Avoid circular initialization
This commit is contained in:
@@ -72,7 +72,7 @@ public:
|
||||
}
|
||||
|
||||
Interruptible(GameObserver* observer, int inID = 0, bool hasFocus = false)
|
||||
: PlayGuiObject(40, x, y, inID, hasFocus), Targetable(observer), state(NOT_RESOLVED), display(0), source(NULL)
|
||||
: PlayGuiObject(40, 0.0f, 0.0f, inID, hasFocus), Targetable(observer), state(NOT_RESOLVED), display(0), source(NULL)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user