Some preparation work for new platform support.
- Added a "PSP" compile-time define to clean up some compile time checks (replaced !WIN32 && !LINUX && !IOS with PSP) -- Wil, I am aware that this is redundant with the PSPENV variable you introduced recently, I think we can clean that up easily -- This looks like lots of changes, but most of the time I just moved some blocks here and there -- tested on VC 2010, PSP, and a bit of NDK -- I might have broken maemo, iOS, or Linux compilation, can you guys check? - Fixed some warnings reported by NDK - NDK still does not compile because recent boost additions (mutex, etc...) are apparently not supported
This commit is contained in:
@@ -11,11 +11,7 @@
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#ifndef _JTYPES_H
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#define _JTYPES_H
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#if defined (WIN32) || defined (LINUX) || defined (IOS)
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#include <stdint.h>
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#else
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#if defined (PSP)
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#include <pspgu.h>
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#include <pspgum.h>
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@@ -27,9 +23,12 @@
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#include <string.h>
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#include <pspaudiolib.h>
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#include <psprtc.h>
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#include "JAudio.h"
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#else
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#include <stdint.h>
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#endif
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#ifndef __GNUC__
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@@ -46,6 +45,11 @@ enum {
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JGE_ERR_GENERIC = -5,
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};
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#ifdef PSP
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#include <fastmath.h>
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#else
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#include <math.h>
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#endif
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#ifndef M_PI
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#define M_PI 3.14159265358979323846f
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@@ -81,7 +85,7 @@ enum {
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#ifdef WIN32
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#include <windows.h>
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#endif
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#if defined(LINUX) || defined(IOS)
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#if defined(LINUX) || defined(IOS) || defined (ANDROID)
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typedef uint8_t byte;
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typedef uint32_t DWORD;
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typedef uint8_t BYTE;
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@@ -98,47 +102,27 @@ enum {
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#import <OpenGLES/ES2/glext.h>
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#import <OpenGLES/ES1/gl.h>
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# import <OpenGLES/ES1/glext.h>
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#elif defined (WIN32) || defined (LINUX)
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#include <GL/gl.h>
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#elif defined (WIN32) || defined (LINUX)
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#include <GL/gl.h>
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#include <GL/glu.h>
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//Android GL1 support TODO
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/*
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#elif defined (ANDROID)
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#include <GLES/gl.h>
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#include <GLES/glext.h>
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*/
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//Android GL2 support
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#elif defined (ANDROID)
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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#endif
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#else
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# include <QtOpenGL>
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#endif
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#if defined (WIN32) || defined (LINUX) || defined (IOS)
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typedef int8_t s8;
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typedef int16_t s16;
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typedef int32_t s32;
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typedef uint8_t u8;
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typedef uint16_t u16;
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typedef uint32_t u32;
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#define BLEND_ZERO GL_ZERO
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#define BLEND_ONE GL_ONE
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#define BLEND_SRC_COLOR GL_SRC_COLOR
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#define BLEND_ONE_MINUS_SRC_COLOR GL_ONE_MINUS_SRC_COLOR
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#define BLEND_SRC_ALPHA GL_SRC_ALPHA
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#define BLEND_ONE_MINUS_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
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#define BLEND_DST_ALPHA GL_DST_ALPHA
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#define BLEND_ONE_MINUS_DST_ALPHA GL_ONE_MINUS_DST_ALPHA
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#define BLEND_DST_COLOR GL_DST_COLOR
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#define BLEND_ONE_MINUS_DST_COLOR GL_ONE_MINUS_DST_COLOR
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#define BLEND_SRC_ALPHA_SATURATE GL_SRC_ALPHA_SATURATE
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#define ARGB(a, r, g, b) (((a) << 24) | ((r) << 16) | ((g) << 8) | (b))
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#define RGBA(r, g, b, a) (((a) << 24) | ((b) << 16) | ((g) << 8) | (r))
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#define TEXTURE_FORMAT 0
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#define GU_PSM_8888 0
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#define GU_PSM_5551 0
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#define GU_PSM_4444 0
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#define GU_PSM_5650 0
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#define PIXEL_TYPE DWORD
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#else // PSP
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#if defined (PSP)
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#ifndef ABGR8888
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#define ABGR8888
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@@ -225,6 +209,37 @@ typedef uint32_t u32;
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ScePspFVector3 pos;
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} PSPVertex3D;
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#else //non PSP
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typedef int8_t s8;
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typedef int16_t s16;
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typedef int32_t s32;
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typedef uint8_t u8;
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typedef uint16_t u16;
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typedef uint32_t u32;
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#define BLEND_ZERO GL_ZERO
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#define BLEND_ONE GL_ONE
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#define BLEND_SRC_COLOR GL_SRC_COLOR
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#define BLEND_ONE_MINUS_SRC_COLOR GL_ONE_MINUS_SRC_COLOR
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#define BLEND_SRC_ALPHA GL_SRC_ALPHA
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#define BLEND_ONE_MINUS_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
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#define BLEND_DST_ALPHA GL_DST_ALPHA
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#define BLEND_ONE_MINUS_DST_ALPHA GL_ONE_MINUS_DST_ALPHA
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#define BLEND_DST_COLOR GL_DST_COLOR
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#define BLEND_ONE_MINUS_DST_COLOR GL_ONE_MINUS_DST_COLOR
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#define BLEND_SRC_ALPHA_SATURATE GL_SRC_ALPHA_SATURATE
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#define ARGB(a, r, g, b) (((a) << 24) | ((r) << 16) | ((g) << 8) | (b))
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#define RGBA(r, g, b, a) (((a) << 24) | ((b) << 16) | ((g) << 8) | (r))
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#define TEXTURE_FORMAT 0
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#define GU_PSM_8888 0
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#define GU_PSM_5551 0
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#define GU_PSM_4444 0
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#define GU_PSM_5650 0
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#define PIXEL_TYPE DWORD
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#endif
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@@ -338,14 +353,14 @@ public:
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int mFilter;
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#if defined (WIN32) || defined (LINUX) || defined (IOS)
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GLuint mTexId;
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u8* mBuffer;
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#else
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#if defined (PSP)
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int mTextureFormat;
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int mTexId;
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bool mInVideoRAM;
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PIXEL_TYPE* mBits;
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#else
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GLuint mTexId;
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u8* mBuffer;
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#endif
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};
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@@ -449,15 +464,15 @@ public:
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JTexture* mTex;
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#if defined (WIN32) || defined(LINUX) || defined(IOS)
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#if defined (PSP)
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PIXEL_TYPE mColor[4]; // up to 4 vertices
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int mBlend; // GU_TFX_MODULATE, GU_TFX_DECAL, GU_TFX_BLEND, GU_TFX_REPLACE, GU_TFX_ADD
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#else
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float mTX0;
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float mTY0;
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float mTX1;
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float mTY1;
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JColor mColor[4]; // up to 4 vertices
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#else
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PIXEL_TYPE mColor[4]; // up to 4 vertices
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int mBlend; // GU_TFX_MODULATE, GU_TFX_DECAL, GU_TFX_BLEND, GU_TFX_REPLACE, GU_TFX_ADD
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#endif
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float mX;
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