Issue: 474
modified player status to recognize that test suite has been activated. This is to allow deactivation of "phase skip automation" game setting during test suite. TODO: fix "Phase Skip Automation" such that if turned on the test suite does not break. This fix should be considered temporary
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@@ -17,16 +17,17 @@ Player::Player(MTGPlayerCards * deck, string file, string fileSmall) : Damageabl
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castrestrictedspell = 0;
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castrestrictedcreature = 0;
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onlyonecast = 0;
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castcount = 0;
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nocreatureinstant = 0;
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nospellinstant = 0;
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onlyoneinstant = 0;
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castcount = 0;
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nocreatureinstant = 0;
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nospellinstant = 0;
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onlyoneinstant = 0;
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poisonCount = 0;
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damageCount = 0;
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preventable = 0;
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mAvatar = NULL;
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mAvatarTex = NULL;
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type_as_damageable = DAMAGEABLE_PLAYER;
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playMode = MODE_HUMAN;
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}
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/*Method to call at the end of a game, before all objects involved in the game are destroyed */
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@@ -84,6 +85,7 @@ Player * Player::opponent(){
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HumanPlayer::HumanPlayer(MTGPlayerCards * deck, string file, string fileSmall) : Player(deck, file, fileSmall) {
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loadAvatar("avatar.jpg");
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playMode = MODE_HUMAN;
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}
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