Fixes in primitives and more Kamigawa: Neon Dynasty (NEO) cards

Rank Officer
Rienne, Angel of Rebirth
Boreal Elemental
Duelcraft Trainer
Mox Lotus
Recruit the Worthy buyback
Worthy Cause buyback
Blast from the Past buyback
Hamlet Vanguard
secure the scene
Dihada, Binder of Wills
Jared Carthalion
Geralf's Masterpiece
Pilgrim of the Ages
This commit is contained in:
Eduardo MG
2022-11-14 18:44:11 -06:00
parent 30851bb2b2
commit 956351ef7c
8 changed files with 745 additions and 123 deletions
@@ -1234,7 +1234,7 @@ subtype=Huatli
name=Inzerva, Master of Insights
aicode=activate target(*[zpos<=2]|opponentLibrary) moveto(opponentreveal) and!( bottomoflibrary )!
auto=counter(0/0,4,loyalty)
auto={C(0/0,+2,Loyalty)}:name(+2: Draw 2 cards and discard) draw:2 && transforms((,newability[reject target(*|myhand)])) oneshot
auto={C(0/0,+2,Loyalty)}:name(+2: Draw 2 cards and discard) draw:2 && transforms((,newability[reject notatarget(*|myhand)])) oneshot
auto={C(0/0,-2,Loyalty)}:name(-2: Look at opponent library and scry 2) reveal:2 revealzone(opponentlibrary) optionone name(Put on top) target(<upto:2>*|reveal) moveto(ownerlibrary) optiononeend optiontwo name(Put on bottom) target(<2>*|reveal) bottomoflibrary optiontwoend afterrevealed name(Scry 2) scry:2 scrycore delayed dontshow donothing scrycoreend scryend afterrevealedend revealend
auto={C(0/0,-4,Loyalty)}:name(-4: Emblem: Draw to deal damage) emblem transforms((,newability[lord(*|opponentBattlefield) showcontrollerhand],newability[lord(*|myBattlefield) showopponenthand],newability[@drawfoeof(player):name(Damage opponent) damage:1 opponent] )) forever dontremove
text=+2: Draw two cards, then discard a card. -- 2: Look at the top two cards of each other player's library, then put any number of them on the bottom of that library and the rest on top in any order. Scry 2. -- 4: You get an emblem with "Your opponents play with their hands revealed" and "Whenever an opponent draws a card, this emblem deals 1 damage to them."
@@ -1280,7 +1280,7 @@ subtype=Jace
[card]
name=Jace, Cunning Castaway
auto=counter(0/0,3,loyalty)
auto=@combatdamaged(player) from(creature|mybattlefield) restriction{compare(hascntjaceeffect)~morethan~0} turnlimited:draw:1 controller && transforms((,newability[name(Discard a card) reject target(*|myhand)])) ueot])) ueot
auto=@combatdamaged(player) from(creature|mybattlefield) restriction{compare(hascntjaceeffect)~morethan~0} turnlimited:draw:1 controller && transforms((,newability[name(Discard a card) reject notatarget(*|myhand)])) ueot])) ueot
auto=@each endofturn restriction{compare(hascntjaceeffect)~morethan~0}:name(Effect Ends) removeallcounters(0/0.1.JaceEffect)
auto={C(0/0,1,Loyalty)}:name(+1: Draw on damage) counter(0/0.1.JaceEffect) notrg
auto={C(0/0,-2,Loyalty)}:name(-2: Create Illusion) token(Illusion,Creature Illusion,2/2,blue) and!( transforms((,newability[@targeted(this) from(*|stack):name(Sacrifice) sacrifice])) forever )!