Update deck44.txt
Previous deck too similar to deck no.43. Replaced with a new deck with a new strategy, but retaining the same theme.
This commit is contained in:
@@ -1,58 +1,27 @@
|
|||||||
#NAME:Fairy Archmage
|
#NAME:Faerie Archmage
|
||||||
#
|
#DESC:Never mistake a faerie's
|
||||||
#DESC:"Now we're here
|
#DESC:mischief for mere
|
||||||
#DESC: Now we're there
|
#DESC:playfulness.
|
||||||
#DESC: Now we're gone
|
|
||||||
#DESC: Now we're back
|
|
||||||
#DESC:
|
#DESC:
|
||||||
#DESC: But what happened to your defenses?"
|
#DESC:Deck for Wagic by Bob
|
||||||
|
#HINT:combo hold(Archmage of Echoes|myhand)^cast(Archmage of Echoes|myhand)^restriction{type(Archmage of Echoes|mybattlefield)~lessthan~1}^totalmananeeded({4}{U})
|
||||||
Glen Elendra Archmage (EVE) *4 # ability is currently buggy ...
|
#HINT:combo hold(Shadow Puppeteers|myhand)^cast(Shadow Puppeteers|myhand)^restriction{type(Shadow Puppeteers|mybattlefield)~lessthan~1}^totalmananeeded({6}{U})
|
||||||
|
Arcane Denial (WOC) * 2
|
||||||
Heartmender (SHM) *4 # continuously removes -1/-1 counters
|
Archmage of Echoes (WOC) *4
|
||||||
# # from all others
|
Counterspell (DSC) *2
|
||||||
Kitchen Finks (SHM) *4 # brings 2 life everytime it persists
|
Faerie Bladecrafter (WOC) *4
|
||||||
Safehold Elite (SHM) *4 # cheap early defense
|
Faerie Miscreant (M20) *4
|
||||||
Gravelgill Axeshark (SHM) *2 # 3/3 creature
|
Go for the Throat (BRO) * 2
|
||||||
Kithkin Spellduster (EVE) *2 # Enchantment removal
|
Island (ELD) *4
|
||||||
Restless Apparition (EVE) *4 # can get +3/+3 bonus
|
Island (FDN) *4
|
||||||
River Kelpie (SHM) *2 # card drawer, only *2 to prevent the
|
Island (LRW) *4
|
||||||
# # AI from decking itself out
|
Island (WOE) *4
|
||||||
|
Obyra, Dreaming Duelist (WOE) *2
|
||||||
Oona's Gatewarden (SHM) *4 # good cheap defense & fits the theme
|
Oona's Gatewarden (SHM) *3
|
||||||
Plumeveil (SHM) *2 # great defense & fits the theme
|
Scion of Oona (LRW) *4
|
||||||
|
Shadow Puppeteers (WOC) *2
|
||||||
Wrath of God (10E) *4 # destroys all creatures
|
Sleep-Cursed Faerie (WOE) *2
|
||||||
|
Surveilling Sprite (RAV) * 3
|
||||||
Plains (10E) *14
|
Swamp (ELD) *2
|
||||||
Island (10E) *10
|
Swamp (LRW) *4
|
||||||
|
Swamp (WOE) *4
|
||||||
|
|
||||||
# Cards considered, but not included:
|
|
||||||
# Rendclaw Trow - has persist & wither, but needs BG mana
|
|
||||||
# Lingering Tormentor - has persist * Fear, but needs B mana
|
|
||||||
# Scuzzback Marauders - has persist & high attack, but needs BR
|
|
||||||
# mana. High attack not necessary once Wrath of God is cast
|
|
||||||
# Rattleblaze Scarecrow - too expensive for conditional persist
|
|
||||||
# Wingrattle Scarecrow - only conditional persist
|
|
||||||
# Gaea's Cradle - AI doesn't use the mana, dubious thematic fit
|
|
||||||
# Cauldron Haze - effect only til end of turn, too short
|
|
||||||
# Trapjaw Kelpie - very expensive, AI doesn't use flash
|
|
||||||
|
|
||||||
# Cards removed from the deck:
|
|
||||||
# none
|
|
||||||
|
|
||||||
# Notes:
|
|
||||||
# The AI seemed pretty reluctant to cast Wrath in the test runs,
|
|
||||||
# although it did use the card from time to time
|
|
||||||
#
|
|
||||||
# River Kelpie: The AI is in danger of decking itself out if it
|
|
||||||
# has many Wither creatures, 2 Kelpies, and casts Wrath of God.
|
|
||||||
# I already reduced the Kelpies after the AI had to draw 40 cards
|
|
||||||
# in one test run, but even 2 may be too much. Will have to be
|
|
||||||
# watched.
|
|
||||||
#
|
|
||||||
# Restless Apparition: May actually prevent the Heartmender and
|
|
||||||
# Wrath of God from being played if the AI uses its plains to pump
|
|
||||||
# the apparition before checking whether it could use those plains
|
|
||||||
# to play spells. This will have to be watched too.
|
|
||||||
|
|||||||
Reference in New Issue
Block a user