Adding ZEN.dat (will finish in a few hours)
This commit is contained in:
@@ -1,12 +1,707 @@
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[card]
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text=Lifelink (Damage dealt by this creature also causes you to gain that much life.)
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text=Akoum Refuge enters the battlefield tapped. When Akoum Refuge enters the battlefield, you gain 1 life. {T}: Add {B} or {R} to your mana pool.
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id=189638
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name=Akoum Refuge
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rarity=U
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auto=tap
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auto=life:1
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auto={T}:Add {B}
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auto={T}:Add {R}
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type=Land
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[/card]
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[card]
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text={T}, Pay 1 Life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card and put it onto the battlefield. Then shuffle your library.
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id=177584
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name=Arid Mesa
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rarity=R
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auto={T}{S}:moveTo(myBattlefield) target(mountain,plains|mylibrary) && life:-1 controller
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type=Land
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[/card]
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[card]
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text=Landfall - Whenever a land enters the battlefield under your control, Baloth Woodcrasher gets +4/+4 and gains trample until end of turn.
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id=192231
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name=Baloth Woodcrasher
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rarity=U
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mana={4}{G}{G}
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type=Creature
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subtype=Beast
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auto=@movedTo(land|myBattlefield):4/4 && trample
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power=4
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toughness=4
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[/card]
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[card]
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text={1}{U}{T}: Target creature gains flying until end of turn.
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id=183417
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name=Caller of Gales
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rarity=C
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mana={U}
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type=Creature
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subtype=Merfolk Wizard
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auto={T}:flying target(creature)
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power=1
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toughness=1
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[/card]
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[card]
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text={3}, Sacrifice a creature: Darw a card.
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id=193406
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name=Carnage Altar
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rarity=U
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mana={2}
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type=Artifact
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auto={S(creature|myBattlefield)}:Draw:1
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[/card]
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[card]
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text=Counter target spell.
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target=*|stack
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auto=fizzle
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id=189001
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name=Cancel
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rarity=C
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mana={1}{U}{U}
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type=Instant
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[/card]
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[card]
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text=Lifelink
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id=185697
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name=Caravan Hurda
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rarity=C
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mana={4}{W}
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type=Creature
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subtype=Giant
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subtype=Beast
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power=1
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toughness=5
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abilities=lifelink
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[/card]
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[card]
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text=Mountainwalk
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id=177546
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name=Cliff Treader
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rarity=C
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mana={1}{W}
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type=Creature
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subtype=Kor Scout
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power=2
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toughness=1
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abilities=mountainwalk
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[/card]
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[card]
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text=Crypt of Agadeem enters the battlefield tapped. {T}: Add {B} to your mana pool. {2}, {T}: Add {B} to your mana pool for each black creature card in your graveyard.
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id=190394
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name=Crypt of Agadeem
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rarity=R
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auto=tap
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auto={T}:add{B}
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auto={2}{T}:foreach(creature[black]|mygraveyard) add{B}
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type=Land
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[/card]
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[card]
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text=Destroy all creatures.
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id=186309
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auto=destroy all(creature)
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name=Day of Judgment
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rarity=R
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mana={2}{W}{W}
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type=Sorcery
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[/card]
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[card]
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text=Destroy target artifact or land.
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id=190406
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name=Demolish
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target=artifact,land
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auto=destroy
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rarity=U
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mana={3}{R}
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type=Sorcery
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[/card]
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[card]
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text=Flying Landfall — Whenever a land enters the battlefield under your control, you may put a 1/1 white Bird creature token with flying into the battlefield.
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id=190399
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name=Emeria Angel
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rarity=R
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mana={2}{W}{W}
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type=Creature
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subtype=Angel
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auto=@movedTo(land|myBattlefield):token(Bird,creature bird, 1/1,flying white)
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power=3
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toughness=3
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abilities=flying
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[/card]
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[card]
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text={T}: Add {G} to your mana pool.
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auto={T}: Add {G}
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id=201962
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name=Forest
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rarity=L
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type=Basic Land
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subtype=Forest
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[/card]
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[card]
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text={T}: Add {G} to your mana pool.
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auto={T}: Add {G}
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id=
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name=Forest
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rarity=L
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type=Basic Land
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subtype=Forest
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[/card]
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[card]
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text={T}: Add {G} to your mana pool.
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auto={T}: Add {G}
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id=
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name=Forest
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rarity=L
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type=Basic Land
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subtype=Forest
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[/card]
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[card]
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text={T}: Add {G} to your mana pool.
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auto={T}: Add {G}
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id=
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name=Forest
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rarity=L
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type=Basic Land
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subtype=Forest
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[/card]
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[card]
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text=Landfall - Whenever a land enters the battlefield under your control, Geyser Glider gains flying until end of turn.
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id=197887
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name=Geyser Glider
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rarity=U
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mana={3}{R}{R}
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type=Creature
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subtype=Elemental Beast
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auto=@movedTo(land|myBattlefield):flying
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power=4
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toughness=4
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[/card]
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[card]
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text=Graypelt Refuge enters the battlefield tapped. When Graypelt Refuge enters the battlefield, you gain 1 life. {T}: Add {W} or {G} to your mana pool.
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id=189631
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name=Graypelt Refuge
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rarity=U
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auto=tap
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auto=life:1
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auto={T}:Add {W}
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auto={T}:Add {G}
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type=Land
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[/card]
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[card]
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text=Landfall - Whenever a land enters the battlefield under your control, target player puts the top three cards of his or her library into his or her graveyard.
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id=180348
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auto=@movedTo(land|myBattlefield):deplete:3 target(player)
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name=Hedron Crab
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rarity=U
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mana={U}
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type=Creature
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subtype=Crab
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power=0
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toughness=2
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[/card]
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[card]
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text=Destroy target nonblack creature. Its controller loses 2 life.
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target=creature[-black]
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auto=destroy
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auto=life:-2 targetcontroller
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id=180435
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name=Hideous End
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rarity=C
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mana={1}{B}{B}
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type=Instant
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[/card]
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[card]
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text={T}: Add {U} to your mana pool.
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auto={T}: Add {U}
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id=201964
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name=Island
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rarity=L
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type=Basic Land
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subtype=Island
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[/card]
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[card]
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text={T}: Add {U} to your mana pool.
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auto={T}: Add {U}
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id=
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name=Island
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rarity=L
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type=Basic Land
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subtype=Island
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[/card]
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[card]
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text={T}: Add {U} to your mana pool.
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auto={T}: Add {U}
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id=
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name=Island
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rarity=L
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type=Basic Land
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subtype=Island
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[/card]
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[card]
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text={T}: Add {U} to your mana pool.
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auto={T}: Add {U}
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id=
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name=Island
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rarity=L
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type=Basic Land
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subtype=Island
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[/card]
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[card]
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text=Jwar Isle Refuge enters the battlefield tapped. When Jwar Isle Refuge enters the battlefield, you gain 1 life. {T}: Add {U} or {B} to your mana pool.
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id=189627
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name=Jwar Isle Refuge
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rarity=U
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auto=tap
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auto=life:1
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auto={T}:Add {U}
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auto={T}:Add {B}
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type=Land
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[/card]
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[card]
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text=First strike, vigilance Whenever Kazandu Blademaster or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Kazandu Blademaster.
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id=191356
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name=Kazandu Blademaster
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rarity=U
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mana={W}{W}
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type=Creature
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subtype=Human Soldier Ally
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auto=may counter(1/1)
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auto=@movedTo(other ally|myBattlefield):counter(1/1)
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power=1
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toughness=1
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abilities=first strike,vigilance
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[/card]
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[card]
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text=Kazandu Refuge enters the battlefield tapped. When Kazandu Refuge enters the battlefield, you gain 1 life. {T}: Add {R} or {G} to your mana pool.
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id=189635
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name=Kazandu Refuge
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rarity=U
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auto=tap
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auto=life:1
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auto={T}:Add {R}
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auto={T}:Add {G}
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type=Land
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[/card]
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[card]
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text=Whenever Kazuul Warlord or another Ally enters the battlefield under your control, you may put a +1/+1 counter on each Ally creature you control.
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id=190408
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name=Kazuul Warlord
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rarity=R
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mana={4}{R}
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type=Creature
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subtype=Minotaur Warrior Ally
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auto=may counter(1/1)
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auto=@movedTo(ally|myBattlefield):lord(ally|myBattlefield) counter(1/1)
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power=3
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toughness=3
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[/card]
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[card]
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text=
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id=177585
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name=Kraken Hatchling
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rarity=C
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mana={U}
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type=Creature
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subtype=Kraken
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power=0
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toughness=4
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[/card]
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[card]
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text=You gain 2 life for each Plains you control.
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auto=foreach(plains|myBattlefield) life:2 controller
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id=188999
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name=Landbind Ritual
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color=White
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rarity=U
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mana={3}{W}{W}
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type=Sorcery
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[/card]
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[card]
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text=Defender Whenever Makindi Shieldmate or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Makindi Shieldmate.
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id=195628
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||||
name=Makindi Shieldmate
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rarity=C
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mana={2}{W}
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type=Creature
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subtype=Kor Soldier Ally
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auto=may counter(1/1)
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auto=@movedTo(other ally|myBattlefield):counter(1/1)
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power=0
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toughness=3
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abilities=defender
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[/card]
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[card]
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text={T}, Pay 1 Life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card and put it onto the battlefield. Then shuffle your library.
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id=191371
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name=Marsh Flats
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rarity=R
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auto={T}{S}:moveTo(myBattlefield) target(plains,swamp|mylibrary) && life:-1 controller
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type=Land
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[/card]
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[card]
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text=Islandwalk {2}{U}: Tap target creature without flying.
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id=189625
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name=Merfolk Seastalkers
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rarity=U
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mana={3}{U}
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type=Creature
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subtype=Merfolk Wizard
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auto={T}:tap target(creature[-flying])
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power=2
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toughness=3
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abilities=islandwalk
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[/card]
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[card]
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text={T}, Pay 1 Life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card and put it onto the battlefield. Then shuffle your library.
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id=190413
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name=Misty Rainforest
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rarity=R
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auto={T}{S}:moveTo(myBattlefield) target(forest,island|mylibrary) && life:-1 controller
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type=Land
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[/card]
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[card]
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text={T}: Add {R} to your mana pool.
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||||
auto={T}: Add {R}
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id=201967
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||||
name=Mountain
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rarity=L
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||||
type=Basic Land
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subtype=Mountain
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[/card]
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[card]
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text={T}: Add {R} to your mana pool.
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||||
auto={T}: Add {R}
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id=
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name=Mountain
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rarity=L
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||||
type=Basic Land
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||||
subtype=Mountain
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||||
[/card]
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||||
[card]
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||||
text={T}: Add {R} to your mana pool.
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||||
auto={T}: Add {R}
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||||
id=
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||||
name=Mountain
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||||
rarity=L
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||||
type=Basic Land
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||||
subtype=Mountain
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||||
[/card]
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||||
[card]
|
||||
text={T}: Add {R} to your mana pool.
|
||||
auto={T}: Add {R}
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||||
id=
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||||
name=Mountain
|
||||
rarity=L
|
||||
type=Basic Land
|
||||
subtype=Mountain
|
||||
[/card]
|
||||
[card]
|
||||
text=Return target permanent you control to its owner's hand. You gain 4 life.
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||||
target=*(myBattlefield)
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||||
auto=moveTo(ownerhand)
|
||||
auto=life:4 controller
|
||||
id=180360
|
||||
name=Narrow Escape
|
||||
rarity=C
|
||||
mana={2}{W}
|
||||
type=Instant
|
||||
[/card]
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||||
[card]
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||||
text=Enchant creature Enchanted creature gets +1/+2 and has flying.
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||||
target=creature
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||||
auto=1/2
|
||||
auto=flying
|
||||
id=180346
|
||||
name=Nimbus Wings
|
||||
rarity=C
|
||||
mana={W}
|
||||
type=Enchantment
|
||||
subtype=Aura
|
||||
[/card]
|
||||
[card]
|
||||
text=Landfall - Whenever a land enters the battlefield under your control, you may have target player lose 3 life. If you do, put three +1/+1 counters on Ob Nixilis, the Fallen.
|
||||
id=192219
|
||||
name=Ob Nixilis, the Fallen
|
||||
rarity=M
|
||||
mana={3}{B}{B}
|
||||
type=Creature
|
||||
subtype=Demon
|
||||
auto=@movedTo(land|myBattlefield):counter(1/1,3) && life:-3 opponent
|
||||
power=3
|
||||
toughness=3
|
||||
abilities=legendary
|
||||
[/card]
|
||||
[card]
|
||||
text=When Ondu Cleric or another Ally enters the battlefield under your control, you may gain 1 life for each Ally you control.
|
||||
id=192210
|
||||
name=Ondu Cleric
|
||||
rarity=C
|
||||
mana={2}{W}
|
||||
type=Creature
|
||||
subtype=Kor Cleric Ally
|
||||
auto=may foreach(ally|myBattlefield) life:1
|
||||
auto=@movedTo(other ally|myBattlefield):foreach(ally|myBattlefield) life:1
|
||||
power=1
|
||||
toughness=1
|
||||
[/card]
|
||||
[card]
|
||||
text=Whenever Oran-Rief Survivalist or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Oran-Rief Survivalist.
|
||||
id=178138
|
||||
name=Oran-Rief Survivalist
|
||||
rarity=C
|
||||
mana={1}{G}
|
||||
type=Creature
|
||||
subtype=Human Warrior Ally
|
||||
auto=may counter(1/1)
|
||||
auto=@movedTo(ally|myBattlefield):counter(1/1)
|
||||
power=1
|
||||
toughness=1
|
||||
[/card]
|
||||
[card]
|
||||
text=Enchant tapped creature Enchanted creature doesn't untap during its controller's untap step.
|
||||
target=creature[tapped]
|
||||
auto=doesnotuntap
|
||||
id=178109
|
||||
name=Paralyzing Grasp
|
||||
rarity=C
|
||||
mana={2}{U}
|
||||
type=Enchantment
|
||||
subtype=Aura
|
||||
[/card]
|
||||
[card]
|
||||
text=190395
|
||||
id=
|
||||
name=Pillarfield Ox
|
||||
rarity=C
|
||||
mana={3}{W}
|
||||
type=Creature
|
||||
subtype=OX
|
||||
power=2
|
||||
toughness=4
|
||||
[/card]
|
||||
[card]
|
||||
text={T}: Add {W} to your mana pool.
|
||||
auto={T}: Add {W}
|
||||
id=
|
||||
name=Plains
|
||||
rarity=L
|
||||
type=Basic Land
|
||||
subtype=Plains
|
||||
[/card]
|
||||
[card]
|
||||
text={T}: Add {W} to your mana pool.
|
||||
auto={T}: Add {W}
|
||||
id=
|
||||
name=Plains
|
||||
rarity=L
|
||||
type=Basic Land
|
||||
subtype=Plains
|
||||
[/card]
|
||||
[card]
|
||||
text={T}: Add {W} to your mana pool.
|
||||
auto={T}: Add {W}
|
||||
id=
|
||||
name=Plains
|
||||
rarity=L
|
||||
type=Basic Land
|
||||
subtype=Plains
|
||||
[/card]
|
||||
[card]
|
||||
text={T}: Add {W} to your mana pool.
|
||||
auto={T}: Add {W}
|
||||
id=
|
||||
name=Plains
|
||||
rarity=L
|
||||
type=Basic Land
|
||||
subtype=Plains
|
||||
[/card]
|
||||
[card]
|
||||
text=First strike Landfall - Whenever a land enters the battlefield under your control, Plated Geopede get +2/+2 until end of turn.
|
||||
id=170977
|
||||
name=Plated Geopede
|
||||
rarity=C
|
||||
mana={1}{R}
|
||||
type=Creature
|
||||
subtype=Insect
|
||||
auto=@movedTo(land|myBattlefield):2/2
|
||||
power=1
|
||||
toughness=1
|
||||
abilities=first strike
|
||||
[/card]
|
||||
[card]
|
||||
text=Trample Landfall - Whenever a land enters the battlefield under your control, you may put a 4/4 green Beast creature token onto the battlefield.
|
||||
id=192222
|
||||
name=Rampaging Baloths
|
||||
rarity=M
|
||||
mana={4}{G}{G}
|
||||
type=Creature
|
||||
subtype=Beast
|
||||
auto=@movedTo(land|myBattlefield):token(Beast,Creature Beast,4/4,green)
|
||||
power=4
|
||||
toughness=4
|
||||
abilities=trample
|
||||
[/card]
|
||||
[card]
|
||||
text=Islandwalk {G}: Regenerate River Boa.
|
||||
id=197405
|
||||
name=River Boa
|
||||
rarity=C
|
||||
mana={1}{G}
|
||||
type=Creature
|
||||
subtype=Snake
|
||||
power=2
|
||||
toughness=1
|
||||
auto={G}:regenerate
|
||||
abilities=islandwalk
|
||||
[/card]
|
||||
[card]
|
||||
text={T}, Pay 1 Life, Sacrifice Scalding Tarn: Search your library for a Island or Mountain card and put it onto the battlefield. Then shuffle your library.
|
||||
id=190393
|
||||
name=Scalding Tarn
|
||||
rarity=R
|
||||
auto={T}{S}:moveTo(myBattlefield) target(island,mountain|mylibrary) && life:-1 controller
|
||||
type=Land
|
||||
[/card]
|
||||
[card]
|
||||
text={T}: Draw a card for each Ally you control.
|
||||
id=
|
||||
name=Sea Gate Loremaster
|
||||
rarity=R
|
||||
mana={4}{U}
|
||||
type=Creature
|
||||
subtype=Merfolk Wizard Ally
|
||||
auto={T}:foreach(ally|myBattlefield) draw:1 controller
|
||||
power=1
|
||||
toughness=3
|
||||
[/card]
|
||||
[card]
|
||||
text=When Seascape Aerialist or another Ally enters the battlefield under your control, Allies you control gain flying until end of turn.
|
||||
id=
|
||||
name=Seascape Aerialist
|
||||
rarity=U
|
||||
mana={4}{U}
|
||||
type=Creature
|
||||
subtype=Merfolk Wizard Ally
|
||||
auto=lord(ally|myBattlefield) flying ueot
|
||||
auto=@movedTo(other ally|myBattlefield):lord(ally|myBattlefield) flying ueot
|
||||
power=2
|
||||
toughness=3
|
||||
[/card]
|
||||
[card]
|
||||
text=Flying, first strike, vigilance
|
||||
id=
|
||||
name=Shepherd of the Lost
|
||||
rarity=U
|
||||
mana={4}{W}
|
||||
type=Creature
|
||||
subtype=Angel
|
||||
power=3
|
||||
toughness=3
|
||||
abilities=flying,first strike,vigilance
|
||||
[/card]
|
||||
[card]
|
||||
text=Defender Landfall - Whenever a land enters the battlefield under your control, Shoal Serpent loses defender until end of turn
|
||||
id=
|
||||
name=Shoal Serpent
|
||||
rarity=C
|
||||
mana={5}{U}
|
||||
type=Creature
|
||||
subtype=Serpent
|
||||
auto=@movedTo(land|myBattlefield):-defender
|
||||
power=5
|
||||
toughness=5
|
||||
abilities=defender
|
||||
[/card]
|
||||
[card]
|
||||
text=
|
||||
id=
|
||||
name=Sky Ruin Drake
|
||||
rarity=C
|
||||
mana={4}{U}
|
||||
type=Creature
|
||||
subtype=Drake
|
||||
power=2
|
||||
toughness=5
|
||||
abilities=flying
|
||||
[/card]
|
||||
[card]
|
||||
text=Landfall - Whenever a land enters the battlefield under your control, Steppe Lynx gets +2/+2 until end of turn.
|
||||
id=
|
||||
name=Steppe Lynx
|
||||
rarity=C
|
||||
mana={W}
|
||||
type=Creature
|
||||
subtype=Cat
|
||||
auto=@movedTo(land|myBattlefield):2/2
|
||||
power=0
|
||||
toughness=1
|
||||
[/card]
|
||||
[card]
|
||||
text={T}: Add {B} to your mana pool.
|
||||
auto={T}: Add {B}
|
||||
id=
|
||||
name=Swamp
|
||||
rarity=L
|
||||
type=Basic Land
|
||||
subtype=Swamp
|
||||
[/card]
|
||||
[card]
|
||||
text={T}: Add {B} to your mana pool.
|
||||
auto={T}: Add {B}
|
||||
id=
|
||||
name=Swamp
|
||||
rarity=L
|
||||
type=Basic Land
|
||||
subtype=Swamp
|
||||
[/card]
|
||||
[card]
|
||||
text={T}: Add {B} to your mana pool.
|
||||
auto={T}: Add {B}
|
||||
id=
|
||||
name=Swamp
|
||||
rarity=L
|
||||
type=Basic Land
|
||||
subtype=Swamp
|
||||
[/card]
|
||||
[card]
|
||||
text={T}: Add {B} to your mana pool.
|
||||
auto={T}: Add {B}
|
||||
id=
|
||||
name=Swamp
|
||||
rarity=L
|
||||
type=Basic Land
|
||||
subtype=Swamp
|
||||
[/card]
|
||||
[card]
|
||||
text=Whenever Turntimber Ranger or another Ally enters the battlefield under your control, you may put a 2/2 green Wolf creature token onto the battlefield. If you do, put a +1/+1 counter on Turntimber Ranger.
|
||||
id=
|
||||
name=Turntimber Ranger
|
||||
rarity=R
|
||||
mana={3}{G}{G}
|
||||
type=Creature
|
||||
subtype=Elf Scout Ally
|
||||
auto=counter(1/1)
|
||||
auto=token(Wolf,Creature Wolf,2/2,green)
|
||||
auto=@movedTo(ally|myBattlefield):token(Wolf,Creature Wolf,2/2,green) && counter(1/1)
|
||||
power=2
|
||||
toughness=2
|
||||
[/card]
|
||||
[card]
|
||||
text={T}, Pay 1 Life, Sacrifice Verdant Marsh: Search your library for a Swamp or Forest card and put it onto the battlefield. Then shuffle your library.
|
||||
id=
|
||||
name=Verdant Marsh
|
||||
rarity=R
|
||||
auto={T}{S}:moveTo(myBattlefield) target(swamp,forest|mylibrary) && life:-1 controller
|
||||
type=Land
|
||||
[/card]
|
||||
[card]
|
||||
text=Flying Landfall - Whenever a land enters the battlefield under your control, Windrider Eel gets +2/+2 until end of turn.
|
||||
id=
|
||||
name=Windrider Eel
|
||||
rarity=C
|
||||
mana={3}{U}
|
||||
type=Creature
|
||||
subtype=Fish
|
||||
auto=@movedTo(land|myBattlefield):2/2
|
||||
power=2
|
||||
toughness=2
|
||||
abilities=flying
|
||||
[/card]
|
||||
Reference in New Issue
Block a user