTrace("Flick gesture detected, x: " << Event->jball.xrel << ", y: " << Event->jball.yrel);
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g_engine->Scroll(Event->jball.xrel, Event->jball.yrel);
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break;
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}
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}
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}
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void OnUpdate();
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void OnUpdate();
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void OnCleanup()
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{
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SDL_FreeSurface(Surf_Display);
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SDL_Quit();
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}
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void OnCleanup()
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{
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SDL_FreeSurface(Surf_Display);
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SDL_Quit();
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}
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};
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static const struct { LocalKeySym keysym; JButton keycode; } gDefaultBindings[] =
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