Issue: 474

modified player status to recognize that test suite has been activated.  This is to allow deactivation of "phase skip automation" game setting during test suite.  
TODO: fix "Phase Skip Automation" such that if turned on the test suite does not break.  This fix should be considered temporary
This commit is contained in:
techdragon.nguyen@gmail.com
2010-10-04 16:26:55 +00:00
parent 154ccc2555
commit 8e83e0d632
4 changed files with 10 additions and 14 deletions

View File

@@ -34,6 +34,7 @@ AIPlayer::AIPlayer(MTGPlayerCards * deck, string file, string fileSmall) : Playe
stats = NULL;
agressivity = 50;
forceBestAbilityUse = false;
playMode = Player::MODE_AI;
}
AIPlayer::~AIPlayer(){

View File

@@ -289,7 +289,8 @@ void GameObserver::Update(float dt){
oldGamePhase = currentGamePhase;
//Auto skip Phases
int skipLevel = options[Options::ASPHASES].number;
int skipLevel = (player->playMode == Player::MODE_TEST_SUITE) ? Constants::ASKIP_NONE :
options[Options::ASPHASES].number;
int nrCreatures = currentPlayer->game->inPlay->countByType("Creature");
if (skipLevel == Constants::ASKIP_SAFE || skipLevel == Constants::ASKIP_FULL) {

View File

@@ -17,16 +17,17 @@ Player::Player(MTGPlayerCards * deck, string file, string fileSmall) : Damageabl
castrestrictedspell = 0;
castrestrictedcreature = 0;
onlyonecast = 0;
castcount = 0;
nocreatureinstant = 0;
nospellinstant = 0;
onlyoneinstant = 0;
castcount = 0;
nocreatureinstant = 0;
nospellinstant = 0;
onlyoneinstant = 0;
poisonCount = 0;
damageCount = 0;
preventable = 0;
mAvatar = NULL;
mAvatarTex = NULL;
type_as_damageable = DAMAGEABLE_PLAYER;
playMode = MODE_HUMAN;
}
/*Method to call at the end of a game, before all objects involved in the game are destroyed */
@@ -84,6 +85,7 @@ Player * Player::opponent(){
HumanPlayer::HumanPlayer(MTGPlayerCards * deck, string file, string fileSmall) : Player(deck, file, fileSmall) {
loadAvatar("avatar.jpg");
playMode = MODE_HUMAN;
}

View File

@@ -12,18 +12,10 @@
using std::string;
enum ENUM_PLAY_MODE
{
MODE_TEST_SUITE,
MODE_HUMAN,
MODE_AI,
};
TestSuiteAI::TestSuiteAI(TestSuite * _suite, int playerId):AIPlayerBaka(_suite->buildDeck(playerId),"testsuite", "testsuite","baka.jpg"){
suite = _suite;
timer = 0;
playMode = MODE_TEST_SUITE;
}
@@ -329,7 +321,7 @@ int TestSuite::assertGame(){
}
for (int i = 0; i < 2; i++){
TestSuiteAI * p = (TestSuiteAI *)(g->players[i]);
if (p->playMode == MODE_AI) wasAI = true;
if (p->playMode == Player::MODE_AI) wasAI = true;
if (p->life != endState.playerData[i].life){
sprintf(result, "<span class=\"error\">==life problem for player %i. Expected %i, got %i==</span><br />",i,endState.playerData[i].life, p->life);