fixed line endings

fixed horizontal scrolling to be controlled by a function of dt as per linshier suggestion.
  * this allows compatibility for multi-byte character sets
This commit is contained in:
techdragon.nguyen@gmail.com
2010-11-30 12:15:32 +00:00
parent be707e2396
commit 96cdb7353a
5 changed files with 2082 additions and 2082 deletions

View File

@@ -10,42 +10,42 @@ using std::string;
class DeckMenuItem: public JGuiObject
{
private:
bool mHasFocus;
bool mScrollEnabled;
int mRemainder; // difference between the number of characters shown and full title
private:
bool mHasFocus;
bool mScrollEnabled;
bool mDisplayInitialized;
DeckMenu* parent;
int fontId;
string mText;
DeckMenu* parent;
int fontId;
string mText;
float mTitleResetWidth;
public:
string imageFilename;
string desc;
string displayName;
int mScrollTimer;
DeckMetaData *meta;
public:
string imageFilename;
string desc;
float mScrollerOffset;
DeckMetaData *meta;
float mX;
float mY;
float mX;
float mY;
void Relocate(float x, float y);
float GetWidth();
string GetText() { return mText; }
string GetDescription() { return desc; }
bool hasFocus();
void Relocate(float x, float y);
float GetWidth();
string GetText() { return mText; }
string GetDescription() { return desc; }
bool hasFocus();
DeckMenuItem(DeckMenu* _parent, int id, int fontId, string text, float x, float y, bool hasFocus = false, bool autoTranslate = false, DeckMetaData *meta = NULL);
~DeckMenuItem();
DeckMenuItem(DeckMenu* _parent, int id, int fontId, string text, float x, float y, bool hasFocus = false, bool autoTranslate = false, DeckMetaData *meta = NULL);
~DeckMenuItem();
void RenderWithOffset(float yOffset);
virtual void Render();
virtual void Entering();
virtual bool Leaving(JButton key);
virtual bool ButtonPressed();
virtual ostream& toString(ostream& out) const;
virtual bool getTopLeft(float& top, float& left) {top = mY; left = mX; return true;};
void RenderWithOffset(float yOffset);
virtual void Render();
virtual void Update( float dt );
virtual void Entering();
virtual bool Leaving(JButton key);
virtual bool ButtonPressed();
virtual ostream& toString(ostream& out) const;
virtual bool getTopLeft(float& top, float& left) {top = mY; left = mX; return true;};
};
#endif