Some preparation work for new platform support.
- Added a "PSP" compile-time define to clean up some compile time checks (replaced !WIN32 && !LINUX && !IOS with PSP) -- Wil, I am aware that this is redundant with the PSPENV variable you introduced recently, I think we can clean that up easily -- This looks like lots of changes, but most of the time I just moved some blocks here and there -- tested on VC 2010, PSP, and a bit of NDK -- I might have broken maemo, iOS, or Linux compilation, can you guys check? - Fixed some warnings reported by NDK - NDK still does not compile because recent boost additions (mutex, etc...) are apparently not supported
This commit is contained in:
@@ -19,9 +19,7 @@
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#include <map>
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#include <string>
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#if defined (WIN32) || defined (LINUX) || defined(IOS)
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#else
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#if defined (PSP)
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#include <pspiofilemgr.h>
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#include <pspiofilemgr_fcntl.h>
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#endif
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@@ -130,10 +128,10 @@ private:
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char *mPassword;
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bool mZipAvailable;
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void preloadZip(const string& filename);
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#if defined (WIN32) || defined (LINUX) || defined(IOS)
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FILE *mFile;
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#else
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#if defined (PSP)
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SceUID mFile;
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#else
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FILE *mFile;
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#endif
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unzFile mZipFile;
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int mFileSize;
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@@ -28,18 +28,26 @@
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#include <Qt>
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typedef u32 LocalKeySym;
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#define LOCAL_KEY_NONE Qt::Key_unknown
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#elif defined(WIN32)
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#include <windows.h>
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typedef WPARAM LocalKeySym;
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#define LOCAL_KEY_NONE ((WPARAM)-1)
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#elif defined(LINUX)
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#include <X11/XKBlib.h>
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#include <X11/keysym.h>
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typedef KeySym LocalKeySym;
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#define LOCAL_KEY_NONE XK_VoidSymbol
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#elif defined(ANDROID) // This is temporary until we understand how to send real key events from Java
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typedef long unsigned int LocalKeySym;
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#define LOCAL_KEY_NONE 0
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#else
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typedef u32 LocalKeySym;
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#define LOCAL_KEY_NONE ((u32)-1)
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#endif
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@@ -51,7 +59,7 @@ u8 JGEGetAnalogX();
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u8 JGEGetAnalogY();
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bool JGEToggleFullscreen();
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#if !defined(WIN32) && !defined(LINUX) && !defined(IOS)
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#if defined (PSP)
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// hack to fix a typedef definition of u32 inside of newlib's stdint.h
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// this used to be defined as an unsigned long, but as of minpspw 11.1, it's
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@@ -11,15 +11,9 @@
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#ifndef _MD2MODEL_H
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#define _MD2MODEL_H
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#if defined (WIN32) || defined (LINUX) || defined (IOS)
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#else
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#if defined (PSP)
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#include <pspgu.h>
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#include <pspgum.h>
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#endif
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@@ -236,10 +230,10 @@ private:
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void CheckNextState();
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#if defined (WIN32) || defined (LINUX) || defined (IOS)
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void CalculateNormal(float *p1, float *p2, float *p3);
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#else
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#if defined (PSP)
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void CalculateNormal(ScePspFVector3* normal, float *p1, float *p2, float *p3);
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#else
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void CalculateNormal(float *p1, float *p2, float *p3);
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#endif
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MD2Animation **mAnimations;
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@@ -15,15 +15,9 @@
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using namespace std;
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#if defined (WIN32) || defined (LINUX) || defined (IOS)
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#else
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#if defined (PSP)
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#include <pspgu.h>
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#include <pspgum.h>
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#endif
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@@ -16,9 +16,9 @@
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#include <string.h>
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#include <stdarg.h>
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#if (!defined IOS)
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#if (!defined IOS) && (!defined ANDROID)
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#include <gif_lib.h>
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#endif //IOS
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#endif //IOS ANDROID
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#include "JTypes.h"
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@@ -27,9 +27,7 @@
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#include <windows.h>
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#elif defined (LINUX) || defined(IOS)
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#else
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#elif defined (PSP)
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#include <pspgu.h>
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#include <pspkernel.h>
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@@ -80,8 +78,7 @@ protected:
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public:
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#if defined (WIN32) || defined (LINUX) || defined (IOS)
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#else
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#if defined (PSP)
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int PixelSize(int textureMode);
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#endif
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@@ -575,13 +572,15 @@ private:
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#if (!defined IOS)
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void LoadJPG(TextureInfo &textureInfo, const char *filename, int mode = 0, int TextureFormat = TEXTURE_FORMAT);
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int LoadPNG(TextureInfo &textureInfo, const char *filename, int mode = 0, int TextureFormat = TEXTURE_FORMAT);
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#if (!defined ANDROID)
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void LoadGIF(TextureInfo &textureInfo, const char *filename, int mode = 0, int TextureFormat = TEXTURE_FORMAT);
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int image_readgif(void * handle, TextureInfo &textureInfo, DWORD * bgcolor, InputFunc readFunc,int mode = 0, int TextureFormat = TEXTURE_FORMAT);
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#endif // (ANDROID) How can we get gif support for android ?
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#endif //(IOS)
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static JRenderer* mInstance;
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#if defined (WIN32) || defined (LINUX) || defined (IOS)
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#if (!defined PSP)
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GLuint mCurrentTex;
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#if (defined GL_ES_VERSION_2_0) || (defined GL_VERSION_2_0) || (defined WIN32)
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@@ -27,10 +27,7 @@
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#include <windows.h>
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#define WITH_FMOD
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#elif defined (LINUX) || defined (IOS)
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#else
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#elif defined (PSP)
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#include <pspgu.h>
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#include <pspkernel.h>
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#include <pspdisplay.h>
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@@ -73,16 +70,17 @@ public:
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#else
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#if defined (WIN32) || defined (LINUX) || defined (IOS)
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#if defined (PSP)
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JMP3* mTrack;
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#else
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#ifdef WITH_FMOD
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FSOUND_SAMPLE* mTrack; // MP3 needed to be of "sample" type for FMOD, FMUSIC_MODULE is for MODs
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#else
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void* mTrack;
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#endif
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#else
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JMP3* mTrack;
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#endif
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#endif
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#endif //WITH_FMOD
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#endif //PSP
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#endif //USE_PHONON
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};
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@@ -97,19 +95,20 @@ class JSample
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int mVoice;
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unsigned long fileSize();
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#if defined (WIN32) || defined (LINUX) || defined (IOS)
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#if defined (PSP)
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WAVDATA *mSample;
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#else
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#ifdef WITH_FMOD
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FSOUND_SAMPLE *mSample;
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#else
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#ifdef USE_PHONON
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Phonon::AudioOutput* mOutput;
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Phonon::MediaObject* mMediaObject;
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#endif
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#endif //USE_PHONON
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void* mSample;
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#endif
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#else
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WAVDATA *mSample;
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#endif
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#endif //WITH_FMOD
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#endif //PSP
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};
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@@ -11,10 +11,10 @@
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#ifndef _SPRITE_H_
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#define _SPRITE_H_
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#if defined (WIN32) || defined(LINUX) || defined(IOS)
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#include <math.h>
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#else
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#if defined (PSP)
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#include <fastmath.h>
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#else
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#include <math.h>
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#endif
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#include <vector>
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@@ -11,11 +11,7 @@
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#ifndef _JTYPES_H
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#define _JTYPES_H
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#if defined (WIN32) || defined (LINUX) || defined (IOS)
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#include <stdint.h>
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#else
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#if defined (PSP)
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#include <pspgu.h>
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#include <pspgum.h>
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@@ -27,9 +23,12 @@
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#include <string.h>
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#include <pspaudiolib.h>
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#include <psprtc.h>
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#include "JAudio.h"
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#else
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#include <stdint.h>
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#endif
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#ifndef __GNUC__
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@@ -46,6 +45,11 @@ enum {
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JGE_ERR_GENERIC = -5,
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};
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#ifdef PSP
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#include <fastmath.h>
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#else
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#include <math.h>
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#endif
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#ifndef M_PI
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#define M_PI 3.14159265358979323846f
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@@ -81,7 +85,7 @@ enum {
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#ifdef WIN32
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#include <windows.h>
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#endif
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#if defined(LINUX) || defined(IOS)
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#if defined(LINUX) || defined(IOS) || defined (ANDROID)
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typedef uint8_t byte;
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typedef uint32_t DWORD;
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typedef uint8_t BYTE;
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@@ -98,47 +102,27 @@ enum {
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#import <OpenGLES/ES2/glext.h>
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#import <OpenGLES/ES1/gl.h>
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# import <OpenGLES/ES1/glext.h>
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#elif defined (WIN32) || defined (LINUX)
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#include <GL/gl.h>
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#elif defined (WIN32) || defined (LINUX)
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#include <GL/gl.h>
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#include <GL/glu.h>
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//Android GL1 support TODO
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/*
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#elif defined (ANDROID)
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#include <GLES/gl.h>
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#include <GLES/glext.h>
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*/
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//Android GL2 support
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#elif defined (ANDROID)
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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#endif
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#else
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# include <QtOpenGL>
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#endif
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#if defined (WIN32) || defined (LINUX) || defined (IOS)
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typedef int8_t s8;
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typedef int16_t s16;
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typedef int32_t s32;
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typedef uint8_t u8;
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typedef uint16_t u16;
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typedef uint32_t u32;
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#define BLEND_ZERO GL_ZERO
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#define BLEND_ONE GL_ONE
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#define BLEND_SRC_COLOR GL_SRC_COLOR
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#define BLEND_ONE_MINUS_SRC_COLOR GL_ONE_MINUS_SRC_COLOR
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#define BLEND_SRC_ALPHA GL_SRC_ALPHA
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#define BLEND_ONE_MINUS_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
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#define BLEND_DST_ALPHA GL_DST_ALPHA
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#define BLEND_ONE_MINUS_DST_ALPHA GL_ONE_MINUS_DST_ALPHA
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#define BLEND_DST_COLOR GL_DST_COLOR
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#define BLEND_ONE_MINUS_DST_COLOR GL_ONE_MINUS_DST_COLOR
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#define BLEND_SRC_ALPHA_SATURATE GL_SRC_ALPHA_SATURATE
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#define ARGB(a, r, g, b) (((a) << 24) | ((r) << 16) | ((g) << 8) | (b))
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#define RGBA(r, g, b, a) (((a) << 24) | ((b) << 16) | ((g) << 8) | (r))
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#define TEXTURE_FORMAT 0
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#define GU_PSM_8888 0
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#define GU_PSM_5551 0
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#define GU_PSM_4444 0
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#define GU_PSM_5650 0
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#define PIXEL_TYPE DWORD
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#else // PSP
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#if defined (PSP)
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#ifndef ABGR8888
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#define ABGR8888
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@@ -225,6 +209,37 @@ typedef uint32_t u32;
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ScePspFVector3 pos;
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} PSPVertex3D;
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#else //non PSP
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typedef int8_t s8;
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typedef int16_t s16;
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typedef int32_t s32;
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typedef uint8_t u8;
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typedef uint16_t u16;
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typedef uint32_t u32;
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#define BLEND_ZERO GL_ZERO
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#define BLEND_ONE GL_ONE
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#define BLEND_SRC_COLOR GL_SRC_COLOR
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#define BLEND_ONE_MINUS_SRC_COLOR GL_ONE_MINUS_SRC_COLOR
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#define BLEND_SRC_ALPHA GL_SRC_ALPHA
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#define BLEND_ONE_MINUS_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
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#define BLEND_DST_ALPHA GL_DST_ALPHA
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#define BLEND_ONE_MINUS_DST_ALPHA GL_ONE_MINUS_DST_ALPHA
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#define BLEND_DST_COLOR GL_DST_COLOR
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#define BLEND_ONE_MINUS_DST_COLOR GL_ONE_MINUS_DST_COLOR
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#define BLEND_SRC_ALPHA_SATURATE GL_SRC_ALPHA_SATURATE
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#define ARGB(a, r, g, b) (((a) << 24) | ((r) << 16) | ((g) << 8) | (b))
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#define RGBA(r, g, b, a) (((a) << 24) | ((b) << 16) | ((g) << 8) | (r))
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#define TEXTURE_FORMAT 0
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#define GU_PSM_8888 0
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#define GU_PSM_5551 0
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#define GU_PSM_4444 0
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#define GU_PSM_5650 0
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#define PIXEL_TYPE DWORD
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#endif
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@@ -338,14 +353,14 @@ public:
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int mFilter;
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#if defined (WIN32) || defined (LINUX) || defined (IOS)
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GLuint mTexId;
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u8* mBuffer;
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#else
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#if defined (PSP)
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int mTextureFormat;
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int mTexId;
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bool mInVideoRAM;
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PIXEL_TYPE* mBits;
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#else
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GLuint mTexId;
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u8* mBuffer;
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#endif
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};
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@@ -449,15 +464,15 @@ public:
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JTexture* mTex;
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#if defined (WIN32) || defined(LINUX) || defined(IOS)
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#if defined (PSP)
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PIXEL_TYPE mColor[4]; // up to 4 vertices
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int mBlend; // GU_TFX_MODULATE, GU_TFX_DECAL, GU_TFX_BLEND, GU_TFX_REPLACE, GU_TFX_ADD
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#else
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float mTX0;
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float mTY0;
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float mTX1;
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float mTY1;
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JColor mColor[4]; // up to 4 vertices
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#else
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PIXEL_TYPE mColor[4]; // up to 4 vertices
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int mBlend; // GU_TFX_MODULATE, GU_TFX_DECAL, GU_TFX_BLEND, GU_TFX_REPLACE, GU_TFX_ADD
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#endif
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float mX;
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@@ -1,7 +1,7 @@
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#ifndef THREADING_H
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#define THREADING_H
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#if defined (WIN32) || defined (LINUX)
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#if !defined(PSP)
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#include <boost/date_time.hpp>
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#include <boost/thread.hpp>
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#include <boost/thread/mutex.hpp>
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@@ -11,12 +11,10 @@
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#ifndef _VECTOR2D_H
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#define _VECTOR2D_H
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#ifdef WIN32
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#include <math.h>
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#elif (defined LINUX) || (defined IOS)
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#include <math.h>
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#else
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#ifdef PSP
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#include <fastmath.h>
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#else
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#include <math.h>
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#endif
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@@ -18,6 +18,7 @@
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#include "hgerect.h"
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#include <list>
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#include <string.h>
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class JQuad;
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|
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Reference in New Issue
Block a user