Fixes in primitives and more Kamigawa: Neon Dynasty (NEO) cards
Rank Officer Rienne, Angel of Rebirth Boreal Elemental Duelcraft Trainer Mox Lotus Recruit the Worthy buyback Worthy Cause buyback Blast from the Past buyback Hamlet Vanguard secure the scene Dihada, Binder of Wills Jared Carthalion Geralf's Masterpiece Pilgrim of the Ages
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@@ -1234,7 +1234,7 @@ subtype=Huatli
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name=Inzerva, Master of Insights
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aicode=activate target(*[zpos<=2]|opponentLibrary) moveto(opponentreveal) and!( bottomoflibrary )!
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auto=counter(0/0,4,loyalty)
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auto={C(0/0,+2,Loyalty)}:name(+2: Draw 2 cards and discard) draw:2 && transforms((,newability[reject target(*|myhand)])) oneshot
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auto={C(0/0,+2,Loyalty)}:name(+2: Draw 2 cards and discard) draw:2 && transforms((,newability[reject notatarget(*|myhand)])) oneshot
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auto={C(0/0,-2,Loyalty)}:name(-2: Look at opponent library and scry 2) reveal:2 revealzone(opponentlibrary) optionone name(Put on top) target(<upto:2>*|reveal) moveto(ownerlibrary) optiononeend optiontwo name(Put on bottom) target(<2>*|reveal) bottomoflibrary optiontwoend afterrevealed name(Scry 2) scry:2 scrycore delayed dontshow donothing scrycoreend scryend afterrevealedend revealend
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auto={C(0/0,-4,Loyalty)}:name(-4: Emblem: Draw to deal damage) emblem transforms((,newability[lord(*|opponentBattlefield) showcontrollerhand],newability[lord(*|myBattlefield) showopponenthand],newability[@drawfoeof(player):name(Damage opponent) damage:1 opponent] )) forever dontremove
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text=+2: Draw two cards, then discard a card. -- −2: Look at the top two cards of each other player's library, then put any number of them on the bottom of that library and the rest on top in any order. Scry 2. -- −4: You get an emblem with "Your opponents play with their hands revealed" and "Whenever an opponent draws a card, this emblem deals 1 damage to them."
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@@ -1280,7 +1280,7 @@ subtype=Jace
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[card]
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name=Jace, Cunning Castaway
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auto=counter(0/0,3,loyalty)
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auto=@combatdamaged(player) from(creature|mybattlefield) restriction{compare(hascntjaceeffect)~morethan~0} turnlimited:draw:1 controller && transforms((,newability[name(Discard a card) reject target(*|myhand)])) ueot])) ueot
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auto=@combatdamaged(player) from(creature|mybattlefield) restriction{compare(hascntjaceeffect)~morethan~0} turnlimited:draw:1 controller && transforms((,newability[name(Discard a card) reject notatarget(*|myhand)])) ueot])) ueot
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auto=@each endofturn restriction{compare(hascntjaceeffect)~morethan~0}:name(Effect Ends) removeallcounters(0/0.1.JaceEffect)
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auto={C(0/0,1,Loyalty)}:name(+1: Draw on damage) counter(0/0.1.JaceEffect) notrg
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auto={C(0/0,-2,Loyalty)}:name(-2: Create Illusion) token(Illusion,Creature Illusion,2/2,blue) and!( transforms((,newability[@targeted(this) from(*|stack):name(Sacrifice) sacrifice])) forever )!
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