Update deck44.txt
Previous deck too similar to deck no.43. Replaced with a new deck with a new strategy, but retaining the same theme.
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#NAME:Fairy Archmage
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#
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#DESC:"Now we're here
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#DESC: Now we're there
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#DESC: Now we're gone
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#DESC: Now we're back
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#NAME:Faerie Archmage
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#DESC:Never mistake a faerie's
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#DESC:mischief for mere
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#DESC:playfulness.
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#DESC:
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#DESC: But what happened to your defenses?"
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Glen Elendra Archmage (EVE) *4 # ability is currently buggy ...
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Heartmender (SHM) *4 # continuously removes -1/-1 counters
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# # from all others
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Kitchen Finks (SHM) *4 # brings 2 life everytime it persists
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Safehold Elite (SHM) *4 # cheap early defense
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Gravelgill Axeshark (SHM) *2 # 3/3 creature
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Kithkin Spellduster (EVE) *2 # Enchantment removal
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Restless Apparition (EVE) *4 # can get +3/+3 bonus
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River Kelpie (SHM) *2 # card drawer, only *2 to prevent the
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# # AI from decking itself out
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Oona's Gatewarden (SHM) *4 # good cheap defense & fits the theme
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Plumeveil (SHM) *2 # great defense & fits the theme
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Wrath of God (10E) *4 # destroys all creatures
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Plains (10E) *14
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Island (10E) *10
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# Cards considered, but not included:
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# Rendclaw Trow - has persist & wither, but needs BG mana
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# Lingering Tormentor - has persist * Fear, but needs B mana
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# Scuzzback Marauders - has persist & high attack, but needs BR
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# mana. High attack not necessary once Wrath of God is cast
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# Rattleblaze Scarecrow - too expensive for conditional persist
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# Wingrattle Scarecrow - only conditional persist
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# Gaea's Cradle - AI doesn't use the mana, dubious thematic fit
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# Cauldron Haze - effect only til end of turn, too short
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# Trapjaw Kelpie - very expensive, AI doesn't use flash
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# Cards removed from the deck:
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# none
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# Notes:
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# The AI seemed pretty reluctant to cast Wrath in the test runs,
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# although it did use the card from time to time
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#
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# River Kelpie: The AI is in danger of decking itself out if it
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# has many Wither creatures, 2 Kelpies, and casts Wrath of God.
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# I already reduced the Kelpies after the AI had to draw 40 cards
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# in one test run, but even 2 may be too much. Will have to be
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# watched.
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#
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# Restless Apparition: May actually prevent the Heartmender and
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# Wrath of God from being played if the AI uses its plains to pump
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# the apparition before checking whether it could use those plains
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# to play spells. This will have to be watched too.
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#DESC:Deck for Wagic by Bob
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#HINT:combo hold(Archmage of Echoes|myhand)^cast(Archmage of Echoes|myhand)^restriction{type(Archmage of Echoes|mybattlefield)~lessthan~1}^totalmananeeded({4}{U})
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#HINT:combo hold(Shadow Puppeteers|myhand)^cast(Shadow Puppeteers|myhand)^restriction{type(Shadow Puppeteers|mybattlefield)~lessthan~1}^totalmananeeded({6}{U})
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Arcane Denial (WOC) * 2
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Archmage of Echoes (WOC) *4
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Counterspell (DSC) *2
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Faerie Bladecrafter (WOC) *4
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Faerie Miscreant (M20) *4
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Go for the Throat (BRO) * 2
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Island (ELD) *4
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Island (FDN) *4
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Island (LRW) *4
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Island (WOE) *4
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Obyra, Dreaming Duelist (WOE) *2
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Oona's Gatewarden (SHM) *3
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Scion of Oona (LRW) *4
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Shadow Puppeteers (WOC) *2
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Sleep-Cursed Faerie (WOE) *2
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Surveilling Sprite (RAV) * 3
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Swamp (ELD) *2
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Swamp (LRW) *4
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Swamp (WOE) *4
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