Update deck44.txt

Previous deck too similar to deck no.43.  Replaced with a new deck with a new strategy, but retaining the same theme.
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BobCyril
2025-08-30 18:14:26 +01:00
committed by GitHub
parent 09baae5a83
commit 9149d81b35

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@@ -1,58 +1,27 @@
#NAME:Fairy Archmage #NAME:Faerie Archmage
# #DESC:Never mistake a faerie's
#DESC:"Now we're here #DESC:mischief for mere
#DESC: Now we're there #DESC:playfulness.
#DESC: Now we're gone
#DESC: Now we're back
#DESC: #DESC:
#DESC: But what happened to your defenses?" #DESC:Deck for Wagic by Bob
#HINT:combo hold(Archmage of Echoes|myhand)^cast(Archmage of Echoes|myhand)^restriction{type(Archmage of Echoes|mybattlefield)~lessthan~1}^totalmananeeded({4}{U})
Glen Elendra Archmage (EVE) *4 # ability is currently buggy ... #HINT:combo hold(Shadow Puppeteers|myhand)^cast(Shadow Puppeteers|myhand)^restriction{type(Shadow Puppeteers|mybattlefield)~lessthan~1}^totalmananeeded({6}{U})
Arcane Denial (WOC) * 2
Heartmender (SHM) *4 # continuously removes -1/-1 counters Archmage of Echoes (WOC) *4
# # from all others Counterspell (DSC) *2
Kitchen Finks (SHM) *4 # brings 2 life everytime it persists Faerie Bladecrafter (WOC) *4
Safehold Elite (SHM) *4 # cheap early defense Faerie Miscreant (M20) *4
Gravelgill Axeshark (SHM) *2 # 3/3 creature Go for the Throat (BRO) * 2
Kithkin Spellduster (EVE) *2 # Enchantment removal Island (ELD) *4
Restless Apparition (EVE) *4 # can get +3/+3 bonus Island (FDN) *4
River Kelpie (SHM) *2 # card drawer, only *2 to prevent the Island (LRW) *4
# # AI from decking itself out Island (WOE) *4
Obyra, Dreaming Duelist (WOE) *2
Oona's Gatewarden (SHM) *4 # good cheap defense & fits the theme Oona's Gatewarden (SHM) *3
Plumeveil (SHM) *2 # great defense & fits the theme Scion of Oona (LRW) *4
Shadow Puppeteers (WOC) *2
Wrath of God (10E) *4 # destroys all creatures Sleep-Cursed Faerie (WOE) *2
Surveilling Sprite (RAV) * 3
Plains (10E) *14 Swamp (ELD) *2
Island (10E) *10 Swamp (LRW) *4
Swamp (WOE) *4
# Cards considered, but not included:
# Rendclaw Trow - has persist & wither, but needs BG mana
# Lingering Tormentor - has persist * Fear, but needs B mana
# Scuzzback Marauders - has persist & high attack, but needs BR
# mana. High attack not necessary once Wrath of God is cast
# Rattleblaze Scarecrow - too expensive for conditional persist
# Wingrattle Scarecrow - only conditional persist
# Gaea's Cradle - AI doesn't use the mana, dubious thematic fit
# Cauldron Haze - effect only til end of turn, too short
# Trapjaw Kelpie - very expensive, AI doesn't use flash
# Cards removed from the deck:
# none
# Notes:
# The AI seemed pretty reluctant to cast Wrath in the test runs,
# although it did use the card from time to time
#
# River Kelpie: The AI is in danger of decking itself out if it
# has many Wither creatures, 2 Kelpies, and casts Wrath of God.
# I already reduced the Kelpies after the AI had to draw 40 cards
# in one test run, but even 2 may be too much. Will have to be
# watched.
#
# Restless Apparition: May actually prevent the Heartmender and
# Wrath of God from being played if the AI uses its plains to pump
# the apparition before checking whether it could use those plains
# to play spells. This will have to be watched too.