- Adding french translated sets from PSPGen
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wagic.the.homebrew@gmail.com
2009-07-05 08:14:35 +00:00
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#Homelands
#Version 0.0.3
#Pyros_70
#09-05-15
#Thanks to Wololo, Dr. Solomat, leungclj and the other coders
###############################################
#3015 Aysen Crusader doubles if card is both soldier & warrior
#3027 Serra Aviary needs world supertype to be 100%
#2932,2933 Torture needs counters to be 100%
#2984 Willow Priestess needs expanded MAY to be 100%
###############################################
[card]
text=Vol, protection contre lr rouge.
id=3010
name=Abbey Gargoyles
rarity=U
color=White
type=Creature
subtype=Gargoyle
mana={2}{W}{W}{W}
power=3
toughness=4
abilities=flying,protection from red
[/card]
[card]
text={W}{T}: La Mere abbesse gagne +0/+3 jusqu'a la fin du tour.
id=3011
name=Abbey Matron
rarity=C
color=White
type=Creature
subtype=Human Cleric
mana={2}{W}
power=1
toughness=3
auto={W}{T}:0/3
[/card]
[card]
text={W}{T}: La Mere abbesse gagne +0/+3 jusqu'a la fin du tour.
id=3012
alias=3011
name=Abbey Matron
rarity=C
color=White
type=Creature
subtype=Human Cleric
mana={2}{W}
power=1
toughness=3
[/card]
[card]
text=La creature bloqueuse ciblee gagne +3/+1 jusqu'a la fin du tour.
id=2985
name=Aliban's Tower
rarity=C
color=Red
type=Instant
mana={1}{R}
target=creature[blocking]
auto=:3/1
[/card]
[card]
text=La creature bloqueuse ciblee gagne +3/+1 jusqu'a la fin du tour.
id=2986
alias=2985
name=Aliban's Tower
rarity=C
color=Red
type=Instant
mana={1}{R}
target=creature[blocking]
[/card]
[card]
#need way to target all
text=Les creatures bloqueuses acquierent l'initiative jusqu'a la fin du tour.
id=2987
name=Ambush
rarity=C
color=Red
type=Instant
mana={3}{R}
auto=lord(creatures[blocking]) first strike
[/card]
[card]
text=Initiative, celerite
id=2988
name=Ambush Party
rarity=C
color=Red
type=Creature
subtype=Human Rogue
mana={4}{R}
power=3
toughness=1
abilities=haste,first strike
[/card]
[card]
text=Initiative, celerite
id=2989
#alias=2988
name=Ambush Party
rarity=C
color=Red
type=Creature
subtype=Human Rogue
mana={4}{R}
power=3
toughness=1
abilities=haste,first strike
[/card]
[card]
text={T}: Une autre creature minotaure ciblee gagne +1/+1 jusqu'a la fin du tour.
id=2991
name=Anaba Ancestor
rarity=R
color=Red
type=Creature
subtype=Minotaur Spirit
mana={1}{R}
power=1
toughness=1
auto={T}:target(minotaur) 1/1
[/card]
[card]
text=Initiative
id=2992
name=Anaba Bodyguard
rarity=C
color=Red
type=Creature
subtype=Minotuar
mana={3}{R}
power=2
toughness=3
abilities=First Strike
[/card]
[card]
text=Initiative
id=2993
#alias=2992
name=Anaba Bodyguard
rarity=C
color=Red
type=Creature
subtype=Minotaur
mana={3}{R}
power=2
toughness=3
abilities=First Strike
[/card]
[card]
text={R}, {T}: La Shaamane anabaane inflige 1 blessure a une cible, creature ou joueur.
id=2994
name=Anaba Shaman
rarity=C
color=Red
type=Creature
subtype=Minotaur Shaman
mana={3}{R}
power=2
toughness=2
auto={R}{T}:damage:1 target(creature, player)
[/card]
[card]
text={R}, {T}: La Shaamane anabaane inflige 1 blessure a une cible, creature ou joueur.
id=2995
alias=2994
name=Anaba Shaman
rarity=C
color=Red
type=Creature
subtype=Minotaur Shaman
mana={3}{R}
power=2
toughness=2
[/card]
[card]
text=Les creatures minotaures gagnent +1/+0.
id=2996
name=Anaba Spirit Crafter
rarity=R
color=Red
type=Creature
subtype=Minotaur Shaman
mana={2}{R}{R}
power=1
toughness=3
auto=lord(minotaur) 1/0
[/card]
[card]
text=L'endurance du Sergent d'An-Havva est egale a 1 plus le nombre de creatures vertes en jeu.
id=2960
name=An-Havva Constable
rarity=R
color=Green
type=Creature
subtype=Human
mana={1}{G}{G}
power=2
toughness=1
auto=foreach(creature[green]|inplay) 0/1
[/card]
[card]
text=Vous gagnez X plus 1 point de vie, X etant le nombre de creatures vertes en jeu.
id=2961
name=An-Havva Inn
rarity=U
color=Green
type=Sorcery
mana={1}{G}{G}
auto=life:1
auto=foreach(creature[green]|inplay) life:1
[/card]
[card]
text={T}: Ajoutez {1} a votre reserve. {1}{T}: Ajoutez {G} a votre reserve. {2}{T}: Ajoutez {R} ou {W} a votre reserve.
id=3035
name=An-Havva Township
rarity=U
color=Land
type=Land
auto={T}:add {1}
auto={1}{T}:add {G}
auto={2}{T}:add {R}
auto={2}{T}:add {W}
[/card]
[card]
text=Linceul {G}: Jusqu'a la fin du tour, Saule l'Automne peut etre la cible de sorts et de capacites controles par le joueur cible comme si elle n'avait pas le linceul.
id=2962
name=Autumn Willow
rarity=R
color=Green
type=Creature
subtype=Avatar
mana={4}{G}{G}
power=4
toughness=4
abilities=legendary,shroud
auto={G}:-shroud
[/card]
[card]
text={T}: Ajoutez {1} a votre reserve. {1}{T}: Ajoutez {W} a votre reserve. {2}{T}: Ajoutez {G} ou {U} a votre reserve.
id=3036
name=Aysen Abbey
rarity=U
color=Land
type=Land
auto={T}:add {1}
auto={1}{T}:add {W}
auto={2}{T}:add {G}
auto={2}{T}:add {U}
[/card]
[card]
#problem will show up if a creature has both
text=La force et l'endurance du Croise aysenien sont chacune egale à 2 plus le nombre de soldats et de guerriers que vous controlez.
id=3015
name=Aysen Crusader
rarity=R
color=White
type=Creature
subtype=Human Knight
mana={2}{W}{W}
power=2
toughness=2
auto=foreach(soldier|myinplay) 1/1
auto=foreach(warrior|myinplay) 1/1
[/card]
[card]
text=Les creatures blanche ont la traversee des plaines.
id=3016
name=Aysen Highway
rarity=R
color=White
type=Enchantment
mana={3}{W}{W}{W}
auto=lord(creature|white) plainwalk
[/card]
[card]
text={G}: Les Homme-betes acquierent le regroupement jusqu'a la fin du tour.
id=3017
name=Beast Walkers
rarity=R
color=White
type=Creature
subtype=Human Beast Soldier
mana={1}{W}{W}{W}
power=2
toughness=2
auto={G}:banding
[/card]
[card]
text=Enchanter : creature La creature enchantee gagne +0/+2. Sacrifiez la Carapace : Regenerez la creature enchantee.
id=2963
name=Carapace
rarity=C
color=Green
type=Enchantment
subtype=aura
mana={G}
target=creature
auto=0/2
auto={S}:regenerate
[/card]
[card]
text=Enchanter : creature La creature enchantee gagne +0/+2. Sacrifiez la Carapace : Regenerez la creature enchantee.
id=2964
alias=2963
name=Carapace
rarity=C
color=Green
type=Enchantment
subtype=aura
mana={G}
target=creature
[/card]
[card]
text={T}: Ajoutez {1} a votre reserve. {1}{T}: Ajoutez {B} a votre reserve. {2}{T}: Ajoutez {U} ou {R} a votre reserve.
id=3037
name=Castle Sengir
rarity=U
color=Land
type=Land
auto={T}:add {1}
auto={1}{T}:add {B}
auto={2}{T}:add {U}
auto={2}{T}:add {R}
[/card]
[card]
text=Defensseur Protection contre le noir.
id=2913
name=Cemetary Gate
rarity=C
color=Black
type=Creature
subtype=Wall
mana={2}{B}
power=0
toughness=5
abilities=defender,protection from black
[/card]
[card]
text=Defensseur Protection contre le noir.
id=2914
#alias=2913
name=Cemetary Gate
rarity=C
color=Black
type=Creature
subtype=Wall
mana={2}{B}
power=0
toughness=5
abilities=defender,protection from black
[/card]
[card]
text={R}{R}{R}{T}: Detruisez la creature artefact ciblee.
id=2997
name=Chandler
rarity=C
color=Red
type=Creature
subtype=Human Rogue
mana={4}{R}
power=3
toughness=3
abilities=legendary
auto={R}{R}{R}{T}:destroy target(creature[artifact])
[/card]
[card]
text=Protection contre le noir.
id=3018
name=Death Speakers
rarity=U
color=White
type=Creature
subtype=Human Cleric
mana={W}
power=1
toughness=1
abilities=protection from black
[/card]
[card]
text={3}: Vous pouvez mettre en jeu une carte de permanent Minotaure depuis votre main.
id=2904
name=Didgeridoo
rarity=R
color=Artifact
type=Artifact
mana={1}
auto={3}:moveTo(myinplay) target(minotaur|myhand)
[/card]
[card]
text={1}{R}{T}: La creature nain ciblee acquiert la traversee des montagnes jusqu'a la fin du tour.
id=2998
name=Dwarven Pony
rarity=R
color=Red
type=Creature
subtype=Horse
mana={R}
power=1
toughness=1
auto={1}{R}{T}:target(dwarf) mountainwalk
[/card]
[card]
text={1}{R}{T}: La creature nain ciblee acquiert la traversee des montagnes jusqu'a la fin du tour.
id=3000
name=Dwarven Trader
rarity=C
color=Red
type=Creature
subtype=Dwarf
mana={R}
power=1
toughness=1
[/card]
[card]
text={1}{R}{T}: La creature nain ciblee acquiert la traversee des montagnes jusqu'a la fin du tour.
id=3001
#alias=3000
name=Dwarven Trader
rarity=C
color=Red
type=Creature
subtype=Dwarf
mana={R}
power=1
toughness=1
[/card]
[card]
text=Pietinement
id=2905
name=Ebony Rhino
rarity=C
color=Artifact
type=Artifact Creature
subtype=Rhino
mana={7}
power=4
toughness=5
abilities=trample
[/card]
[card]
text=Celerite {R}{R}{R}: Regenerez Ehron l'Implacable.
id=3002
name=Eron the Relentless
rarity=U
color=Red
type=Creature
subtype=Human Rogue
mana={3}{R}{R}
power=5
toughness=2
abilities=legendary,haste
auto={R}{R}{R}:regenerate
[/card]
[card]
text=Enchanter : creature La creature enchantee gagne +4/+0.
id=2918
name=Feast of the Unicorn
rarity=C
color=Black
type=Enchantment
subtype=Aura
mana={3}{B}
target=creature
auto=:4/0
[/card]
[card]
text=Enchanter : creature La creature enchantee gagne +4/+0.
id=2919
alias=2918
name=Feast of the Unicorn
rarity=C
color=Black
type=Enchantment
subtype=Aura
mana={3}{B}
target=creature
[/card]
[card]
text={1}{B}{T}: La creature ciblee gagne -1/-1 jusqu'a la fin du tour.
id=2922
name=Grandmother Sengir
rarity=R
color=Black
type=Creature
subtype=Human Wizard
mana={4}{B}
power=3
toughness=3
abilities=legendary
auto={1}{B}{T}:target(creature) -1/-1
[/card]
[card]
text=Protection contre le blanc.
id=2925
name=Ihsan's Shade
rarity=U
color=Black
type=Creature
subtype=Shade Knight
mana={3}{B}{B}{B}
power=5
toughness=5
abilities=legendary,protection from white
[/card]
[card]
text={R}{R}{R}{T}: Detruisez l'artefact non-creature ciblz.
id=3006
name=Joven
rarity=C
color=Red
type=Creature
subtype=Human Rogue
mana={3}{R}{R}
power=3
toughness=3
abilities=legendary
auto={R}{R}{R}{T}:destroy target(artifact[-creature])
[/card]
[card]
text={T}: Ajoutez {1} a votre reserve. {1}{T}: Ajoutez {R} a votre reserve. {2}{T}: Ajoutez {B} ou {G} a votre reserve.
id=3038
name=Koskun Keep
rarity=U
color=Land
type=Land
auto={T}:add {1}
auto={1}{T}:add {R}
auto={2}{T}:add {B}
auto={2}{T}:add {G}
[/card]
[card]
text=Vol {1}{W}: Le Faucon de Mesa gagne 0/ 1 jusqu'a la fin du tour.
id=3021
name=Mesa Falcon
rarity=C
color=White
type=Creature
subtype=Bird
mana={1}{W}
power=1
toughness=1
abilities=flying
auto={1}{W}:0/1
[/card]
[card]
text=Vol {1}{W}: Le Faucon de Mesa gagne 0/ 1 jusqu'a la fin du tour.
id=3022
alias=3021
name=Mesa Falcon
rarity=C
color=White
type=Creature
subtype=Bird
mana={1}{W}
power=1
toughness=1
abilities=flying
[/card]
[card]
text=Initiative, protection contre le rouge.
id=2953
name=Narwhal
rarity=R
color=Blue
type=Creature
subtype=Whale
mana={2}{U}{U}
power=2
toughness=2
abilities=first strike,protection from red
[/card]
[card]
#needs limiters
text=Vol {2}: Le roterocopthere gagne +1/+0 jusqu'a la fin du tour. Ne jouez pas cette capacite plus de deux fois a chaque tour.
id=2908
name=Roterothopter
rarity=C
color=Artifact
type=Artifact Creature
subtype=Thopter
mana={1}
power=0
toughness=2
abilities=flying
auto={2}:2/0 limit:2
[/card]
[card]
text=Vol, protection contre le rouge.
id=2957
name=Sea Sprite
rarity=U
color=Blue
type=Creature
subtype=Faerie
mana={1}{U}
power=1
toughness=1
abilities=flying,protection from red
[/card]
[card]
#needs World supertype
text=Les creatures avec le vol gagnent +1/+1.
id=3027
name=Serra Aviary
rarity=R
color=White
type=Enchantment
#subtype=World
mana={3}{W}
auto=lord(creature[flying]) 1/1
[/card]
[card]
text=La creature ciblee gagne -5/-0 jusqu'a la fin du tour.
id=2979
name=Shrink
rarity=C
color=Green
type=Instant
mana={G}
target=creature
auto=:-5/0
[/card]
[card]
text=La creature ciblee gagne -5/-0 jusqu'a la fin du tour.
id=2980
alias=2979
name=Shrink
rarity=C
color=Green
type=Instant
mana={G}
target=creature
[/card]
[card]
text=Toutes les creatures oiseaux gagnent +1/+1. {1}{W}: La creature oiseau ciblee acquiert le regroupement jusqu'a la fin du tour.
id=3031
name=Soraya the Falconer
rarity=R
color=White
type=Creature
subtype=Human
mana={1}{W}{W}
power=2
toughness=2
abilities=legendary
auto=lord(bird) 1/1
auto={1}{W}:target(bird) banding
[/card]
[card]
#needs counters
text=Enchanter : creature {1}{B}: Mettez un marqueur -1/-1 sur la creature enchantee.
id=2932
name=Torture
rarity=C
color=Black
type=Enchantment
subtype=Aura
mana={B}
target=creature
auto={1}{B}:-1/-1
[/card]
[card]
#needs counters
text=Enchanter : creature {1}{B}: Mettez un marqueur -1/-1 sur la creature enchantee.
id=2933
alias=2932
name=Torture
rarity=C
color=Black
type=Enchantment
subtype=Aura
mana={B}
target=creature
[/card]
[card]
text=Defensseur {U}{U}{T}: Mettez en jeu un jeton de creature 0/1 bleue Plante et Mur avec le defenseur appelee Varech.
id=2959
name=Wall of Kelp
rarity=R
color=Blue
type=Creature
subtype=Plant Wall
mana={U}{U}
power=0
toughness=3
abilities=defender
auto={U}{U}{T}:token(Kelp,creature plant wall,0/1,defender,blue)
[/card]
[card]
text=Vol
id=2982
name=Willow Faerie
rarity=C
color=Green
type=Creature
subtype=Faerie
mana={1}{G}
power=1
toughness=2
abilities=flying
[/card]
[card]
text=Vol
id=2983
alias=2982
name=Willow Faerie
rarity=C
color=Green
type=Creature
subtype=Faerie
mana={1}{G}
power=1
toughness=2
abilities=flying
[/card]
[card]
#the may may not work
text={T}: Vous pouvez mettre en jeu une carte de permanent Peuple fee depuis votre main. {2}{G}: La creature verte ciblee acquiert la protection contre le noir jusqu'a la fin du tour.
id=2984
name=Willow Priestess
rarity=R
color=Green
type=Creature
subtype=Faerie Druid
mana={2}{G}{G}
power=2
toughness=2
auto={T}:moveTo(myinplay) target(faerie|myhand)
auto={2}{G}:target(creature[green]|inplay) protection from black
[/card]
[card]
text={T}: Ajoutez {1} a votre reserve. {1}{T}: Ajoutez {U} a votre reserve. {2}{T}: Ajoutez {W} ou {B} a votre reserve.
id=3039
name=Wizard's School
rarity=U
color=Land
type=Land
auto={T}:add {1}
auto={1}{T}:add {U}
auto={2}{T}:add {W}
auto={2}{T}:add {B}
[/card]