Some preparation work for new platform support.

- Added a "PSP" compile-time define to clean up some compile time checks (replaced !WIN32 && !LINUX && !IOS with PSP) 
-- Wil, I am aware that this is redundant with the PSPENV variable you introduced recently, I think we can clean that up easily
-- This looks like lots of changes, but most of the time I just moved some blocks here and there
-- tested on VC 2010, PSP, and a bit of NDK
-- I might have broken maemo, iOS, or Linux compilation, can you guys check?
- Fixed some warnings reported by NDK
- NDK still does not compile because recent boost additions (mutex, etc...) are apparently not supported
This commit is contained in:
wagic.the.homebrew
2011-04-21 13:16:11 +00:00
parent 5eb36fecc0
commit 8ff6839c8d
26 changed files with 257 additions and 252 deletions

View File

@@ -145,11 +145,11 @@ void JSprite::Render()
// //mQuad->SetColor(ARGB(alpha,255,255,255));
#if defined (WIN32) || defined (LINUX) || defined (IOS)
#if defined (PSP)
mFrames[mCurrentFrame]->SetColor(MAKE_COLOR(alpha, mColor));
#else
mFrames[mCurrentFrame]->SetColor(alpha<<24 | mColor);
// mQuad->SetFlip(mFlipped[mCurrentFrame], false);
#else
mFrames[mCurrentFrame]->SetColor(MAKE_COLOR(alpha, mColor));
#endif
// mQuad->SetHFlip(mFlipped[mCurrentFrame]);
// }
@@ -306,10 +306,10 @@ void JSprite::SetHotSpot(float x, float y, int index)
}
#if defined (WIN32) || defined (LINUX) || defined (IOS)
void JSprite::SetColor(PIXEL_TYPE color) { mColor = (color&0x00ffffff); }
#else
#if defined (PSP)
void JSprite::SetColor(PIXEL_TYPE color) { mColor = (color&~MASK_ALPHA); }
#else
void JSprite::SetColor(PIXEL_TYPE color) { mColor = (color&0x00ffffff); }
#endif
// void JSprite::SetBlendMode(int blend, int index)