Some preparation work for new platform support.

- Added a "PSP" compile-time define to clean up some compile time checks (replaced !WIN32 && !LINUX && !IOS with PSP) 
-- Wil, I am aware that this is redundant with the PSPENV variable you introduced recently, I think we can clean that up easily
-- This looks like lots of changes, but most of the time I just moved some blocks here and there
-- tested on VC 2010, PSP, and a bit of NDK
-- I might have broken maemo, iOS, or Linux compilation, can you guys check?
- Fixed some warnings reported by NDK
- NDK still does not compile because recent boost additions (mutex, etc...) are apparently not supported
This commit is contained in:
wagic.the.homebrew
2011-04-21 13:16:11 +00:00
parent 5eb36fecc0
commit 8ff6839c8d
26 changed files with 257 additions and 252 deletions

View File

@@ -11,15 +11,9 @@
#ifndef _MD2MODEL_H
#define _MD2MODEL_H
#if defined (WIN32) || defined (LINUX) || defined (IOS)
#else
#if defined (PSP)
#include <pspgu.h>
#include <pspgum.h>
#endif
@@ -236,10 +230,10 @@ private:
void CheckNextState();
#if defined (WIN32) || defined (LINUX) || defined (IOS)
void CalculateNormal(float *p1, float *p2, float *p3);
#else
#if defined (PSP)
void CalculateNormal(ScePspFVector3* normal, float *p1, float *p2, float *p3);
#else
void CalculateNormal(float *p1, float *p2, float *p3);
#endif
MD2Animation **mAnimations;