Adding ZEN.dat (will finish in a few hours)

This commit is contained in:
solo81@web.de
2009-09-26 10:07:39 +00:00
parent 833fbba6c2
commit 923d46c8f9
+697 -2
View File
@@ -1,12 +1,707 @@
[card]
text=Lifelink (Damage dealt by this creature also causes you to gain that much life.)
text=Akoum Refuge enters the battlefield tapped. When Akoum Refuge enters the battlefield, you gain 1 life. {T}: Add {B} or {R} to your mana pool.
id=189638
name=Akoum Refuge
rarity=U
auto=tap
auto=life:1
auto={T}:Add {B}
auto={T}:Add {R}
type=Land
[/card]
[card]
text={T}, Pay 1 Life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card and put it onto the battlefield. Then shuffle your library.
id=177584
name=Arid Mesa
rarity=R
auto={T}{S}:moveTo(myBattlefield) target(mountain,plains|mylibrary) && life:-1 controller
type=Land
[/card]
[card]
text=Landfall - Whenever a land enters the battlefield under your control, Baloth Woodcrasher gets +4/+4 and gains trample until end of turn.
id=192231
name=Baloth Woodcrasher
rarity=U
mana={4}{G}{G}
type=Creature
subtype=Beast
auto=@movedTo(land|myBattlefield):4/4 && trample
power=4
toughness=4
[/card]
[card]
text={1}{U}{T}: Target creature gains flying until end of turn.
id=183417
name=Caller of Gales
rarity=C
mana={U}
type=Creature
subtype=Merfolk Wizard
auto={T}:flying target(creature)
power=1
toughness=1
[/card]
[card]
text={3}, Sacrifice a creature: Darw a card.
id=193406
name=Carnage Altar
rarity=U
mana={2}
type=Artifact
auto={S(creature|myBattlefield)}:Draw:1
[/card]
[card]
text=Counter target spell.
target=*|stack
auto=fizzle
id=189001
name=Cancel
rarity=C
mana={1}{U}{U}
type=Instant
[/card]
[card]
text=Lifelink
id=185697
name=Caravan Hurda
rarity=C
mana={4}{W}
type=Creature
subtype=Giant
subtype=Beast
power=1
toughness=5
abilities=lifelink
[/card]
[card]
text=Mountainwalk
id=177546
name=Cliff Treader
rarity=C
mana={1}{W}
type=Creature
subtype=Kor Scout
power=2
toughness=1
abilities=mountainwalk
[/card]
[card]
text=Crypt of Agadeem enters the battlefield tapped. {T}: Add {B} to your mana pool. {2}, {T}: Add {B} to your mana pool for each black creature card in your graveyard.
id=190394
name=Crypt of Agadeem
rarity=R
auto=tap
auto={T}:add{B}
auto={2}{T}:foreach(creature[black]|mygraveyard) add{B}
type=Land
[/card]
[card]
text=Destroy all creatures.
id=186309
auto=destroy all(creature)
name=Day of Judgment
rarity=R
mana={2}{W}{W}
type=Sorcery
[/card]
[card]
text=Destroy target artifact or land.
id=190406
name=Demolish
target=artifact,land
auto=destroy
rarity=U
mana={3}{R}
type=Sorcery
[/card]
[card]
text=Flying Landfall — Whenever a land enters the battlefield under your control, you may put a 1/1 white Bird creature token with flying into the battlefield.
id=190399
name=Emeria Angel
rarity=R
mana={2}{W}{W}
type=Creature
subtype=Angel
auto=@movedTo(land|myBattlefield):token(Bird,creature bird, 1/1,flying white)
power=3
toughness=3
abilities=flying
[/card]
[card]
text={T}: Add {G} to your mana pool.
auto={T}: Add {G}
id=201962
name=Forest
rarity=L
type=Basic Land
subtype=Forest
[/card]
[card]
text={T}: Add {G} to your mana pool.
auto={T}: Add {G}
id=
name=Forest
rarity=L
type=Basic Land
subtype=Forest
[/card]
[card]
text={T}: Add {G} to your mana pool.
auto={T}: Add {G}
id=
name=Forest
rarity=L
type=Basic Land
subtype=Forest
[/card]
[card]
text={T}: Add {G} to your mana pool.
auto={T}: Add {G}
id=
name=Forest
rarity=L
type=Basic Land
subtype=Forest
[/card]
[card]
text=Landfall - Whenever a land enters the battlefield under your control, Geyser Glider gains flying until end of turn.
id=197887
name=Geyser Glider
rarity=U
mana={3}{R}{R}
type=Creature
subtype=Elemental Beast
auto=@movedTo(land|myBattlefield):flying
power=4
toughness=4
[/card]
[card]
text=Graypelt Refuge enters the battlefield tapped. When Graypelt Refuge enters the battlefield, you gain 1 life. {T}: Add {W} or {G} to your mana pool.
id=189631
name=Graypelt Refuge
rarity=U
auto=tap
auto=life:1
auto={T}:Add {W}
auto={T}:Add {G}
type=Land
[/card]
[card]
text=Landfall - Whenever a land enters the battlefield under your control, target player puts the top three cards of his or her library into his or her graveyard.
id=180348
auto=@movedTo(land|myBattlefield):deplete:3 target(player)
name=Hedron Crab
rarity=U
mana={U}
type=Creature
subtype=Crab
power=0
toughness=2
[/card]
[card]
text=Destroy target nonblack creature. Its controller loses 2 life.
target=creature[-black]
auto=destroy
auto=life:-2 targetcontroller
id=180435
name=Hideous End
rarity=C
mana={1}{B}{B}
type=Instant
[/card]
[card]
text={T}: Add {U} to your mana pool.
auto={T}: Add {U}
id=201964
name=Island
rarity=L
type=Basic Land
subtype=Island
[/card]
[card]
text={T}: Add {U} to your mana pool.
auto={T}: Add {U}
id=
name=Island
rarity=L
type=Basic Land
subtype=Island
[/card]
[card]
text={T}: Add {U} to your mana pool.
auto={T}: Add {U}
id=
name=Island
rarity=L
type=Basic Land
subtype=Island
[/card]
[card]
text={T}: Add {U} to your mana pool.
auto={T}: Add {U}
id=
name=Island
rarity=L
type=Basic Land
subtype=Island
[/card]
[card]
text=Jwar Isle Refuge enters the battlefield tapped. When Jwar Isle Refuge enters the battlefield, you gain 1 life. {T}: Add {U} or {B} to your mana pool.
id=189627
name=Jwar Isle Refuge
rarity=U
auto=tap
auto=life:1
auto={T}:Add {U}
auto={T}:Add {B}
type=Land
[/card]
[card]
text=First strike, vigilance Whenever Kazandu Blademaster or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Kazandu Blademaster.
id=191356
name=Kazandu Blademaster
rarity=U
mana={W}{W}
type=Creature
subtype=Human Soldier Ally
auto=may counter(1/1)
auto=@movedTo(other ally|myBattlefield):counter(1/1)
power=1
toughness=1
abilities=first strike,vigilance
[/card]
[card]
text=Kazandu Refuge enters the battlefield tapped. When Kazandu Refuge enters the battlefield, you gain 1 life. {T}: Add {R} or {G} to your mana pool.
id=189635
name=Kazandu Refuge
rarity=U
auto=tap
auto=life:1
auto={T}:Add {R}
auto={T}:Add {G}
type=Land
[/card]
[card]
text=Whenever Kazuul Warlord or another Ally enters the battlefield under your control, you may put a +1/+1 counter on each Ally creature you control.
id=190408
name=Kazuul Warlord
rarity=R
mana={4}{R}
type=Creature
subtype=Minotaur Warrior Ally
auto=may counter(1/1)
auto=@movedTo(ally|myBattlefield):lord(ally|myBattlefield) counter(1/1)
power=3
toughness=3
[/card]
[card]
text=
id=177585
name=Kraken Hatchling
rarity=C
mana={U}
type=Creature
subtype=Kraken
power=0
toughness=4
[/card]
[card]
text=You gain 2 life for each Plains you control.
auto=foreach(plains|myBattlefield) life:2 controller
id=188999
name=Landbind Ritual
color=White
rarity=U
mana={3}{W}{W}
type=Sorcery
[/card]
[card]
text=Defender Whenever Makindi Shieldmate or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Makindi Shieldmate.
id=195628
name=Makindi Shieldmate
rarity=C
mana={2}{W}
type=Creature
subtype=Kor Soldier Ally
auto=may counter(1/1)
auto=@movedTo(other ally|myBattlefield):counter(1/1)
power=0
toughness=3
abilities=defender
[/card]
[card]
text={T}, Pay 1 Life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card and put it onto the battlefield. Then shuffle your library.
id=191371
name=Marsh Flats
rarity=R
auto={T}{S}:moveTo(myBattlefield) target(plains,swamp|mylibrary) && life:-1 controller
type=Land
[/card]
[card]
text=Islandwalk {2}{U}: Tap target creature without flying.
id=189625
name=Merfolk Seastalkers
rarity=U
mana={3}{U}
type=Creature
subtype=Merfolk Wizard
auto={T}:tap target(creature[-flying])
power=2
toughness=3
abilities=islandwalk
[/card]
[card]
text={T}, Pay 1 Life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card and put it onto the battlefield. Then shuffle your library.
id=190413
name=Misty Rainforest
rarity=R
auto={T}{S}:moveTo(myBattlefield) target(forest,island|mylibrary) && life:-1 controller
type=Land
[/card]
[card]
text={T}: Add {R} to your mana pool.
auto={T}: Add {R}
id=201967
name=Mountain
rarity=L
type=Basic Land
subtype=Mountain
[/card]
[card]
text={T}: Add {R} to your mana pool.
auto={T}: Add {R}
id=
name=Mountain
rarity=L
type=Basic Land
subtype=Mountain
[/card]
[card]
text={T}: Add {R} to your mana pool.
auto={T}: Add {R}
id=
name=Mountain
rarity=L
type=Basic Land
subtype=Mountain
[/card]
[card]
text={T}: Add {R} to your mana pool.
auto={T}: Add {R}
id=
name=Mountain
rarity=L
type=Basic Land
subtype=Mountain
[/card]
[card]
text=Return target permanent you control to its owner's hand. You gain 4 life.
target=*(myBattlefield)
auto=moveTo(ownerhand)
auto=life:4 controller
id=180360
name=Narrow Escape
rarity=C
mana={2}{W}
type=Instant
[/card]
[card]
text=Enchant creature Enchanted creature gets +1/+2 and has flying.
target=creature
auto=1/2
auto=flying
id=180346
name=Nimbus Wings
rarity=C
mana={W}
type=Enchantment
subtype=Aura
[/card]
[card]
text=Landfall - Whenever a land enters the battlefield under your control, you may have target player lose 3 life. If you do, put three +1/+1 counters on Ob Nixilis, the Fallen.
id=192219
name=Ob Nixilis, the Fallen
rarity=M
mana={3}{B}{B}
type=Creature
subtype=Demon
auto=@movedTo(land|myBattlefield):counter(1/1,3) && life:-3 opponent
power=3
toughness=3
abilities=legendary
[/card]
[card]
text=When Ondu Cleric or another Ally enters the battlefield under your control, you may gain 1 life for each Ally you control.
id=192210
name=Ondu Cleric
rarity=C
mana={2}{W}
type=Creature
subtype=Kor Cleric Ally
auto=may foreach(ally|myBattlefield) life:1
auto=@movedTo(other ally|myBattlefield):foreach(ally|myBattlefield) life:1
power=1
toughness=1
[/card]
[card]
text=Whenever Oran-Rief Survivalist or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Oran-Rief Survivalist.
id=178138
name=Oran-Rief Survivalist
rarity=C
mana={1}{G}
type=Creature
subtype=Human Warrior Ally
auto=may counter(1/1)
auto=@movedTo(ally|myBattlefield):counter(1/1)
power=1
toughness=1
[/card]
[card]
text=Enchant tapped creature Enchanted creature doesn't untap during its controller's untap step.
target=creature[tapped]
auto=doesnotuntap
id=178109
name=Paralyzing Grasp
rarity=C
mana={2}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
text=190395
id=
name=Pillarfield Ox
rarity=C
mana={3}{W}
type=Creature
subtype=OX
power=2
toughness=4
[/card]
[card]
text={T}: Add {W} to your mana pool.
auto={T}: Add {W}
id=
name=Plains
rarity=L
type=Basic Land
subtype=Plains
[/card]
[card]
text={T}: Add {W} to your mana pool.
auto={T}: Add {W}
id=
name=Plains
rarity=L
type=Basic Land
subtype=Plains
[/card]
[card]
text={T}: Add {W} to your mana pool.
auto={T}: Add {W}
id=
name=Plains
rarity=L
type=Basic Land
subtype=Plains
[/card]
[card]
text={T}: Add {W} to your mana pool.
auto={T}: Add {W}
id=
name=Plains
rarity=L
type=Basic Land
subtype=Plains
[/card]
[card]
text=First strike Landfall - Whenever a land enters the battlefield under your control, Plated Geopede get +2/+2 until end of turn.
id=170977
name=Plated Geopede
rarity=C
mana={1}{R}
type=Creature
subtype=Insect
auto=@movedTo(land|myBattlefield):2/2
power=1
toughness=1
abilities=first strike
[/card]
[card]
text=Trample Landfall - Whenever a land enters the battlefield under your control, you may put a 4/4 green Beast creature token onto the battlefield.
id=192222
name=Rampaging Baloths
rarity=M
mana={4}{G}{G}
type=Creature
subtype=Beast
auto=@movedTo(land|myBattlefield):token(Beast,Creature Beast,4/4,green)
power=4
toughness=4
abilities=trample
[/card]
[card]
text=Islandwalk {G}: Regenerate River Boa.
id=197405
name=River Boa
rarity=C
mana={1}{G}
type=Creature
subtype=Snake
power=2
toughness=1
auto={G}:regenerate
abilities=islandwalk
[/card]
[card]
text={T}, Pay 1 Life, Sacrifice Scalding Tarn: Search your library for a Island or Mountain card and put it onto the battlefield. Then shuffle your library.
id=190393
name=Scalding Tarn
rarity=R
auto={T}{S}:moveTo(myBattlefield) target(island,mountain|mylibrary) && life:-1 controller
type=Land
[/card]
[card]
text={T}: Draw a card for each Ally you control.
id=
name=Sea Gate Loremaster
rarity=R
mana={4}{U}
type=Creature
subtype=Merfolk Wizard Ally
auto={T}:foreach(ally|myBattlefield) draw:1 controller
power=1
toughness=3
[/card]
[card]
text=When Seascape Aerialist or another Ally enters the battlefield under your control, Allies you control gain flying until end of turn.
id=
name=Seascape Aerialist
rarity=U
mana={4}{U}
type=Creature
subtype=Merfolk Wizard Ally
auto=lord(ally|myBattlefield) flying ueot
auto=@movedTo(other ally|myBattlefield):lord(ally|myBattlefield) flying ueot
power=2
toughness=3
[/card]
[card]
text=Flying, first strike, vigilance
id=
name=Shepherd of the Lost
rarity=U
mana={4}{W}
type=Creature
subtype=Angel
power=3
toughness=3
abilities=flying,first strike,vigilance
[/card]
[card]
text=Defender Landfall - Whenever a land enters the battlefield under your control, Shoal Serpent loses defender until end of turn
id=
name=Shoal Serpent
rarity=C
mana={5}{U}
type=Creature
subtype=Serpent
auto=@movedTo(land|myBattlefield):-defender
power=5
toughness=5
abilities=defender
[/card]
[card]
text=
id=
name=Sky Ruin Drake
rarity=C
mana={4}{U}
type=Creature
subtype=Drake
power=2
toughness=5
abilities=flying
[/card]
[card]
text=Landfall - Whenever a land enters the battlefield under your control, Steppe Lynx gets +2/+2 until end of turn.
id=
name=Steppe Lynx
rarity=C
mana={W}
type=Creature
subtype=Cat
auto=@movedTo(land|myBattlefield):2/2
power=0
toughness=1
[/card]
[card]
text={T}: Add {B} to your mana pool.
auto={T}: Add {B}
id=
name=Swamp
rarity=L
type=Basic Land
subtype=Swamp
[/card]
[card]
text={T}: Add {B} to your mana pool.
auto={T}: Add {B}
id=
name=Swamp
rarity=L
type=Basic Land
subtype=Swamp
[/card]
[card]
text={T}: Add {B} to your mana pool.
auto={T}: Add {B}
id=
name=Swamp
rarity=L
type=Basic Land
subtype=Swamp
[/card]
[card]
text={T}: Add {B} to your mana pool.
auto={T}: Add {B}
id=
name=Swamp
rarity=L
type=Basic Land
subtype=Swamp
[/card]
[card]
text=Whenever Turntimber Ranger or another Ally enters the battlefield under your control, you may put a 2/2 green Wolf creature token onto the battlefield. If you do, put a +1/+1 counter on Turntimber Ranger.
id=
name=Turntimber Ranger
rarity=R
mana={3}{G}{G}
type=Creature
subtype=Elf Scout Ally
auto=counter(1/1)
auto=token(Wolf,Creature Wolf,2/2,green)
auto=@movedTo(ally|myBattlefield):token(Wolf,Creature Wolf,2/2,green) && counter(1/1)
power=2
toughness=2
[/card]
[card]
text={T}, Pay 1 Life, Sacrifice Verdant Marsh: Search your library for a Swamp or Forest card and put it onto the battlefield. Then shuffle your library.
id=
name=Verdant Marsh
rarity=R
auto={T}{S}:moveTo(myBattlefield) target(swamp,forest|mylibrary) && life:-1 controller
type=Land
[/card]
[card]
text=Flying Landfall - Whenever a land enters the battlefield under your control, Windrider Eel gets +2/+2 until end of turn.
id=
name=Windrider Eel
rarity=C
mana={3}{U}
type=Creature
subtype=Fish
auto=@movedTo(land|myBattlefield):2/2
power=2
toughness=2
abilities=flying
[/card]