Some preparation work for new platform support.
- Added a "PSP" compile-time define to clean up some compile time checks (replaced !WIN32 && !LINUX && !IOS with PSP) -- Wil, I am aware that this is redundant with the PSPENV variable you introduced recently, I think we can clean that up easily -- This looks like lots of changes, but most of the time I just moved some blocks here and there -- tested on VC 2010, PSP, and a bit of NDK -- I might have broken maemo, iOS, or Linux compilation, can you guys check? - Fixed some warnings reported by NDK - NDK still does not compile because recent boost additions (mutex, etc...) are apparently not supported
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@@ -222,7 +222,7 @@ float JLBFont::GetStringWidth(const char *string) const
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{
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ch = *p - 32;
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p++;
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if (ch < 0) continue;
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//if (ch < 0) continue; //TODO useless test per compiler's message, char always positive, bug needs fixing here
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len += mCharWidth[ch+mBase] + mTracking;
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}
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len -= mTracking;
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