added a small fix to further reduce attacker phase exploiting. explaination in comments.
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@@ -38,9 +38,9 @@ class MTGCardInstance: public CardPrimitive, public MTGCard, public Damageable {
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int setDefenser(MTGCardInstance * c);
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int addBlocker(MTGCardInstance * c);
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int removeBlocker(MTGCardInstance * c);
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int setAttacker(int value);
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int init();
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public:
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int setAttacker(int value);
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MTGGameZone * currentZone;
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Pos* view;
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int X;
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