Avoid circular initialization

This commit is contained in:
Tobias Loose
2014-02-03 19:44:51 +01:00
parent 197540763e
commit 8f233b3027

View File

@@ -72,7 +72,7 @@ public:
} }
Interruptible(GameObserver* observer, int inID = 0, bool hasFocus = false) Interruptible(GameObserver* observer, int inID = 0, bool hasFocus = false)
: PlayGuiObject(40, x, y, inID, hasFocus), Targetable(observer), state(NOT_RESOLVED), display(0), source(NULL) : PlayGuiObject(40, 0.0f, 0.0f, inID, hasFocus), Targetable(observer), state(NOT_RESOLVED), display(0), source(NULL)
{ {
} }