Apparently the code police weren't satisfied... :) Eliminating the duplicate ints & extra assignments.
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@@ -1251,9 +1251,7 @@ AIPlayer * AIPlayerFactory::createAIPlayer(MTGAllCards * collection, Player * op
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deckid = 1 + WRand() % (nbdecks);
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deckid = 1 + WRand() % (nbdecks);
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}
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}
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sprintf(deckFile, JGE_GET_RES("ai/baka/deck%i.txt").c_str(), deckid);
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sprintf(deckFile, JGE_GET_RES("ai/baka/deck%i.txt").c_str(), deckid);
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int tempDeckId = deckid;
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int avatarId = deckid % 100;
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int avatarId = 0;
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avatarId = tempDeckId % 100;
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sprintf(avatarFile, "avatar%i.jpg", avatarId);
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sprintf(avatarFile, "avatar%i.jpg", avatarId);
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sprintf(deckFileSmall, "ai_baka_deck%i", deckid);
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sprintf(deckFileSmall, "ai_baka_deck%i", deckid);
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}
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}
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@@ -70,12 +70,7 @@ void DeckMetaData::LoadStats()
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// since we only have 100 stock avatar images, we need to recycle the images for deck numbers > 99
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// since we only have 100 stock avatar images, we need to recycle the images for deck numbers > 99
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int DeckMetaData::getAvatarId()
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int DeckMetaData::getAvatarId()
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{
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{
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if ( mDeckId < 101 )
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return mDeckId % 100;
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return mDeckId;
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int tempDeckId = mDeckId;
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int avatarId = 0;
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avatarId = tempDeckId%100;
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return avatarId;
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}
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}
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void DeckMetaData::LoadDeck()
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void DeckMetaData::LoadDeck()
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