Moved Gerrard's Verdict, Lurking Evil to crappy.

Added Rix Maadi, Dungeon Palace
Added Rotting Rats
Added Stronghold Rats
This commit is contained in:
anthonycalosa@gmail.com
2013-02-01 03:15:39 +00:00
parent 7de5cfbd37
commit 94955088c8
2 changed files with 43 additions and 53 deletions

View File

@@ -1,14 +1,19 @@
grade=crappy
##the following are not added becuase they are not choosen discard.
[card]
name=Mindstab Thrull
auto=@combat(notblocked) source(this):may discard:3 opponent && sacrifice all(this)
text=Whenever Mindstab Thrull attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards.
mana={1}{B}{B}
type=Creature
subtype=Thrull
power=2
toughness=2
name=Gerrard's Verdict
target=player
auto=transforms((,newability[discard:2 targetedplayer],newability[@discarded(land|targetedpersonshand):life:3]))
text=Target player discards two cards. You gain 3 life for each land card discarded this way.
mana={W}{B}
type=Sorcery
[/card]
[card]
name=Lurking Evil
auto=this(cantargetcard(enchantment)) {0}:name(pay halfup life) life:-halfdownlifetotal controller && transforms((removetypes)) forever && transforms((Horror Creature,setpower=4,settoughness=4,flying)) forever
text=Pay half your life, rounded up: Lurking Evil becomes a 4/4 Horror creature with flying.
mana={B}{B}{B}
type=Enchantment
[/card]
[card]
name=River Kelpie
@@ -22,32 +27,3 @@ subtype=Beast
power=3
toughness=3
[/card]
[card]
name=Rix Maadi, Dungeon Palace
auto={t}:add{1}
auto={1}{b}{r}{t}:all(player) discard:1 asSorcery
text={T}: Add {1} to your mana pool. -- {1}{B}{R}, {T}: Each player discards a card. Activate this ability only any time you could cast a sorcery.
type=Land
[/card]
[card]
name=Rotting Rats
auto=discard:1 all(player)
autograveyard={1}{b}:moveto(mybattlefield) && transforms((,unearth,haste)) asSorcery forever
text=When Rotting Rats enters the battlefield, each player discards a card. -- Unearth {1}{B} ({1}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
mana={1}{B}
type=Creature
subtype=Zombie Rat
power=1
toughness=1
[/card]
[card]
name=Stronghold Rats
abilities=shadow
auto=@combatdamaged(opponent) from(this):all(player) discard:1
text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Whenever Stronghold Rats deals combat damage to a player, each player discards a card.
mana={2}{B}
type=Creature
subtype=Rat
power=2
toughness=1
[/card]

View File

@@ -32893,14 +32893,6 @@ power=4
toughness=2
[/card]
[card]
name=Gerrard's Verdict
target=player
auto=transforms((,newability[discard:2 targetedplayer],newability[@discarded(land|targetedpersonshand):life:3]))
text=Target player discards two cards. You gain 3 life for each land card discarded this way.
mana={W}{B}
type=Sorcery
[/card]
[card]
name=Gerrard's Wisdom
auto=foreach(*|myhand) life:2 controller
text=You gain 2 life for each card in your hand.
@@ -50539,15 +50531,8 @@ power=2
toughness=2
[/card]
[card]
name=Lurking Evil
auto=this(cantargetcard(enchantment)) {0}:name(pay halfup life) life:-halfdownlifetotal controller && transforms((removetypes)) forever && transforms((Horror Creature,setpower=4,settoughness=4,flying)) forever
text=Pay half your life, rounded up: Lurking Evil becomes a 4/4 Horror creature with flying.
mana={B}{B}{B}
type=Enchantment
[/card]
[card]
name=Lurking Jackals
auto=this(variable{opponentlifetotal}<11)while transforms((removetypes)) forever && transforms((Hound Creature,setpower=3,settoughness=2)) oneshot
auto=this(variable{opponentlifetotal}<11)while transforms((removetypes)) forever && transforms((Hound Creature,setpower=3,settoughness=2)) forever
text=When an opponent has 10 or less life, if Lurking Jackals is an enchantment, it becomes a 3/2 Hound creature.
mana={B}
type=Enchantment
@@ -69875,6 +69860,13 @@ power=2
toughness=1
[/card]
[card]
name=Rix Maadi, Dungeon Palace
auto={T}:add{1}
auto={1}{B}{R}{T}:name(discard) transforms((,newability[ability$!name(discard) notatarget(*|myhand) reject!$ controller],newability[ability$!name(discard) notatarget(*|myhand) reject!$ opponent])) ueot asSorcery
text={T}: Add {1} to your mana pool. -- {1}{B}{R}, {T}: Each player discards a card. Activate this ability only any time you could cast a sorcery.
type=Land
[/card]
[card]
name=Roar of the Kha
other={2}{W}{W} name(Entwine)
auto=if paid(alternative) then all(creature|mybattlefield) 1/1 ueot && untap all(creature|mybattlefield)
@@ -70526,6 +70518,17 @@ power=4
toughness=5
[/card]
[card]
name=Rotting Rats
auto=transforms((,newability[ability$!name(discard) notatarget(*|myhand) reject!$ controller],newability[ability$!name(discard) notatarget(*|myhand) reject!$ opponent])) ueot
autograveyard={1}{B}:moveto(mybattlefield) && transforms((,unearth,haste)) asSorcery forever
text=When Rotting Rats enters the battlefield, each player discards a card. -- Unearth {1}{B} ({1}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
mana={1}{B}
type=Creature
subtype=Zombie Rat
power=1
toughness=1
[/card]
[card]
name=Roughshod Mentor
auto=lord(creature[green]|myBattlefield) trample
text=Green creatures you control have trample.
@@ -83392,6 +83395,17 @@ power=5
toughness=5
[/card]
[card]
name=Stronghold Rats
abilities=shadow
auto=@combatdamaged(player) from(this):name(discard) transforms((,newability[ability$!name(discard) notatarget(*|myhand) reject!$ controller],newability[ability$!name(discard) notatarget(*|myhand) reject!$ opponent])) ueot
text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Whenever Stronghold Rats deals combat damage to a player, each player discards a card.
mana={2}{B}
type=Creature
subtype=Rat
power=2
toughness=1
[/card]
[card]
name=Stronghold Taskmaster
auto=lord(creature[black]) -1/-1 other
text=Other black creatures get -1/-1.