Some preparation work for new platform support.
- Added a "PSP" compile-time define to clean up some compile time checks (replaced !WIN32 && !LINUX && !IOS with PSP) -- Wil, I am aware that this is redundant with the PSPENV variable you introduced recently, I think we can clean that up easily -- This looks like lots of changes, but most of the time I just moved some blocks here and there -- tested on VC 2010, PSP, and a bit of NDK -- I might have broken maemo, iOS, or Linux compilation, can you guys check? - Fixed some warnings reported by NDK - NDK still does not compile because recent boost additions (mutex, etc...) are apparently not supported
This commit is contained in:
@@ -134,8 +134,7 @@ unsigned long WCachedTexture::size()
|
||||
if (!texture) return 0;
|
||||
|
||||
unsigned int pixel_size = 4;
|
||||
#if defined WIN32 || defined LINUX || defined IOS
|
||||
#else
|
||||
#if defined(PSP)
|
||||
pixel_size = JRenderer::GetInstance()->PixelSize(texture->mTextureFormat);
|
||||
#endif
|
||||
return texture->mTexHeight * texture->mTexWidth * pixel_size;
|
||||
|
||||
Reference in New Issue
Block a user