vector count of abilities
remove unused ones
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@@ -3940,8 +3940,6 @@ int AACloner::resolve()
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{
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spell->source->addType(*it);
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}
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spell->source->modifiedbAbi = _target->modifiedbAbi;
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//spell->source->basicAbilities = _target->origbasicAbilities;
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for(int k = 0; k < Constants::NB_BASIC_ABILITIES; k++)
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{
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if(_target->model->data->basicAbilities[k])
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@@ -5652,7 +5650,6 @@ for (it = types.begin(); it != types.end(); it++)
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for (it = abilities.begin(); it != abilities.end(); it++)
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{
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_target->basicAbilities.set(*it);
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_target->modifiedbAbi += 1;
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}
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if(newAbilityFound)
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@@ -5801,7 +5798,6 @@ int ATransformer::destroy()
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for (it = abilities.begin(); it != abilities.end(); it++)
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{
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_target->basicAbilities.reset(*it);
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_target->modifiedbAbi -= 1;
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}
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for (it = oldcolors.begin(); it != oldcolors.end(); it++)
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@@ -41,7 +41,10 @@ CardPrimitive::CardPrimitive(CardPrimitive * source)
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if(!source)
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return;
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basicAbilities = source->basicAbilities;
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origbasicAbilities = source->basicAbilities;
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for(int k=0; k < Constants::NB_BASIC_ABILITIES; k++)
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{
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modbasicAbilities.push_back(source->basicAbilities[k]);
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}
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LKIbasicAbilities = source->basicAbilities;
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for (size_t i = 0; i < source->types.size(); ++i)
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@@ -79,7 +82,7 @@ CardPrimitive::~CardPrimitive()
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int CardPrimitive::init()
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{
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basicAbilities.reset();
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origbasicAbilities.reset();
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modbasicAbilities.clear();
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types.clear();
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@@ -954,12 +954,8 @@ void GameObserver::gameStateBasedEffects()
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p->game->putInExile(c);
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}
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}/*
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if(c->modifiedbAbi > 0)
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{
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c->modifiedbAbi = 0;
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c->basicAbilities = c->origbasicAbilities;
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}*///disabled this failed logic I introduce... when copying/cloning a card copy orig basic abilities...
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}
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if(nbcards > z->nb_cards)
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{
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t = 0;
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@@ -64,7 +64,6 @@ MTGCardInstance::MTGCardInstance(MTGCard * card, MTGPlayerCards * arg_belongs_to
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bypassTC = false;
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discarded = false;
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copiedID = getId();
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modifiedbAbi = 0;
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LKIpower = power;
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LKItoughness = toughness;
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cardistargetted = 0;
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@@ -100,15 +99,12 @@ void MTGCardInstance::copy(MTGCardInstance * card)
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MTGCard * source = card->model;
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CardPrimitive * data = source->data;
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//basicAbilities = card->origbasicAbilities;
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for(int k = 0; k < Constants::NB_BASIC_ABILITIES; k++)
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{
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if(card->model->data->basicAbilities[k])
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basicAbilities[k] = card->model->data->basicAbilities[k];
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}
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origbasicAbilities = card->origbasicAbilities;
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modifiedbAbi = card->modifiedbAbi;
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for (size_t i = 0; i < data->types.size(); i++)
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{
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types.push_back(data->types[i]);
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