Avoid circular initialization
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@@ -72,7 +72,7 @@ public:
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Interruptible(GameObserver* observer, int inID = 0, bool hasFocus = false)
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Interruptible(GameObserver* observer, int inID = 0, bool hasFocus = false)
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: PlayGuiObject(40, x, y, inID, hasFocus), Targetable(observer), state(NOT_RESOLVED), display(0), source(NULL)
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: PlayGuiObject(40, 0.0f, 0.0f, inID, hasFocus), Targetable(observer), state(NOT_RESOLVED), display(0), source(NULL)
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{
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{
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}
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}
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